Convex Hull
(geometry/convex_hull.hpp)
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- Last update: 2026-10-05 22:23:07+09:00
- Include:
#include "geometry/convex_hull.hpp"
Overview
convex_hull returns the smallest convex polygon containing a set of points.
It uses Andrew’s monotone-chain algorithm.
The result is counterclockwise, starts at the lexicographically smallest point, and does not repeat its first point at the end. Duplicate input points are removed.
Function
template <Coordinate T>
std::vector<Point<T>> convex_hull(
std::vector<Point<T>> points,
bool include_collinear = false);
| Function | Description | Complexity |
|---|---|---|
convex_hull(points, include_collinear) |
Constructs the convex hull. | $O(N\log N)$ time and $O(N)$ memory. |
By default, points strictly between the endpoints of a hull edge are omitted.
Pass true to retain every distinct point on the hull boundary.
Degenerate inputs behave as follows:
- no points produce an empty hull;
- one distinct point produces that point;
- collinear points produce the two endpoints by default, or every point in
lexicographic order when
include_collinearis true.
Integral coordinates use signed 128-bit cross products. Floating-point coordinates use the geometry module’s default orientation tolerance.
Example
#include "geometry/convex_hull.hpp"
#include <iostream>
#include <vector>
int main() {
using Point = m1une::geometry::Point<long long>;
std::vector<Point> points;
points.emplace_back(0, 0);
points.emplace_back(2, 0);
points.emplace_back(1, 1);
points.emplace_back(1, 0);
auto hull = m1une::geometry::convex_hull(points);
for (const Point& point : hull) {
std::cout << point.x << " " << point.y << "\n";
}
}
Depends on
Required by
Geometry Bundle
(geometry/all.hpp)
Convex Polygons
(geometry/convex_polygon.hpp)
Farthest Pair of Points
(geometry/farthest_pair.hpp)
Verified with
verify/geometry/centroid.test.cpp
verify/geometry/convex_decomposition.test.cpp
verify/geometry/convex_diameter.test.cpp
verify/geometry/convex_hull.test.cpp
verify/geometry/convex_layers.test.cpp
verify/geometry/convex_polygon.test.cpp
verify/geometry/delaunay_triangulation.test.cpp
verify/geometry/farthest_pair.test.cpp
verify/geometry/geometry_algorithms.test.cpp
verify/geometry/is_convex_polygon.test.cpp
verify/geometry/minkowski_sum.test.cpp
verify/geometry/polygon_operations.test.cpp
verify/geometry/rational.test.cpp
verify/geometry/steiner_convex_decomposition.test.cpp
Code
#ifndef M1UNE_GEOMETRY_CONVEX_HULL_HPP
#define M1UNE_GEOMETRY_CONVEX_HULL_HPP 1
#include <algorithm>
#include <cstddef>
#include <utility>
#include <vector>
#include "point.hpp"
namespace m1une {
namespace geometry {
// Returns the convex hull counterclockwise from its lexicographically smallest
// point. The first point is not repeated at the end.
