Range Contour Query on Tree
(graph/tree/range_contour_query.hpp)
- View this file on GitHub
- Last update: 2026-08-13 01:41:40+09:00
- Include:
#include "graph/tree/range_contour_query.hpp"
Overview
This header supports commutative-group operations selected by an unweighted distance interval from a vertex. Its generic interfaces are:
-
VertexApplyRangeContourProduct<Group>applies a group element at one vertex and returns the group product over vertices at distances in[left, right). -
VertexGetRangeContourApply<Group>applies a group element to every vertex at distances in[left, right)and retrieves one vertex value.
The additive convenience wrappers preserve the familiar problem-specific API:
-
VertexAddRangeContourSum<T>supports vertex additions and sums over all vertices at distances in[left, right). -
VertexGetRangeContourAdd<T>adds to all vertices at distances in[left, right)and retrieves one vertex value.
Both structures use centroid decomposition, inclusion-exclusion, and Fenwick
trees. The input must be a connected undirected tree built with add_edge.
Edge costs are ignored; distance means the number of edges. Inactive edges are
ignored when validating and building the tree.
Requirements
Group must satisfy m1une::monoid::IsCommutativeGroup:
using value_type = T;static T id();static T op(const T&, const T&);static T inv(const T&);
The operation must be associative and commutative, id() must be its identity,
and inv(x) must return the group inverse. m1une::monoid::Add<T> and
m1une::monoid::Xor<T> are ready-made policies. Non-invertible operations such
as minimum, maximum, GCD, AND, and OR are not supported because centroid
inclusion-exclusion requires inverses.
Interfaces
template <m1une::monoid::IsCommutativeGroup Group>
class VertexApplyRangeContourProduct {
public:
using T = typename Group::value_type;
VertexApplyRangeContourProduct();
template <class EdgeCost>
explicit VertexApplyRangeContourProduct(
const Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
);
template <class EdgeCost>
void build(
const Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
);
int size() const;
bool empty() const;
T get(int vertex) const;
void apply(int vertex, const T& value);
void set(int vertex, const T& value);
T prod(int vertex, int left_distance, int right_distance) const;
};
template <m1une::monoid::IsCommutativeGroup Group>
class VertexGetRangeContourApply {
public:
using T = typename Group::value_type;
VertexGetRangeContourApply();
template <class EdgeCost>
explicit VertexGetRangeContourApply(
const Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
);
template <class EdgeCost>
void build(
const Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
);
int size() const;
bool empty() const;
T get(int vertex) const;
void point_apply(int vertex, const T& value);
void set(int vertex, const T& value);
void apply(
int vertex,
int left_distance,
int right_distance,
const T& value
);
};
template <class T>
class VertexAddRangeContourSum;
template <class T>
class VertexGetRangeContourAdd;
VertexAddRangeContourSum<T> is the additive wrapper around
VertexApplyRangeContourProduct<m1une::monoid::Add<T>>. It adds add and sum
as names for apply and prod. VertexGetRangeContourAdd<T> wraps
VertexGetRangeContourApply<m1une::monoid::Add<T>> and adds the point method
add as a name for point_apply.
An omitted initial vector initializes every value to T{}. An explicitly
provided vector must have one value per vertex. Empty trees are supported.
Distance bounds must satisfy 0 <= left_distance <= right_distance; bounds
beyond the tree diameter are allowed and are clipped naturally.
Operations
| Method | Description | Complexity |
|---|---|---|
VertexApplyRangeContourProduct() / VertexGetRangeContourApply()
|
Constructs an empty generic object. | $O(1)$ |
template <class EdgeCost> explicit VertexApplyRangeContourProduct(const Graph<EdgeCost>& graph, const std::vector<T>& initial = {}) |
Builds the point-apply/range-product structure. | $O(N\log^2 N)$ |
template <class EdgeCost> explicit VertexGetRangeContourApply(const Graph<EdgeCost>& graph, const std::vector<T>& initial = {}) |
Builds the range-apply/point-get structure. | $O(N\log^2 N)$ |
template <class EdgeCost> void build(const Graph<EdgeCost>& graph, const std::vector<T>& initial = {}) |
Replaces the current tree and values; available on both classes. | $O(N\log^2 N)$ |
int size() const |
Returns the number of vertices. | $O(1)$ |
bool empty() const |
Returns whether the structure has no vertices. | $O(1)$ |
T VertexApplyRangeContourProduct::get(int vertex) const |
Returns the current vertex value. | $O(1)$ |
void VertexApplyRangeContourProduct::apply(int vertex, const T& value) |
Combines one vertex with value. |
$O(\log^2 N)$ |
void VertexApplyRangeContourProduct::set(int vertex, const T& value) |
Replaces one vertex value. | $O(\log^2 N)$ |
T VertexApplyRangeContourProduct::prod(int vertex, int left_distance, int right_distance) const |
Returns the group product at distances in [left_distance, right_distance). |
$O(\log^2 N)$ |
T VertexGetRangeContourApply::get(int vertex) const |
Returns one current vertex value. | $O(\log^2 N)$ |
void VertexGetRangeContourApply::point_apply(int vertex, const T& value) |
Combines one vertex with value. |
$O(1)$ |
void VertexGetRangeContourApply::set(int vertex, const T& value) |
Replaces one current vertex value. | $O(\log^2 N)$ |
void VertexGetRangeContourApply::apply(int vertex, int left_distance, int right_distance, const T& value) |
Combines every value at distances in [left_distance, right_distance) with value. |
$O(\log^2 N)$ |
void VertexAddRangeContourSum::add(int vertex, const T& delta) |
Additive alias of point apply. |
$O(\log^2 N)$ |
T VertexAddRangeContourSum::sum(int vertex, int left_distance, int right_distance) const |
Additive alias of prod. |
$O(\log^2 N)$ |
void VertexGetRangeContourAdd::add(int vertex, const T& delta) |
Additive alias of point_apply. |
$O(1)$ |
Both structures use $O(N\log N)$ memory. Operations mutate the structure; queries do not.
