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:heavy_check_mark: Dynamic Connectivity
(ds/dynamic_connectivity/all.hpp)

Included Headers

Header Use case
online_dynamic_connectivity.hpp Operations must be answered immediately.
offline_dynamic_connectivity.hpp The operation log may be processed together for faster deletion handling.

Both structures maintain an undirected multigraph and erase edges by id.

Depends on

Verified with

Code

#ifndef M1UNE_DYNAMIC_CONNECTIVITY_ALL_HPP
#define M1UNE_DYNAMIC_CONNECTIVITY_ALL_HPP 1

#include "offline_dynamic_connectivity.hpp"
#include "online_dynamic_connectivity.hpp"

#endif  // M1UNE_DYNAMIC_CONNECTIVITY_ALL_HPP
#line 1 "ds/dynamic_connectivity/all.hpp"



#line 1 "ds/dynamic_connectivity/offline_dynamic_connectivity.hpp"



#include <algorithm>
#include <cassert>
#include <utility>
#include <vector>

#line 1 "ds/dsu/rollback_dsu.hpp"



#line 7 "ds/dsu/rollback_dsu.hpp"

namespace m1une {
namespace ds {

struct RollbackDsu {
   private:
    struct HistoryEntry {
        int first;
        int first_value;
        int second;
        int second_value;
    };

    int _n;
    int _component_count;
    std::vector<int> parent_or_size;
    std::vector<HistoryEntry> history;

    static int check_size(int n) {
        assert(0 <= n);
        return n;
    }

   public:
    RollbackDsu() : RollbackDsu(0) {}

    explicit RollbackDsu(int n)
        : _n(check_size(n)), _component_count(_n), parent_or_size(_n, -1) {}

    int size() const {
        return _n;
    }

    bool empty() const {
        return _n == 0;
    }

    int component_count() const {
        return _component_count;
    }

    int history_size() const {
        return int(history.size());
    }

    void reserve_history(int count) {
        assert(0 <= count);
        history.reserve(count);
    }

    int leader(int vertex) const {
        assert(0 <= vertex && vertex < _n);
        while (parent_or_size[vertex] >= 0) vertex = parent_or_size[vertex];
        return vertex;
    }

    bool same(int first, int second) const {
        return leader(first) == leader(second);
    }

    int group_size(int vertex) const {
        return -parent_or_size[leader(vertex)];
    }

    int size(int vertex) const {
        return group_size(vertex);
    }

    bool merge(int first, int second) {
        first = leader(first);
        second = leader(second);
        if (first == second) {
            history.push_back(HistoryEntry{-1, 0, -1, 0});
            return false;
        }
        if (-parent_or_size[first] < -parent_or_size[second]) {
            std::swap(first, second);
        }
        history.push_back(HistoryEntry{
            first, parent_or_size[first], second, parent_or_size[second]
        });
        parent_or_size[first] += parent_or_size[second];
        parent_or_size[second] = first;
        _component_count--;
        return true;
    }

    bool undo() {
        if (history.empty()) return false;
        const HistoryEntry entry = history.back();
        history.pop_back();
        if (entry.first == -1) return true;
        parent_or_size[entry.first] = entry.first_value;
        parent_or_size[entry.second] = entry.second_value;
        _component_count++;
        return true;
    }

    int snapshot() const {
        return history_size();
    }

    void rollback(int state) {
        assert(0 <= state && state <= history_size());
        while (history_size() > state) undo();
    }

    std::vector<std::vector<int>> groups() const {
        std::vector<int> leader_buffer(_n);
        std::vector<int> group_sizes(_n, 0);
        for (int vertex = 0; vertex < _n; vertex++) {
            leader_buffer[vertex] = leader(vertex);
            group_sizes[leader_buffer[vertex]]++;
        }
        std::vector<std::vector<int>> result(_n);
        for (int vertex = 0; vertex < _n; vertex++) {
            result[vertex].reserve(group_sizes[vertex]);
        }
        for (int vertex = 0; vertex < _n; vertex++) {
            result[leader_buffer[vertex]].push_back(vertex);
        }
        result.erase(
            std::remove_if(
                result.begin(), result.end(),
                [](const std::vector<int>& group) { return group.empty(); }
            ),
            result.end()
        );
        return result;
    }
};