template <Coordinate T>
std::vector<Point<T>> convex_hull(
std::vector<Point<T>> points,
bool include_collinear = false
) {
std::sort(points.begin(), points.end());
points.erase(std::unique(points.begin(), points.end()), points.end());
std::size_t size = points.size();
if (size <= 1) return points;
std::vector<Point<T>> hull;
hull.reserve(2 * size);
auto should_pop = [include_collinear](
const Point<T>& first,
const Point<T>& second,
const Point<T>& third
) {
int turn = orientation(first, second, third);
return include_collinear ? turn < 0 : turn <= 0;
};
for (const Point<T>& point : points) {
while (
hull.size() >= 2 &&
should_pop(hull[hull.size() - 2], hull.back(), point)
) {
hull.pop_back();
}
hull.push_back(point);
}
std::size_t lower_size = hull.size();
for (std::size_t index = size - 1; index-- > 0;) {
const Point<T>& point = points[index];
while (
hull.size() > lower_size &&
should_pop(hull[hull.size() - 2], hull.back(), point)
) {
hull.pop_back();
}
hull.push_back(point);
}
hull.pop_back();
if (include_collinear && hull.size() == 2 * points.size() - 2) {
hull = std::move(points);
}
return hull;
}
} // namespace geometry
} // namespace m1une
#endif // M1UNE_GEOMETRY_CONVEX_HULL_HPP#line 1 "geometry/convex_hull.hpp"
#include <algorithm>
#include <cstddef>
#include <utility>
#include <vector>
#line 1 "geometry/point.hpp"
#include <cmath>
#include <concepts>
#include <cassert>
#include <type_traits>
#line 1 "geometry/detail/floating_predicate.hpp"
namespace m1une {
namespace geometry {
namespace predicate_detail {
template <typename T>
constexpr T absolute(T value) {
return value < T(0) ? -value : value;
}
template <typename T>
constexpr T max_value(T first, T second) {
return first < second ? second : first;
}
template <typename T>
constexpr T vector_scale(T x, T y) {
return max_value(absolute(x), absolute(y));
}
template <bool Exact, typename T>
constexpr int scaled_sign(T value, T scale, long double eps) {
if constexpr (Exact) {
return (value > T(0)) - (value < T(0));
} else {
const T tolerance = T(eps) * scale;
return (value > tolerance) - (value < -tolerance);
}
}
template <bool Exact, typename T>
constexpr T determinant_scale(T ax, T ay, T bx, T by) {
if constexpr (Exact) {
return T(0);
} else {
return vector_scale(ax, ay) * vector_scale(bx, by);
}
}
template <bool Exact, typename T>
constexpr int determinant_sign(
T ax,
T ay,
T bx,
T by,
long double eps
) {
const T determinant = ax * by - ay * bx;
return scaled_sign<Exact>(
determinant,
determinant_scale<Exact>(ax, ay, bx, by),
eps
);
}
template <bool Exact, typename T>
constexpr int orientation_sign(
T direction_x,
T direction_y,
T offset_x,
T offset_y,
long double eps
) {
const T determinant =
direction_x * offset_y - direction_y * offset_x;
T scale = T(0);
if constexpr (!Exact) {
const T direction_scale =
vector_scale(direction_x, direction_y);
scale = direction_scale * max_value(
direction_scale,
vector_scale(offset_x, offset_y)
);
}
return scaled_sign<Exact>(determinant, scale, eps);
}
template <bool Exact, typename T>
constexpr int dot_sign(
T ax,
T ay,
T bx,
T by,
long double eps
) {
const T value = ax * bx + ay * by;
T scale = T(0);
if constexpr (!Exact) {
scale = vector_scale(ax, ay) * vector_scale(bx, by);
}
return scaled_sign<Exact>(value, scale, eps);
}
} // namespace predicate_detail
} // namespace geometry
} // namespace m1une
#line 10 "geometry/point.hpp"
namespace m1une {
namespace geometry {
template <typename T>
concept Coordinate = !std::same_as<std::remove_cv_t<T>, bool> &&
(std::is_arithmetic_v<T> ||
(std::copyable<T> && std::totally_ordered<T> && requires(T a, T b) {
T(0);
T(1);
static_cast<long double>(a);
{ +a } -> std::same_as<T>;
{ -a } -> std::same_as<T>;
{ a + b } -> std::same_as<T>;
{ a - b } -> std::same_as<T>;
{ a * b } -> std::same_as<T>;
{ a / b } -> std::same_as<T>;
{ a += b } -> std::same_as<T&>;
{ a -= b } -> std::same_as<T&>;
}));
// Custom coordinate types keep their own exact arithmetic.