Example
#include "graph/graph.hpp"
#include "graph/tree/range_contour_query.hpp"
#include "monoid/xor.hpp"
#include <cassert>
#include <vector>
int main() {
m1une::graph::Graph<> graph(4);
graph.add_edge(0, 1);
graph.add_edge(1, 2);
graph.add_edge(1, 3);
std::vector<long long> values = {1, 2, 3, 4};
m1une::tree::VertexAddRangeContourSum<long long> sums(graph, values);
assert(sums.sum(0, 1, 3) == 9);
sums.add(2, 5);
assert(sums.sum(0, 2, 3) == 12);
m1une::tree::VertexGetRangeContourAdd<long long> additions(graph, values);
additions.apply(0, 1, 3, 10);
assert(additions.get(0) == 1);
assert(additions.get(3) == 14);
using Xor = m1une::monoid::Xor<unsigned>;
m1une::tree::VertexApplyRangeContourProduct<Xor> xor_query(
graph,
std::vector<unsigned>{1, 2, 4, 8}
);
assert(xor_query.prod(0, 1, 3) == (2U ^ 4U ^ 8U));
}
Depends on
Graph
(graph/graph.hpp)
Centroid Decomposition
(graph/tree/centroid_decomposition.hpp)
Rooted Tree
(graph/tree/rooted_tree.hpp)
Add Monoid
(monoid/add.hpp)
Monoid Concept
(monoid/concept.hpp)
Required by
Verified with
verify/graph/cow_game.test.cpp
verify/graph/graph_algorithms.test.cpp
verify/graph/range_edge_graph.test.cpp
verify/graph/tree/tree_algorithms.test.cpp
verify/graph/tree/vertex_add_range_contour_sum_on_tree.test.cpp
verify/graph/tree/vertex_get_range_contour_add_on_tree.test.cpp
Code
#ifndef M1UNE_TREE_RANGE_CONTOUR_QUERY_HPP
#define M1UNE_TREE_RANGE_CONTOUR_QUERY_HPP 1
#include <algorithm>
#include <cassert>
#include <vector>
#include "../../monoid/add.hpp"
#include "../../monoid/concept.hpp"
#include "../graph.hpp"
#include "centroid_decomposition.hpp"
#include "rooted_tree.hpp"
namespace m1une {
namespace tree {
namespace internal {
struct RangeContourPathEntry {
int centroid;
int distance;
int subtree;
};
struct RangeContourLayout {
int n = 0;
std::vector<std::vector<RangeContourPathEntry>> path;
std::vector<int> all_size;
std::vector<int> subtree_size;
template <class EdgeCost>
void build(const m1une::graph::Graph<EdgeCost>& graph) {
n = graph.size();
path.assign(n, {});
all_size.assign(n, 0);
subtree_size.assign(n, 0);
if (n == 0) return;
#ifndef NDEBUG
std::vector<int> incidence(graph.edge_count(), 0);
for (int vertex = 0; vertex < n; vertex++) {
for (const auto& edge : graph[vertex]) {
if (!edge.alive) continue;
assert(0 <= edge.id && edge.id < graph.edge_count());
incidence[edge.id]++;
}
}
int active_edges = 0;
for (int count : incidence) {
if (count == 0) continue;
assert(count == 2);
active_edges++;
}
assert(active_edges == n - 1);
#endif
RootedTree<EdgeCost> rooted(graph, 0);
assert(int(rooted.order.size()) == n);
CentroidDecomposition<EdgeCost> decomposition(graph);
for (int vertex = 0; vertex < n; vertex++) {
int previous = -1;
for (
int centroid = vertex;
centroid != -1;
centroid = decomposition.parent[centroid]
) {
int distance = rooted.dist_edges(vertex, centroid);
path[vertex].push_back(
RangeContourPathEntry{centroid, distance, previous}
);
all_size[centroid] = std::max(
all_size[centroid],
distance + 1
);
if (previous != -1) {
subtree_size[previous] = std::max(
subtree_size[previous],
distance + 1
);
}
previous = centroid;
}
}
}
};
template <m1une::monoid::IsCommutativeGroup Group>
class RangeContourFenwick {
public:
using T = typename Group::value_type;
private:
int _n = 0;
std::vector<T> _data;
T prefix_product(int right) const {
T result = Group::id();
while (right > 0) {
result = Group::op(result, _data[right]);
right -= right & -right;
}
return result;
}
public:
RangeContourFenwick() : _data(1, Group::id()) {}
explicit RangeContourFenwick(int n)
: _n(n), _data(n + 1, Group::id()) {
assert(0 <= n);
}
int size() const {
return _n;
}
void apply(int index, const T& value) {
assert(0 <= index && index < _n);
for (index++; index <= _n; index += index & -index) {
_data[index] = Group::op(_data[index], value);
}
}
T product(int left, int right) const {
left = std::max(left, 0);
right = std::min(right, _n);
if (right <= left) return Group::id();
return Group::op(
Group::inv(prefix_product(left)),
prefix_product(right)
);
}
void range_apply(int left, int right, const T& value) {
left = std::max(left, 0);
right = std::min(right, _n);
if (right <= left) return;
apply(left, value);
if (right < _n) apply(right, Group::inv(value));
}
T get(int index) const {
assert(0 <= index && index < _n);
return prefix_product(index + 1);
}
};
