Rooted Tree
(graph/tree/rooted_tree.hpp)
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- Last update: 2026-08-13 01:41:40+09:00
- Include:
#include "graph/tree/rooted_tree.hpp"
Overview
m1une::tree::RootedTree<T> preprocesses an undirected tree for rooted-tree
queries. It uses the existing m1une::graph::Graph<T> container, so build the
input with add_edge.
The structure stores parent/depth/subtree metadata, Euler-tour intervals, binary lifting tables, LCA queries, path restoration, and weighted distances.
Inactive graph edges are ignored.
Construction
m1une::graph::Graph<long long> g(n);
g.add_edge(u, v, w);
m1une::tree::RootedTree<long long> tree(g, 0);
The graph is expected to be an undirected tree. If the graph is disconnected, only the component reachable from the selected root is represented.
Public Members
| Member | Type | Description |
|---|---|---|
root |
int |
Root vertex, or -1 for an empty tree. |
parent |
std::vector<int> |
Parent vertex, or -1 at the root. |
parent_edge |
std::vector<int> |
Edge id connecting the vertex to its parent, or -1. |
depth |
std::vector<int> |
Number of edges from the root. |
dist |
std::vector<T> |
Sum of edge costs from the root. |
subtree_size |
std::vector<int> |
Number of vertices in each rooted subtree. |
tin, tout
|
std::vector<int> |
Euler-tour interval [tin[v], tout[v]) for each subtree. |
order |
std::vector<int> |
Vertices in DFS preorder. |
up |
std::vector<std::vector<int>> |
Binary lifting table. |
Methods
| Method | Description | Complexity |
|---|---|---|
RootedTree(g, root) |
Builds rooted-tree data. | $O(N \log N)$ |
void build(g, root) |
Rebuilds the structure. | $O(N \log N)$ |
int size() |
Returns the number of vertices in the source graph. | $O(1)$ |
bool empty() |
Returns whether the source graph is empty. | $O(1)$ |
int log() |
Returns the number of binary-lifting levels. | $O(1)$ |
bool is_ancestor(u, v) |
Returns whether u is an ancestor of v. |
$O(1)$ |
bool in_subtree(v, u) |
Returns whether v is in the subtree of u. |
$O(1)$ |
int kth_ancestor(v, k) |
Returns the k-th ancestor of v, or -1. |
$O(\log N)$ |
int lca(u, v) |
Returns the lowest common ancestor. | $O(\log N)$ |
int dist_edges(u, v) |
Returns the number of edges on the path. | $O(\log N)$ |
T dist_cost(u, v) |
Returns the sum of edge costs on the path. | $O(\log N)$ |
int jump(from, to, k) |
Returns the k-th vertex on the path from from to to, or -1. |
$O(\log N)$ |
std::vector<int> path(u, v) |
Restores the vertices on the path from u to v. |
$O(\text{path length})$ |
std::vector<int> path_edges(u, v) |
Restores edge ids on the path from u to v. |
$O(\text{path length})$ |
std::pair<int, int> subtree_range(v) |
Returns [tin[v], tout[v]). |
$O(1)$ |
std::vector<int> subtree_vertices(v) |
Returns vertices in the rooted subtree of v. |
$O(\text{subtree size})$ |
Example
#include "graph/graph.hpp"
#include "graph/tree/rooted_tree.hpp"
#include <iostream>
int main() {
m1une::graph::Graph<long long> g(4);
g.add_edge(0, 1, 2);
g.add_edge(1, 2, 3);
g.add_edge(1, 3, 4);
m1une::tree::RootedTree<long long> tree(g, 0);
std::cout << tree.lca(2, 3) << "\n"; // 1
std::cout << tree.dist_cost(2, 3) << "\n"; // 7
}
Depends on
Required by
Graph All
(graph/all.hpp)
Tree All