template <typename T>
concept ExactCoordinate = Coordinate<T> && !std::floating_point<T>;
template <Coordinate T>
using wide_type = std::conditional_t<std::integral<T>, __int128_t,
std::conditional_t<std::floating_point<T>, long double, T>>;
template <Coordinate T>
struct Point {
T x;
T y;
constexpr Point() : x(0), y(0) {}
constexpr Point(T x_value, T y_value) : x(x_value), y(y_value) {}
template <Coordinate U>
explicit constexpr Point(const Point<U>& other)
: x(static_cast<T>(other.x)), y(static_cast<T>(other.y)) {}
constexpr Point& operator+=(const Point& other) {
x += other.x;
y += other.y;
return *this;
}
constexpr Point& operator-=(const Point& other) {
x -= other.x;
y -= other.y;
return *this;
}
constexpr Point operator+() const {
return *this;
}
constexpr Point operator-() const {
return Point(-x, -y);
}
friend constexpr Point operator+(Point left, const Point& right) {
return left += right;
}
friend constexpr Point operator-(Point left, const Point& right) {
return left -= right;
}
friend constexpr bool operator==(const Point&, const Point&) = default;
friend constexpr bool operator<(const Point& left, const Point& right) {
if (left.x != right.x) return left.x < right.x;
return left.y < right.y;
}
};
template <Coordinate T>
constexpr Point<long double> centroid(const Point<T>& point) {
return Point<long double>(point);
}
template <Coordinate T, typename Scalar>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator*(const Point<T>& point, Scalar scalar) {
using Result = std::common_type_t<T, Scalar>;
return Point<Result>(
Result(point.x) * Result(scalar),
Result(point.y) * Result(scalar)
);
}
template <typename Scalar, Coordinate T>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator*(Scalar scalar, const Point<T>& point) {
return point * scalar;
}
template <Coordinate T, typename Scalar>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator/(const Point<T>& point, Scalar scalar) {
using Result = std::common_type_t<T, Scalar>;
return Point<Result>(
Result(point.x) / Result(scalar),
Result(point.y) / Result(scalar)
);
}
template <Coordinate T>
constexpr wide_type<T> dot(const Point<T>& a, const Point<T>& b) {
using W = wide_type<T>;
return W(a.x) * W(b.x) + W(a.y) * W(b.y);
}
template <Coordinate T>
constexpr wide_type<T> cross(const Point<T>& a, const Point<T>& b) {
using W = wide_type<T>;
return W(a.x) * W(b.y) - W(a.y) * W(b.x);
}
template <Coordinate T>
constexpr wide_type<T> cross(
const Point<T>& origin,
const Point<T>& a,
const Point<T>& b
) {
using W = wide_type<T>;
W ax = W(a.x) - W(origin.x);
W ay = W(a.y) - W(origin.y);
W bx = W(b.x) - W(origin.x);
W by = W(b.y) - W(origin.y);
return ax * by - ay * bx;
}
template <Coordinate T>
constexpr wide_type<T> norm2(const Point<T>& point) {
return dot(point, point);
}
template <Coordinate T>
constexpr wide_type<T> distance2(const Point<T>& a, const Point<T>& b) {
using W = wide_type<T>;
W dx = W(a.x) - W(b.x);
W dy = W(a.y) - W(b.y);
return dx * dx + dy * dy;
}
template <Coordinate T>
long double norm(const Point<T>& point) {
return std::hypot(
static_cast<long double>(point.x),
static_cast<long double>(point.y)
);
}
template <Coordinate T>
long double distance(const Point<T>& a, const Point<T>& b) {
return std::hypot(
static_cast<long double>(a.x) - static_cast<long double>(b.x),
static_cast<long double>(a.y) - static_cast<long double>(b.y)
);
}
template <Coordinate T, typename M, typename N>
requires (std::is_arithmetic_v<M> || Coordinate<M>) &&
(std::is_arithmetic_v<N> || Coordinate<N>)
constexpr Point<long double> internal_division_point(
const Point<T>& a,
const Point<T>& b,
M m,
N n
) {
long double first_ratio = static_cast<long double>(m);