} // namespace internal
template <m1une::monoid::IsCommutativeGroup Group>
class VertexApplyRangeContourProduct {
public:
using T = typename Group::value_type;
private:
internal::RangeContourLayout _layout;
std::vector<T> _value;
std::vector<internal::RangeContourFenwick<Group>> _all;
std::vector<internal::RangeContourFenwick<Group>> _subtree;
void check_vertex(int vertex) const {
assert(0 <= vertex && vertex < size());
}
public:
VertexApplyRangeContourProduct() = default;
template <class EdgeCost>
explicit VertexApplyRangeContourProduct(
const m1une::graph::Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
) {
build(graph, initial);
}
template <class EdgeCost>
void build(
const m1une::graph::Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
) {
assert(initial.empty() || int(initial.size()) == graph.size());
_layout.build(graph);
const int n = _layout.n;
_value.assign(n, Group::id());
_all.assign(n, internal::RangeContourFenwick<Group>());
_subtree.assign(n, internal::RangeContourFenwick<Group>());
for (int index = 0; index < n; index++) {
_all[index] =
internal::RangeContourFenwick<Group>(_layout.all_size[index]);
_subtree[index] =
internal::RangeContourFenwick<Group>(
_layout.subtree_size[index]
);
}
if (!initial.empty()) {
for (int vertex = 0; vertex < n; vertex++) {
apply(vertex, initial[vertex]);
}
}
}
int size() const {
return _layout.n;
}
bool empty() const {
return size() == 0;
}
T get(int vertex) const {
check_vertex(vertex);
return _value[vertex];
}
void apply(int vertex, const T& value) {
check_vertex(vertex);
_value[vertex] = Group::op(_value[vertex], value);
for (const auto& entry : _layout.path[vertex]) {
_all[entry.centroid].apply(entry.distance, value);
if (entry.subtree != -1) {
_subtree[entry.subtree].apply(entry.distance, value);
}
}
}
void set(int vertex, const T& value) {
check_vertex(vertex);
apply(vertex, Group::op(Group::inv(_value[vertex]), value));
}
T prod(int vertex, int left_distance, int right_distance) const {
check_vertex(vertex);
assert(0 <= left_distance && left_distance <= right_distance);
T result = Group::id();
for (const auto& entry : _layout.path[vertex]) {
int left = left_distance - entry.distance;
int right = right_distance - entry.distance;
result = Group::op(
result,
_all[entry.centroid].product(left, right)
);
if (entry.subtree != -1) {
result = Group::op(
result,
Group::inv(
_subtree[entry.subtree].product(left, right)
)
);
}
}
return result;
}
};
template <m1une::monoid::IsCommutativeGroup Group>
class VertexGetRangeContourApply {
public:
using T = typename Group::value_type;
private:
internal::RangeContourLayout _layout;
std::vector<T> _base;
std::vector<internal::RangeContourFenwick<Group>> _all;
std::vector<internal::RangeContourFenwick<Group>> _subtree;
void check_vertex(int vertex) const {
assert(0 <= vertex && vertex < size());
}
public:
VertexGetRangeContourApply() = default;
template <class EdgeCost>
explicit VertexGetRangeContourApply(
const m1une::graph::Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
) {
build(graph, initial);
}
template <class EdgeCost>
void build(
const m1une::graph::Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
) {
assert(initial.empty() || int(initial.size()) == graph.size());
_layout.build(graph);
const int n = _layout.n;
_base = initial.empty() ? std::vector<T>(n, Group::id()) : initial;
_all.assign(n, internal::RangeContourFenwick<Group>());
_subtree.assign(n, internal::RangeContourFenwick<Group>());
for (int index = 0; index < n; index++) {
_all[index] =
internal::RangeContourFenwick<Group>(_layout.all_size[index]);
_subtree[index] =
internal::RangeContourFenwick<Group>(
_layout.subtree_size[index]
);
}
}
int size() const {
return _layout.n;
}
bool empty() const {
return size() == 0;
}
T get(int vertex) const {
check_vertex(vertex);
T result = _base[vertex];
for (const auto& entry : _layout.path[vertex]) {
result = Group::op(
result,
_all[entry.centroid].get(entry.distance)
);
if (entry.subtree != -1) {
result = Group::op(
result,
Group::inv(
_subtree[entry.subtree].get(entry.distance)
)
);
}
}
return result;
}
void point_apply(int vertex, const T& value) {
check_vertex(vertex);
_base[vertex] = Group::op(_base[vertex], value);
}
void set(int vertex, const T& value) {
check_vertex(vertex);
_base[vertex] = Group::op(
_base[vertex],
Group::op(Group::inv(get(vertex)), value)