(graph/tree/all.hpp)
Range Contour Query on Tree
(graph/tree/range_contour_query.hpp)
Tree
(graph/tree/tree.hpp)
01 on Tree
(graph/tree/zero_one_on_tree.hpp)
Verified with
verify/graph/cow_game.test.cpp
verify/graph/graph_algorithms.test.cpp
verify/graph/range_edge_graph.test.cpp
verify/graph/tree/tree_algorithms.test.cpp
verify/graph/tree/tree_cumulative_sum.test.cpp
verify/graph/tree/vertex_add_range_contour_sum_on_tree.test.cpp
verify/graph/tree/vertex_get_range_contour_add_on_tree.test.cpp
verify/graph/tree/zero_one_on_tree.test.cpp
Code
#ifndef M1UNE_TREE_ROOTED_TREE_HPP
#define M1UNE_TREE_ROOTED_TREE_HPP 1
#include <algorithm>
#include <cassert>
#include <vector>
#include "../graph.hpp"
namespace m1une {
namespace tree {
template <class T = int>
struct RootedTree {
using cost_type = T;
using edge_type = m1une::graph::Edge<T>;
int root;
std::vector<int> parent;
std::vector<int> parent_edge;
std::vector<int> depth;
std::vector<T> dist;
std::vector<int> subtree_size;
std::vector<int> tin;
std::vector<int> tout;
std::vector<int> order;
std::vector<std::vector<int>> up;
private:
int _n;
int _log;
void check_vertex(int v) const {
assert(0 <= v && v < _n);
assert(tin[v] != -1);
}
public:
RootedTree() : root(-1), _n(0), _log(0) {}
explicit RootedTree(const m1une::graph::Graph<T>& g, int root_ = 0) {
build(g, root_);
}
void build(const m1une::graph::Graph<T>& g, int root_ = 0) {
_n = g.size();
root = _n == 0 ? -1 : root_;
_log = 1;
while ((1U << _log) <= (unsigned int)(std::max(1, _n))) _log++;
parent.assign(_n, -1);
parent_edge.assign(_n, -1);
depth.assign(_n, 0);
dist.assign(_n, T(0));
subtree_size.assign(_n, 0);
tin.assign(_n, -1);
tout.assign(_n, -1);
order.clear();
order.reserve(_n);
up.assign(_log, std::vector<int>(_n, -1));
if (_n == 0) return;
assert(0 <= root && root < _n);
struct Frame {
int v;
int state;
};
std::vector<char> visited(_n, false);
std::vector<Frame> stack;
stack.push_back({root, 0});
visited[root] = true;
int timer = 0;
while (!stack.empty()) {
Frame frame = stack.back();
stack.pop_back();
int v = frame.v;
if (frame.state == 0) {
tin[v] = timer++;
order.push_back(v);
up[0][v] = parent[v];
for (int k = 1; k < _log; k++) {
int p = up[k - 1][v];
up[k][v] = p == -1 ? -1 : up[k - 1][p];
}
stack.push_back({v, 1});
const auto& adj = g[v];
for (int i = int(adj.size()) - 1; i >= 0; i--) {
const auto& e = adj[i];
if (!e.alive) continue;
if (visited[e.to]) continue;
visited[e.to] = true;
parent[e.to] = v;
parent_edge[e.to] = e.id;
depth[e.to] = depth[v] + 1;
dist[e.to] = dist[v] + e.cost;
stack.push_back({e.to, 0});
}
} else {
subtree_size[v]++;
if (parent[v] != -1) subtree_size[parent[v]] += subtree_size[v];
tout[v] = timer;
}
}
}
int size() const {
return _n;
}
bool empty() const {
return _n == 0;
}
int log() const {
return _log;
}
bool is_ancestor(int u, int v) const {
check_vertex(u);
check_vertex(v);
return tin[u] <= tin[v] && tout[v] <= tout[u];
}
bool in_subtree(int v, int u) const {
return is_ancestor(u, v);
}
int kth_ancestor(int v, int k) const {
check_vertex(v);
assert(0 <= k);
int bit = 0;
while (k > 0 && v != -1) {
if (k & 1) {
if (_log <= bit) return -1;
v = up[bit][v];
}
k >>= 1;
bit++;
}
return v;
}
int lca(int u, int v) const {
check_vertex(u);
check_vertex(v);