long double second_ratio = static_cast<long double>(n);
long double denominator = first_ratio + second_ratio;
assert(denominator != 0);
Point<long double> first(a);
Point<long double> direction = Point<long double>(b) - first;
return first + direction * (first_ratio / denominator);
}
template <Coordinate T, typename M, typename N>
requires (std::is_arithmetic_v<M> || Coordinate<M>) &&
(std::is_arithmetic_v<N> || Coordinate<N>)
constexpr Point<long double> external_division_point(
const Point<T>& a,
const Point<T>& b,
M m,
N n
) {
long double first_ratio = static_cast<long double>(m);
long double second_ratio = static_cast<long double>(n);
long double denominator = first_ratio - second_ratio;
assert(denominator != 0);
Point<long double> first(a);
Point<long double> direction = Point<long double>(b) - first;
return first + direction * (first_ratio / denominator);
}
template <Coordinate T>
constexpr int sign(wide_type<T> value, long double eps = 1e-12L) {
return predicate_detail::scaled_sign<ExactCoordinate<T>>(
value,
wide_type<T>(1),
eps
);
}
template <Coordinate T>
constexpr int orientation(
const Point<T>& a,
const Point<T>& b,
const Point<T>& c,
long double eps = 1e-12L
) {
using W = wide_type<T>;
const W first_x = W(b.x) - W(a.x);
const W first_y = W(b.y) - W(a.y);
const W second_x = W(c.x) - W(a.x);
const W second_y = W(c.y) - W(a.y);
return predicate_detail::orientation_sign<ExactCoordinate<T>>(
first_x,
first_y,
second_x,
second_y,
eps
);
}
template <Coordinate T>
constexpr bool collinear(
const Point<T>& a,
const Point<T>& b,
const Point<T>& c,
long double eps = 1e-12L
) {
return orientation(a, b, c, eps) == 0;
}
template <Coordinate T>
Point<long double> rotate(const Point<T>& point, long double angle) {
long double cosine = std::cos(angle);
long double sine = std::sin(angle);
return Point<long double>(
static_cast<long double>(point.x) * cosine -
static_cast<long double>(point.y) * sine,
static_cast<long double>(point.x) * sine +
static_cast<long double>(point.y) * cosine
);
}
template <Coordinate T>
Point<long double> normalized(const Point<T>& point) {
long double length = norm(point);
assert(length != 0);
return Point<long double>(
static_cast<long double>(point.x) / length,
static_cast<long double>(point.y) / length
);
}
} // namespace geometry
} // namespace m1une
#line 10 "geometry/convex_hull.hpp"
namespace m1une {
namespace geometry {
// Returns the convex hull counterclockwise from its lexicographically smallest
// point. The first point is not repeated at the end.
template <Coordinate T>
std::vector<Point<T>> convex_hull(
std::vector<Point<T>> points,
bool include_collinear = false
) {
std::sort(points.begin(), points.end());
points.erase(std::unique(points.begin(), points.end()), points.end());
std::size_t size = points.size();
if (size <= 1) return points;
std::vector<Point<T>> hull;
hull.reserve(2 * size);
auto should_pop = [include_collinear](
const Point<T>& first,
const Point<T>& second,
const Point<T>& third
) {
int turn = orientation(first, second, third);
return include_collinear ? turn < 0 : turn <= 0;
};
for (const Point<T>& point : points) {
while (
hull.size() >= 2 &&
should_pop(hull[hull.size() - 2], hull.back(), point)
) {
hull.pop_back();
}
hull.push_back(point);
}
std::size_t lower_size = hull.size();
for (std::size_t index = size - 1; index-- > 0;) {
const Point<T>& point = points[index];
while (
hull.size() > lower_size &&
should_pop(hull[hull.size() - 2], hull.back(), point)
) {
hull.pop_back();
}
hull.push_back(point);
}
hull.pop_back();
if (include_collinear && hull.size() == 2 * points.size() - 2) {
hull = std::move(points);
}
return hull;
}
} // namespace geometry
} // namespace m1une