);
}
void apply(
int vertex,
int left_distance,
int right_distance,
const T& value
) {
check_vertex(vertex);
assert(0 <= left_distance && left_distance <= right_distance);
for (const auto& entry : _layout.path[vertex]) {
int left = left_distance - entry.distance;
int right = right_distance - entry.distance;
_all[entry.centroid].range_apply(left, right, value);
if (entry.subtree != -1) {
_subtree[entry.subtree].range_apply(left, right, value);
}
}
}
};
template <class T>
class VertexAddRangeContourSum
: public VertexApplyRangeContourProduct<m1une::monoid::Add<T>> {
private:
using Base = VertexApplyRangeContourProduct<m1une::monoid::Add<T>>;
public:
using Base::Base;
void add(int vertex, const T& delta) {
Base::apply(vertex, delta);
}
T sum(int vertex, int left_distance, int right_distance) const {
return Base::prod(vertex, left_distance, right_distance);
}
};
template <class T>
class VertexGetRangeContourAdd
: public VertexGetRangeContourApply<m1une::monoid::Add<T>> {
private:
using Base = VertexGetRangeContourApply<m1une::monoid::Add<T>>;
public:
using Base::Base;
void add(int vertex, const T& delta) {
Base::point_apply(vertex, delta);
}
};
} // namespace tree
} // namespace m1une
#endif // M1UNE_TREE_RANGE_CONTOUR_QUERY_HPP#line 1 "graph/tree/range_contour_query.hpp"
#include <algorithm>
#include <cassert>
#include <vector>
#line 1 "monoid/add.hpp"
namespace m1une {
namespace monoid {
// Monoid for addition (Range Sum).
template <typename T>
struct Add {
using value_type = T;
static constexpr bool commutative = true;
// Returns the identity element for addition, which is 0.
static constexpr T id() {
return T(0);
}
// Returns the sum of a and b.
static constexpr T op(const T& a, const T& b) {
return a + b;
}
static constexpr T inv(const T& x) {
return -x;
}
};
} // namespace monoid
} // namespace m1une
#line 1 "monoid/concept.hpp"
#include <concepts>
namespace m1une {
namespace monoid {
// Concept to check if a type satisfies the requirements of a Monoid.
// A Monoid must have a `value_type`, an identity element `id()`, and an associative binary operation `op()`.
template <typename M>
concept IsMonoid = requires(typename M::value_type a, typename M::value_type b) {
// 1. Must define `value_type`
typename M::value_type;
// 2. Must have a static method `id()` returning `value_type`
{ M::id() } -> std::same_as<typename M::value_type>;
// 3. Must have a static method `op(a, b)` returning `value_type`
{ M::op(a, b) } -> std::same_as<typename M::value_type>;
};
// Concept for groups. A type satisfying this concept must also obey the group
// laws; concepts can check the interface but not the algebraic properties.
template <typename M>
concept IsGroup = IsMonoid<M> && requires(typename M::value_type a) {
{ M::inv(a) } -> std::same_as<typename M::value_type>;
};
// Concept for commutative groups. Commutativity is a semantic requirement and
// cannot be checked by a C++ concept.
template <typename M>
concept IsCommutativeGroup = IsGroup<M>;
} // namespace monoid
} // namespace m1une
#line 1 "graph/graph.hpp"
#include <array>
#line 6 "graph/graph.hpp"
#include <utility>
#line 8 "graph/graph.hpp"
namespace m1une {
namespace graph {
template <class T = int>
struct Edge {
using cost_type = T;
int from;
int to;
T cost;
int id;
bool alive;
Edge() : from(-1), to(-1), cost(T()), id(-1), alive(true) {}
Edge(int from_, int to_, T cost_ = T(1), int id_ = -1, bool alive_ = true)
: from(from_), to(to_), cost(cost_), id(id_), alive(alive_) {}
int other(int v) const {
assert(v == from || v == to);
return from ^ to ^ v;
}
};
template <class T = int>
struct Graph {
using edge_type = Edge<T>;
using cost_type = T;
private:
struct EdgePositions {
std::array<std::pair<int, int>, 2> value{};
int size = 0;
void push_back(std::pair<int, int> position) {
assert(size < 2);
value[size++] = position;
}
};
int _n;
int _edge_count;
std::vector<std::vector<edge_type>> _g;
std::vector<EdgePositions> _edge_positions;
public:
Graph() : _n(0), _edge_count(0) {}
explicit Graph(int n) : _n(n), _edge_count(0), _g(n) {
assert(0 <= n);
}
int size() const {
return _n;
}
bool empty() const {
return _n == 0;
}
int edge_count() const {
return _edge_count;
}
int add_vertex() {
_g.emplace_back();
return _n++;
}
int add_directed_edge(int from, int to, T cost = T(1)) {
assert(0 <= from && from < _n);
assert(0 <= to && to < _n);