if (depth[u] < depth[v]) std::swap(u, v);
u = kth_ancestor(u, depth[u] - depth[v]);
if (u == v) return u;
for (int k = _log - 1; k >= 0; k--) {
if (up[k][u] != up[k][v]) {
u = up[k][u];
v = up[k][v];
}
}
return parent[u];
}
int dist_edges(int u, int v) const {
int w = lca(u, v);
return depth[u] + depth[v] - 2 * depth[w];
}
T dist_cost(int u, int v) const {
int w = lca(u, v);
return dist[u] + dist[v] - dist[w] - dist[w];
}
int jump(int from, int to, int k) const {
check_vertex(from);
check_vertex(to);
assert(0 <= k);
int w = lca(from, to);
int up_len = depth[from] - depth[w];
int down_len = depth[to] - depth[w];
if (up_len + down_len < k) return -1;
if (k <= up_len) return kth_ancestor(from, k);
return kth_ancestor(to, down_len - (k - up_len));
}
std::vector<int> path(int u, int v) const {
check_vertex(u);
check_vertex(v);
int w = lca(u, v);
std::vector<int> a, b;
for (int x = u; x != w; x = parent[x]) a.push_back(x);
a.push_back(w);
for (int x = v; x != w; x = parent[x]) b.push_back(x);
std::reverse(b.begin(), b.end());
a.insert(a.end(), b.begin(), b.end());
return a;
}
std::vector<int> path_edges(int u, int v) const {
check_vertex(u);
check_vertex(v);
int w = lca(u, v);
std::vector<int> a, b;
for (int x = u; x != w; x = parent[x]) a.push_back(parent_edge[x]);
for (int x = v; x != w; x = parent[x]) b.push_back(parent_edge[x]);
std::reverse(b.begin(), b.end());
a.insert(a.end(), b.begin(), b.end());
return a;
}
std::pair<int, int> subtree_range(int v) const {
check_vertex(v);
return {tin[v], tout[v]};
}
std::vector<int> subtree_vertices(int v) const {
check_vertex(v);
return std::vector<int>(order.begin() + tin[v], order.begin() + tout[v]);
}
};
} // namespace tree
} // namespace m1une
#endif // M1UNE_TREE_ROOTED_TREE_HPP#line 1 "graph/tree/rooted_tree.hpp"
#include <algorithm>
#include <cassert>
#include <vector>
#line 1 "graph/graph.hpp"
#include <array>
#line 6 "graph/graph.hpp"
#include <utility>
#line 8 "graph/graph.hpp"
namespace m1une {
namespace graph {
template <class T = int>
struct Edge {
using cost_type = T;
int from;
int to;
T cost;
int id;
bool alive;
Edge() : from(-1), to(-1), cost(T()), id(-1), alive(true) {}
Edge(int from_, int to_, T cost_ = T(1), int id_ = -1, bool alive_ = true)
: from(from_), to(to_), cost(cost_), id(id_), alive(alive_) {}
int other(int v) const {
assert(v == from || v == to);
return from ^ to ^ v;
}
};
template <class T = int>
struct Graph {
using edge_type = Edge<T>;
using cost_type = T;
private:
struct EdgePositions {
std::array<std::pair<int, int>, 2> value{};
int size = 0;
void push_back(std::pair<int, int> position) {
assert(size < 2);
value[size++] = position;
}
};
int _n;
int _edge_count;
std::vector<std::vector<edge_type>> _g;
std::vector<EdgePositions> _edge_positions;
public:
Graph() : _n(0), _edge_count(0) {}
explicit Graph(int n) : _n(n), _edge_count(0), _g(n) {
assert(0 <= n);
}
int size() const {
return _n;
}
bool empty() const {
return _n == 0;
}
int edge_count() const {
return _edge_count;
}
int add_vertex() {
_g.emplace_back();
return _n++;
}
int add_directed_edge(int from, int to, T cost = T(1)) {
assert(0 <= from && from < _n);
assert(0 <= to && to < _n);
int id = _edge_count++;
int idx = int(_g[from].size());
_g[from].push_back(edge_type(from, to, cost, id));