}  // namespace ds
}  // namespace m1une


#line 10 "ds/dynamic_connectivity/offline_dynamic_connectivity.hpp"

namespace m1une {
namespace ds {

struct OfflineDynamicConnectivity {
   private:
    struct Edge {
        int u;
        int v;
        int begin;
        int end;
        bool alive;
    };

    struct Query {
        int u;
        int v;
        int time;
    };

    int _n;
    int _time = 0;
    std::vector<Edge> _edges;
    std::vector<Query> _queries;

    void dfs(
        const std::vector<int>& offset,
        const std::vector<std::pair<int, int>>& stored_edges,
        const std::vector<int>& query_at,
        std::vector<bool>& answer,
        RollbackDsu& dsu,
        int node,
        int base
    ) const {
        int snapshot = dsu.snapshot();
        for (int i = offset[node]; i < offset[node + 1]; i++) {
            auto [u, v] = stored_edges[i];
            dsu.merge(u, v);
        }
        if (node >= base) {
            int query_id = query_at[node - base];
            if (query_id != -1) {
                const Query& query = _queries[query_id];
                answer[query_id] = dsu.same(query.u, query.v);
            }
        } else {
            dfs(offset, stored_edges, query_at, answer, dsu, 2 * node, base);
            dfs(offset, stored_edges, query_at, answer, dsu, 2 * node + 1, base);
        }
        dsu.rollback(snapshot);
    }

   public:
    OfflineDynamicConnectivity() : OfflineDynamicConnectivity(0) {}

    explicit OfflineDynamicConnectivity(int n) : _n(n) {
        assert(0 <= n);
    }

    int size() const {
        return _n;
    }

    int edge_count() const {
        return int(_edges.size());
    }

    int query_count() const {
        return int(_queries.size());
    }

    int operation_count() const {
        return _time;
    }

    void reserve_edges(int count) {
        assert(0 <= count);
        _edges.reserve(count);
    }

    void reserve_queries(int count) {
        assert(0 <= count);
        _queries.reserve(count);
    }

    bool edge_alive(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        return _edges[edge_id].alive;
    }

    int add_edge(int u, int v) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        int edge_id = int(_edges.size());
        _edges.push_back(Edge{u, v, _time, -1, true});
        _time++;
        return edge_id;
    }

    bool erase_edge(int edge_id) {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        Edge& edge = _edges[edge_id];
        if (!edge.alive) return false;
        edge.end = _time;
        edge.alive = false;
        _time++;
        return true;
    }

    int add_query(int u, int v) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        int query_id = int(_queries.size());
        _queries.push_back(Query{u, v, _time});
        _time++;
        return query_id;
    }

    std::vector<bool> solve() const {
        std::vector<bool> answer(_queries.size(), false);
        if (_queries.empty()) return answer;
        if (_edges.empty()) {
            for (int query_id = 0; query_id < int(_queries.size()); query_id++) {
                answer[query_id] = _queries[query_id].u == _queries[query_id].v;
            }
            return answer;
        }

        int base = 1;
        while (base < _time) base *= 2;
        int node_count = 2 * base;
        std::vector<int> count(node_count, 0);
        for (const Edge& edge : _edges) {
            int end = edge.alive ? _time : edge.end;
            if (edge.begin < end && edge.u != edge.v) {
                int left = edge.begin + base;
                int right = end + base;
                while (left < right) {
                    if (left & 1) count[left++]++;
                    if (right & 1) count[--right]++;
                    left /= 2;
                    right /= 2;
                }
            }
        }
        std::vector<int> offset(node_count + 1, 0);
        for (int node = 1; node < node_count; node++) offset[node + 1] = offset[node] + count[node];
        std::vector<int> cursor = offset;
        std::vector<std::pair<int, int>> stored_edges(offset[node_count]);
        for (const Edge& edge : _edges) {
            int end = edge.alive ? _time : edge.end;
            if (edge.begin >= end || edge.u == edge.v) continue;
            int left = edge.begin + base;
            int right = end + base;
            while (left < right) {
                if (left & 1) stored_edges[cursor[left]++] = {edge.u, edge.v}, left++;
                if (right & 1) --right, stored_edges[cursor[right]++] = {edge.u, edge.v};
                left /= 2;
                right /= 2;
            }
        }
        std::vector<int> query_at(base, -1);
        for (int query_id = 0; query_id < int(_queries.size()); query_id++) {
            query_at[_queries[query_id].time] = query_id;
        }
        RollbackDsu dsu(_n);
        dsu.reserve_history(int(std::min<std::size_t>(_n, stored_edges.size())));
        dfs(offset, stored_edges, query_at, answer, dsu, 1, base);
        return answer;
    }
};

}  // namespace ds
}  // namespace m1une


#line 1 "ds/dynamic_connectivity/online_dynamic_connectivity.hpp"