int id = _edge_count++;
int idx = int(_g[from].size());
_g[from].push_back(edge_type(from, to, cost, id));
_edge_positions.emplace_back();
_edge_positions.back().push_back({from, idx});
return id;
}
int add_edge(int u, int v, T cost = T(1)) {
assert(0 <= u && u < _n);
assert(0 <= v && v < _n);
int id = _edge_count++;
int u_idx = int(_g[u].size());
_g[u].push_back(edge_type(u, v, cost, id));
int v_idx = int(_g[v].size());
_g[v].push_back(edge_type(v, u, cost, id));
_edge_positions.emplace_back();
_edge_positions.back().push_back({u, u_idx});
_edge_positions.back().push_back({v, v_idx});
return id;
}
void set_edge_alive(int id, bool alive) {
assert(0 <= id && id < _edge_count);
for (int i = 0; i < _edge_positions[id].size; ++i) {
auto [v, idx] = _edge_positions[id].value[i];
_g[v][idx].alive = alive;
}
}
void erase_edge(int id) {
set_edge_alive(id, false);
}
void revive_edge(int id) {
set_edge_alive(id, true);
}
bool is_edge_alive(int id) const {
assert(0 <= id && id < _edge_count);
assert(_edge_positions[id].size != 0);
auto [v, idx] = _edge_positions[id].value[0];
return _g[v][idx].alive;
}
const std::vector<edge_type>& operator[](int v) const {
assert(0 <= v && v < _n);
return _g[v];
}
std::vector<edge_type>& operator[](int v) {
assert(0 <= v && v < _n);
return _g[v];
}
const std::vector<std::vector<edge_type>>& adjacency() const {
return _g;
}
std::vector<std::vector<edge_type>>& adjacency() {
return _g;
}
std::vector<edge_type> edges(bool include_inactive = false) const {
std::vector<edge_type> result;
result.reserve(_edge_count);
std::vector<char> used(_edge_count, false);
for (int v = 0; v < _n; v++) {
for (const auto& e : _g[v]) {
if (!include_inactive && !e.alive) continue;
if (0 <= e.id && e.id < _edge_count) {
if (used[e.id]) continue;
used[e.id] = true;
}
result.push_back(e);
}
}
return result;
}
Graph reversed() const {
Graph result(_n);
result._edge_count = _edge_count;
result._edge_positions.assign(_edge_count, {});
for (int v = 0; v < _n; v++) {
for (const auto& e : _g[v]) {
int idx = int(result._g[e.to].size());
result._g[e.to].push_back(edge_type(e.to, e.from, e.cost, e.id, e.alive));
if (0 <= e.id && e.id < _edge_count) result._edge_positions[e.id].push_back({e.to, idx});
}
}
return result;
}
};
} // namespace graph
} // namespace m1une
#line 1 "graph/tree/centroid_decomposition.hpp"
#line 6 "graph/tree/centroid_decomposition.hpp"
#line 8 "graph/tree/centroid_decomposition.hpp"
namespace m1une {
namespace tree {
template <class T = int>
struct CentroidDecomposition {
int n;
std::vector<int> parent;
std::vector<int> depth;
std::vector<int> order;
std::vector<int> roots;
std::vector<std::vector<int>> children;
private:
std::vector<int> _subtree_size;
std::vector<int> _work_parent;
std::vector<char> _removed;
void build_component(const m1une::graph::Graph<T>& g, int start, int p, int d) {
std::vector<int> nodes;
std::vector<int> stack = {start};
_work_parent[start] = -2;
while (!stack.empty()) {
int v = stack.back();
stack.pop_back();
nodes.push_back(v);
for (const auto& e : g[v]) {
if (!e.alive || _removed[e.to]) continue;
if (_work_parent[e.to] != -1) continue;
_work_parent[e.to] = v;
stack.push_back(e.to);
}
}
for (int v : nodes) _subtree_size[v] = 1;
for (int i = int(nodes.size()) - 1; i >= 0; i--) {
int v = nodes[i];
if (_work_parent[v] >= 0) _subtree_size[_work_parent[v]] += _subtree_size[v];
}
int total = int(nodes.size());
int centroid = start;
int best = total + 1;
for (int v : nodes) {
int largest = total - _subtree_size[v];
for (const auto& e : g[v]) {
if (!e.alive || _removed[e.to]) continue;
if (_work_parent[e.to] == v) largest = std::max(largest, _subtree_size[e.to]);
}
if (largest < best) {
best = largest;
centroid = v;
}
}
for (int v : nodes) _work_parent[v] = -1;
parent[centroid] = p;
depth[centroid] = d;
order.push_back(centroid);
if (p == -1) {
roots.push_back(centroid);
} else {
children[p].push_back(centroid);
}
_removed[centroid] = true;
for (const auto& e : g[centroid]) {
if (!e.alive || _removed[e.to]) continue;
build_component(g, e.to, centroid, d + 1);
}
}
public:
CentroidDecomposition() : n(0) {}
explicit CentroidDecomposition(const m1une::graph::Graph<T>& g) {
build(g);
}
void build(const m1une::graph::Graph<T>& g) {
n = g.size();
parent.assign(n, -1);
depth.assign(n, -1);
order.clear();
order.reserve(n);
roots.clear();