_edge_positions.emplace_back();
_edge_positions.back().push_back({from, idx});
return id;
}
int add_edge(int u, int v, T cost = T(1)) {
assert(0 <= u && u < _n);
assert(0 <= v && v < _n);
int id = _edge_count++;
int u_idx = int(_g[u].size());
_g[u].push_back(edge_type(u, v, cost, id));
int v_idx = int(_g[v].size());
_g[v].push_back(edge_type(v, u, cost, id));
_edge_positions.emplace_back();
_edge_positions.back().push_back({u, u_idx});
_edge_positions.back().push_back({v, v_idx});
return id;
}
void set_edge_alive(int id, bool alive) {
assert(0 <= id && id < _edge_count);
for (int i = 0; i < _edge_positions[id].size; ++i) {
auto [v, idx] = _edge_positions[id].value[i];
_g[v][idx].alive = alive;
}
}
void erase_edge(int id) {
set_edge_alive(id, false);
}
void revive_edge(int id) {
set_edge_alive(id, true);
}
bool is_edge_alive(int id) const {
assert(0 <= id && id < _edge_count);
assert(_edge_positions[id].size != 0);
auto [v, idx] = _edge_positions[id].value[0];
return _g[v][idx].alive;
}
const std::vector<edge_type>& operator[](int v) const {
assert(0 <= v && v < _n);
return _g[v];
}
std::vector<edge_type>& operator[](int v) {
assert(0 <= v && v < _n);
return _g[v];
}
const std::vector<std::vector<edge_type>>& adjacency() const {
return _g;
}
std::vector<std::vector<edge_type>>& adjacency() {
return _g;
}
std::vector<edge_type> edges(bool include_inactive = false) const {
std::vector<edge_type> result;
result.reserve(_edge_count);
std::vector<char> used(_edge_count, false);
for (int v = 0; v < _n; v++) {
for (const auto& e : _g[v]) {
if (!include_inactive && !e.alive) continue;
if (0 <= e.id && e.id < _edge_count) {
if (used[e.id]) continue;
used[e.id] = true;
}
result.push_back(e);
}
}
return result;
}
Graph reversed() const {
Graph result(_n);
result._edge_count = _edge_count;
result._edge_positions.assign(_edge_count, {});
for (int v = 0; v < _n; v++) {
for (const auto& e : _g[v]) {
int idx = int(result._g[e.to].size());
result._g[e.to].push_back(edge_type(e.to, e.from, e.cost, e.id, e.alive));
if (0 <= e.id && e.id < _edge_count) result._edge_positions[e.id].push_back({e.to, idx});
}
}
return result;
}
};
} // namespace graph
} // namespace m1une
#line 9 "graph/tree/rooted_tree.hpp"
namespace m1une {
namespace tree {
template <class T = int>
struct RootedTree {
using cost_type = T;
using edge_type = m1une::graph::Edge<T>;
int root;
std::vector<int> parent;
std::vector<int> parent_edge;
std::vector<int> depth;
std::vector<T> dist;
std::vector<int> subtree_size;
std::vector<int> tin;
std::vector<int> tout;
std::vector<int> order;
std::vector<std::vector<int>> up;
private:
int _n;
int _log;
void check_vertex(int v) const {
assert(0 <= v && v < _n);
assert(tin[v] != -1);
}
public:
RootedTree() : root(-1), _n(0), _log(0) {}
explicit RootedTree(const m1une::graph::Graph<T>& g, int root_ = 0) {
build(g, root_);
}
void build(const m1une::graph::Graph<T>& g, int root_ = 0) {
_n = g.size();
root = _n == 0 ? -1 : root_;
_log = 1;
while ((1U << _log) <= (unsigned int)(std::max(1, _n))) _log++;
parent.assign(_n, -1);
parent_edge.assign(_n, -1);
depth.assign(_n, 0);
dist.assign(_n, T(0));
subtree_size.assign(_n, 0);
tin.assign(_n, -1);
tout.assign(_n, -1);
order.clear();
order.reserve(_n);