children.assign(n, {});
_subtree_size.assign(n, 0);
_work_parent.assign(n, -1);
_removed.assign(n, false);
for (int v = 0; v < n; v++) {
if (depth[v] == -1) build_component(g, v, -1, 0);
}
}
int size() const {
return n;
}
bool empty() const {
return n == 0;
}
int root() const {
return roots.empty() ? -1 : roots[0];
}
};
} // namespace tree
} // namespace m1une
#line 1 "graph/tree/rooted_tree.hpp"
#line 7 "graph/tree/rooted_tree.hpp"
#line 9 "graph/tree/rooted_tree.hpp"
namespace m1une {
namespace tree {
template <class T = int>
struct RootedTree {
using cost_type = T;
using edge_type = m1une::graph::Edge<T>;
int root;
std::vector<int> parent;
std::vector<int> parent_edge;
std::vector<int> depth;
std::vector<T> dist;
std::vector<int> subtree_size;
std::vector<int> tin;
std::vector<int> tout;
std::vector<int> order;
std::vector<std::vector<int>> up;
private:
int _n;
int _log;
void check_vertex(int v) const {
assert(0 <= v && v < _n);
assert(tin[v] != -1);
}
public:
RootedTree() : root(-1), _n(0), _log(0) {}
explicit RootedTree(const m1une::graph::Graph<T>& g, int root_ = 0) {
build(g, root_);
}
void build(const m1une::graph::Graph<T>& g, int root_ = 0) {
_n = g.size();
root = _n == 0 ? -1 : root_;
_log = 1;
while ((1U << _log) <= (unsigned int)(std::max(1, _n))) _log++;
parent.assign(_n, -1);
parent_edge.assign(_n, -1);
depth.assign(_n, 0);
dist.assign(_n, T(0));
subtree_size.assign(_n, 0);
tin.assign(_n, -1);
tout.assign(_n, -1);
order.clear();
order.reserve(_n);
up.assign(_log, std::vector<int>(_n, -1));
if (_n == 0) return;
assert(0 <= root && root < _n);
struct Frame {
int v;
int state;
};
std::vector<char> visited(_n, false);
std::vector<Frame> stack;
stack.push_back({root, 0});
visited[root] = true;
int timer = 0;
while (!stack.empty()) {
Frame frame = stack.back();
stack.pop_back();
int v = frame.v;
if (frame.state == 0) {
tin[v] = timer++;
order.push_back(v);
up[0][v] = parent[v];
for (int k = 1; k < _log; k++) {
int p = up[k - 1][v];
up[k][v] = p == -1 ? -1 : up[k - 1][p];
}
stack.push_back({v, 1});
const auto& adj = g[v];
for (int i = int(adj.size()) - 1; i >= 0; i--) {
const auto& e = adj[i];
if (!e.alive) continue;
if (visited[e.to]) continue;
visited[e.to] = true;
parent[e.to] = v;
parent_edge[e.to] = e.id;
depth[e.to] = depth[v] + 1;
dist[e.to] = dist[v] + e.cost;
stack.push_back({e.to, 0});
}
} else {
subtree_size[v]++;
if (parent[v] != -1) subtree_size[parent[v]] += subtree_size[v];
tout[v] = timer;
}
}
}
int size() const {
return _n;
}
bool empty() const {
return _n == 0;
}
int log() const {
return _log;
}
bool is_ancestor(int u, int v) const {
check_vertex(u);
check_vertex(v);
return tin[u] <= tin[v] && tout[v] <= tout[u];
}
bool in_subtree(int v, int u) const {
return is_ancestor(u, v);
}
int kth_ancestor(int v, int k) const {
check_vertex(v);
assert(0 <= k);
int bit = 0;
while (k > 0 && v != -1) {
if (k & 1) {
if (_log <= bit) return -1;
v = up[bit][v];
}
k >>= 1;
bit++;
}
return v;
}
int lca(int u, int v) const {
check_vertex(u);
check_vertex(v);
if (depth[u] < depth[v]) std::swap(u, v);
u = kth_ancestor(u, depth[u] - depth[v]);
if (u == v) return u;
for (int k = _log - 1; k >= 0; k--) {
if (up[k][u] != up[k][v]) {
u = up[k][u];
v = up[k][v];
}
}
return parent[u];
}
int dist_edges(int u, int v) const {
int w = lca(u, v);
return depth[u] + depth[v] - 2 * depth[w];
}
T dist_cost(int u, int v) const {
int w = lca(u, v);
return dist[u] + dist[v] - dist[w] - dist[w];
}
int jump(int from, int to, int k) const {
check_vertex(from);
check_vertex(to);
assert(0 <= k);
int w = lca(from, to);
int up_len = depth[from] - depth[w];
int down_len = depth[to] - depth[w];
if (up_len + down_len < k) return -1;
if (k <= up_len) return kth_ancestor(from, k);
return kth_ancestor(to, down_len - (k - up_len));
}
std::vector<int> path(int u, int v) const {
check_vertex(u);
check_vertex(v);
int w = lca(u, v);
std::vector<int> a, b;
for (int x = u; x != w; x = parent[x]) a.push_back(x);
a.push_back(w);
for (int x = v; x != w; x = parent[x]) b.push_back(x);
std::reverse(b.begin(), b.end());
a.insert(a.end(), b.begin(), b.end());
return a;
}
std::vector<int> path_edges(int u, int v) const {
check_vertex(u);
check_vertex(v);
int w = lca(u, v);
std::vector<int> a, b;
for (int x = u; x != w; x = parent[x]) a.push_back(parent_edge[x]);
for (int x = v; x != w; x = parent[x]) b.push_back(parent_edge[x]);
std::reverse(b.begin(), b.end());
a.insert(a.end(), b.begin(), b.end());
return a;
}
std::pair<int, int> subtree_range(int v) const {
check_vertex(v);
return {tin[v], tout[v]};
}
std::vector<int> subtree_vertices(int v) const {
check_vertex(v);
return std::vector<int>(order.begin() + tin[v], order.begin() + tout[v]);
}
};
} // namespace tree
} // namespace m1une
#line 13 "graph/tree/range_contour_query.hpp"
namespace m1une {
namespace tree {
namespace internal {
struct RangeContourPathEntry {
int centroid;
int distance;
int subtree;
};
struct RangeContourLayout {
int n = 0;
std::vector<std::vector<RangeContourPathEntry>> path;
std::vector<int> all_size;
std::vector<int> subtree_size;
template <class EdgeCost>
void build(const m1une::graph::Graph<EdgeCost>& graph) {
n = graph.size();
path.assign(n, {});
all_size.assign(n, 0);
subtree_size.assign(n, 0);
if (n == 0) return;
#ifndef NDEBUG
std::vector<int> incidence(graph.edge_count(), 0);
for (int vertex = 0; vertex < n; vertex++) {
for (const auto& edge : graph[vertex]) {
if (!edge.alive) continue;
assert(0 <= edge.id && edge.id < graph.edge_count());
incidence[edge.id]++;
}
}
int active_edges = 0;
for (int count : incidence) {
if (count == 0) continue;
assert(count == 2);
active_edges++;
}
assert(active_edges == n - 1);
#endif
RootedTree<EdgeCost> rooted(graph, 0);
assert(int(rooted.order.size()) == n);
CentroidDecomposition<EdgeCost> decomposition(graph);
for (int vertex = 0; vertex < n; vertex++) {
int previous = -1;
for (
int centroid = vertex;
centroid != -1;
centroid = decomposition.parent[centroid]
) {
int distance = rooted.dist_edges(vertex, centroid);
path[vertex].push_back(
RangeContourPathEntry{centroid, distance, previous}
);
all_size[centroid] = std::max(
all_size[centroid],
distance + 1
);
if (previous != -1) {
subtree_size[previous] = std::max(
subtree_size[previous],
distance + 1
);
}
previous = centroid;
}
}
}
};
template <m1une::monoid::IsCommutativeGroup Group>
class RangeContourFenwick {
public:
using T = typename Group::value_type;
private:
int _n = 0;
std::vector<T> _data;
T prefix_product(int right) const {
T result = Group::id();
while (right > 0) {
result = Group::op(result, _data[right]);
right -= right & -right;
}
return result;
}
public:
RangeContourFenwick() : _data(1, Group::id()) {}
explicit RangeContourFenwick(int n)
: _n(n), _data(n + 1, Group::id()) {
assert(0 <= n);
}
int size() const {
return _n;
}
void apply(int index, const T& value) {
assert(0 <= index && index < _n);
for (index++; index <= _n; index += index & -index) {
_data[index] = Group::op(_data[index], value);
}
}
T product(int left, int right) const {
left = std::max(left, 0);
right = std::min(right, _n);
if (right <= left) return Group::id();
return Group::op(
Group::inv(prefix_product(left)),
prefix_product(right)
);
}
void range_apply(int left, int right, const T& value) {
left = std::max(left, 0);
right = std::min(right, _n);
if (right <= left) return;
apply(left, value);
if (right < _n) apply(right, Group::inv(value));
}
T get(int index) const {
assert(0 <= index && index < _n);
return prefix_product(index + 1);
}
};
} // namespace internal
template <m1une::monoid::IsCommutativeGroup Group>
class VertexApplyRangeContourProduct {
public:
using T = typename Group::value_type;
private:
internal::RangeContourLayout _layout;
std::vector<T> _value;
std::vector<internal::RangeContourFenwick<Group>> _all;
std::vector<internal::RangeContourFenwick<Group>> _subtree;
void check_vertex(int vertex) const {
assert(0 <= vertex && vertex < size());
}
public:
VertexApplyRangeContourProduct() = default;
template <class EdgeCost>
explicit VertexApplyRangeContourProduct(
const m1une::graph::Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
) {
build(graph, initial);
}
template <class EdgeCost>
void build(
const m1une::graph::Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
) {
assert(initial.empty() || int(initial.size()) == graph.size());
_layout.build(graph);
const int n = _layout.n;
_value.assign(n, Group::id());
_all.assign(n, internal::RangeContourFenwick<Group>());
_subtree.assign(n, internal::RangeContourFenwick<Group>());
for (int index = 0; index < n; index++) {
_all[index] =
internal::RangeContourFenwick<Group>(_layout.all_size[index]);
_subtree[index] =
internal::RangeContourFenwick<Group>(