up.assign(_log, std::vector<int>(_n, -1));
if (_n == 0) return;
assert(0 <= root && root < _n);
struct Frame {
int v;
int state;
};
std::vector<char> visited(_n, false);
std::vector<Frame> stack;
stack.push_back({root, 0});
visited[root] = true;
int timer = 0;
while (!stack.empty()) {
Frame frame = stack.back();
stack.pop_back();
int v = frame.v;
if (frame.state == 0) {
tin[v] = timer++;
order.push_back(v);
up[0][v] = parent[v];
for (int k = 1; k < _log; k++) {
int p = up[k - 1][v];
up[k][v] = p == -1 ? -1 : up[k - 1][p];
}
stack.push_back({v, 1});
const auto& adj = g[v];
for (int i = int(adj.size()) - 1; i >= 0; i--) {
const auto& e = adj[i];
if (!e.alive) continue;
if (visited[e.to]) continue;
visited[e.to] = true;
parent[e.to] = v;
parent_edge[e.to] = e.id;
depth[e.to] = depth[v] + 1;
dist[e.to] = dist[v] + e.cost;
stack.push_back({e.to, 0});
}
} else {
subtree_size[v]++;
if (parent[v] != -1) subtree_size[parent[v]] += subtree_size[v];
tout[v] = timer;
}
}
}
int size() const {
return _n;
}
bool empty() const {
return _n == 0;
}
int log() const {
return _log;
}
bool is_ancestor(int u, int v) const {
check_vertex(u);
check_vertex(v);
return tin[u] <= tin[v] && tout[v] <= tout[u];
}
bool in_subtree(int v, int u) const {
return is_ancestor(u, v);
}
int kth_ancestor(int v, int k) const {
check_vertex(v);
assert(0 <= k);
int bit = 0;
while (k > 0 && v != -1) {
if (k & 1) {
if (_log <= bit) return -1;
v = up[bit][v];
}
k >>= 1;
bit++;
}
return v;
}
int lca(int u, int v) const {
check_vertex(u);
check_vertex(v);
if (depth[u] < depth[v]) std::swap(u, v);
u = kth_ancestor(u, depth[u] - depth[v]);
if (u == v) return u;
for (int k = _log - 1; k >= 0; k--) {
if (up[k][u] != up[k][v]) {
u = up[k][u];
v = up[k][v];
}
}
return parent[u];
}
int dist_edges(int u, int v) const {
int w = lca(u, v);
return depth[u] + depth[v] - 2 * depth[w];
}
T dist_cost(int u, int v) const {
int w = lca(u, v);
return dist[u] + dist[v] - dist[w] - dist[w];
}
int jump(int from, int to, int k) const {
check_vertex(from);
check_vertex(to);
assert(0 <= k);
int w = lca(from, to);
int up_len = depth[from] - depth[w];
int down_len = depth[to] - depth[w];
if (up_len + down_len < k) return -1;
if (k <= up_len) return kth_ancestor(from, k);
return kth_ancestor(to, down_len - (k - up_len));
}
std::vector<int> path(int u, int v) const {
check_vertex(u);
check_vertex(v);
int w = lca(u, v);
std::vector<int> a, b;
for (int x = u; x != w; x = parent[x]) a.push_back(x);
a.push_back(w);
for (int x = v; x != w; x = parent[x]) b.push_back(x);
std::reverse(b.begin(), b.end());
a.insert(a.end(), b.begin(), b.end());
return a;
}
std::vector<int> path_edges(int u, int v) const {
check_vertex(u);
check_vertex(v);
int w = lca(u, v);
std::vector<int> a, b;
for (int x = u; x != w; x = parent[x]) a.push_back(parent_edge[x]);
for (int x = v; x != w; x = parent[x]) b.push_back(parent_edge[x]);
std::reverse(b.begin(), b.end());
a.insert(a.end(), b.begin(), b.end());
return a;
}
std::pair<int, int> subtree_range(int v) const {
check_vertex(v);
return {tin[v], tout[v]};
}
std::vector<int> subtree_vertices(int v) const {
check_vertex(v);
return std::vector<int>(order.begin() + tin[v], order.begin() + tout[v]);
}
};
} // namespace tree
} // namespace m1une