_layout.subtree_size[index]
);
}
if (!initial.empty()) {
for (int vertex = 0; vertex < n; vertex++) {
apply(vertex, initial[vertex]);
}
}
}
int size() const {
return _layout.n;
}
bool empty() const {
return size() == 0;
}
T get(int vertex) const {
check_vertex(vertex);
return _value[vertex];
}
void apply(int vertex, const T& value) {
check_vertex(vertex);
_value[vertex] = Group::op(_value[vertex], value);
for (const auto& entry : _layout.path[vertex]) {
_all[entry.centroid].apply(entry.distance, value);
if (entry.subtree != -1) {
_subtree[entry.subtree].apply(entry.distance, value);
}
}
}
void set(int vertex, const T& value) {
check_vertex(vertex);
apply(vertex, Group::op(Group::inv(_value[vertex]), value));
}
T prod(int vertex, int left_distance, int right_distance) const {
check_vertex(vertex);
assert(0 <= left_distance && left_distance <= right_distance);
T result = Group::id();
for (const auto& entry : _layout.path[vertex]) {
int left = left_distance - entry.distance;
int right = right_distance - entry.distance;
result = Group::op(
result,
_all[entry.centroid].product(left, right)
);
if (entry.subtree != -1) {
result = Group::op(
result,
Group::inv(
_subtree[entry.subtree].product(left, right)
)
);
}
}
return result;
}
};
template <m1une::monoid::IsCommutativeGroup Group>
class VertexGetRangeContourApply {
public:
using T = typename Group::value_type;
private:
internal::RangeContourLayout _layout;
std::vector<T> _base;
std::vector<internal::RangeContourFenwick<Group>> _all;
std::vector<internal::RangeContourFenwick<Group>> _subtree;
void check_vertex(int vertex) const {
assert(0 <= vertex && vertex < size());
}
public:
VertexGetRangeContourApply() = default;
template <class EdgeCost>
explicit VertexGetRangeContourApply(
const m1une::graph::Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
) {
build(graph, initial);
}
template <class EdgeCost>
void build(
const m1une::graph::Graph<EdgeCost>& graph,
const std::vector<T>& initial = {}
) {
assert(initial.empty() || int(initial.size()) == graph.size());
_layout.build(graph);
const int n = _layout.n;
_base = initial.empty() ? std::vector<T>(n, Group::id()) : initial;
_all.assign(n, internal::RangeContourFenwick<Group>());
_subtree.assign(n, internal::RangeContourFenwick<Group>());
for (int index = 0; index < n; index++) {
_all[index] =
internal::RangeContourFenwick<Group>(_layout.all_size[index]);
_subtree[index] =
internal::RangeContourFenwick<Group>(
_layout.subtree_size[index]
);
}
}
int size() const {
return _layout.n;
}
bool empty() const {
return size() == 0;
}
T get(int vertex) const {
check_vertex(vertex);
T result = _base[vertex];
for (const auto& entry : _layout.path[vertex]) {
result = Group::op(
result,
_all[entry.centroid].get(entry.distance)
);
if (entry.subtree != -1) {
result = Group::op(
result,
Group::inv(
_subtree[entry.subtree].get(entry.distance)
)
);
}
}
return result;
}
void point_apply(int vertex, const T& value) {
check_vertex(vertex);
_base[vertex] = Group::op(_base[vertex], value);
}
void set(int vertex, const T& value) {
check_vertex(vertex);
_base[vertex] = Group::op(
_base[vertex],
Group::op(Group::inv(get(vertex)), value)
);
}
void apply(
int vertex,
int left_distance,
int right_distance,
const T& value
) {
check_vertex(vertex);
assert(0 <= left_distance && left_distance <= right_distance);
for (const auto& entry : _layout.path[vertex]) {
int left = left_distance - entry.distance;
int right = right_distance - entry.distance;
_all[entry.centroid].range_apply(left, right, value);
if (entry.subtree != -1) {
_subtree[entry.subtree].range_apply(left, right, value);
}
}
}
};
template <class T>
class VertexAddRangeContourSum
: public VertexApplyRangeContourProduct<m1une::monoid::Add<T>> {
private:
using Base = VertexApplyRangeContourProduct<m1une::monoid::Add<T>>;
public:
using Base::Base;
void add(int vertex, const T& delta) {
Base::apply(vertex, delta);
}
T sum(int vertex, int left_distance, int right_distance) const {
return Base::prod(vertex, left_distance, right_distance);
}
};
template <class T>
class VertexGetRangeContourAdd
: public VertexGetRangeContourApply<m1une::monoid::Add<T>> {
private:
using Base = VertexGetRangeContourApply<m1une::monoid::Add<T>>;
public:
using Base::Base;
void add(int vertex, const T& delta) {
Base::point_apply(vertex, delta);
}
};
} // namespace tree
} // namespace m1une