#line 6 "ds/dynamic_connectivity/online_dynamic_connectivity.hpp"
#include <cstdint>
#line 9 "ds/dynamic_connectivity/online_dynamic_connectivity.hpp"

#line 1 "monoid/add.hpp"



namespace m1une {
namespace monoid {

// Monoid for addition (Range Sum).
template <typename T>
struct Add {
    using value_type = T;
    static constexpr bool commutative = true;

    // Returns the identity element for addition, which is 0.
    static constexpr T id() {
        return T(0);
    }

    // Returns the sum of a and b.
    static constexpr T op(const T& a, const T& b) {
        return a + b;
    }

    static constexpr T inv(const T& x) {
        return -x;
    }
};

}  // namespace monoid
}  // namespace m1une


#line 1 "ds/dynamic_tree/link_cut_tree.hpp"



#line 5 "ds/dynamic_tree/link_cut_tree.hpp"
#include <concepts>
#include <type_traits>
#line 9 "ds/dynamic_tree/link_cut_tree.hpp"

#line 1 "monoid/concept.hpp"



#line 5 "monoid/concept.hpp"

namespace m1une {
namespace monoid {

// Concept to check if a type satisfies the requirements of a Monoid.
// A Monoid must have a `value_type`, an identity element `id()`, and an associative binary operation `op()`.
template <typename M>
concept IsMonoid = requires(typename M::value_type a, typename M::value_type b) {
    // 1. Must define `value_type`
    typename M::value_type;

    // 2. Must have a static method `id()` returning `value_type`
    { M::id() } -> std::same_as<typename M::value_type>;

    // 3. Must have a static method `op(a, b)` returning `value_type`
    { M::op(a, b) } -> std::same_as<typename M::value_type>;
};

// Concept for groups. A type satisfying this concept must also obey the group
// laws; concepts can check the interface but not the algebraic properties.
template <typename M>
concept IsGroup = IsMonoid<M> && requires(typename M::value_type a) {
    { M::inv(a) } -> std::same_as<typename M::value_type>;
};

// Concept for commutative groups. Commutativity is a semantic requirement and
// cannot be checked by a C++ concept.
template <typename M>
concept IsCommutativeGroup = IsGroup<M>;

}  // namespace monoid
}  // namespace m1une


#line 11 "ds/dynamic_tree/link_cut_tree.hpp"

namespace m1une {
namespace ds {

template <m1une::monoid::IsCommutativeGroup Group>
struct LinkCutTree {
    using T = typename Group::value_type;

   private:
    struct Node {
        int left = -1;
        int right = -1;
        int parent = -1;
        bool rev = false;
        int size = 1;
        int virtual_size = 0;
        int all_size = 1;
        T value = Group::id();
        T prod = Group::id();
        T rev_prod = Group::id();
        T virtual_prod = Group::id();
        T all_prod = Group::id();
    };

    struct EdgeInfo {
        int u = -1;
        int v = -1;
        int node = -1;
        bool alive = false;
    };

    std::vector<Node> _nodes;
    std::vector<EdgeInfo> _edges;
    std::vector<int> _path_buffer;

    static T make_node_value(const T& value, int) {
        return value;
    }

    static T make_node_value(T&& value, int) {
        return std::move(value);
    }

    template <class U>
    requires (!std::same_as<U, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    static T make_node_value(const U& value, int index) {
        if constexpr (requires(U x) { Group::make(x); }) {
            return Group::make(value);
        } else if constexpr (requires(U x, int i) { Group::make(x, i); }) {
            return Group::make(value, index);
        } else {
            return static_cast<T>(value);
        }
    }

    int child_size(int node) const {
        return node == -1 ? 0 : _nodes[node].size;
    }

    int child_all_size(int node) const {
        return node == -1 ? 0 : _nodes[node].all_size;
    }

    T child_prod(int node) const {
        return node == -1 ? Group::id() : _nodes[node].prod;
    }

    T child_rev_prod(int node) const {
        return node == -1 ? Group::id() : _nodes[node].rev_prod;
    }

    T child_all_prod(int node) const {
        return node == -1 ? Group::id() : _nodes[node].all_prod;
    }

    T node_subtree_prod(int node) const {
        const Node& x = _nodes[node];
        return Group::op(x.value, x.virtual_prod);
    }

    int node_subtree_size(int node) const {
        return 1 + _nodes[node].virtual_size;
    }

    bool is_splay_root(int node) const {
        int parent = _nodes[node].parent;
        return parent == -1 || (_nodes[parent].left != node && _nodes[parent].right != node);
    }

    void update(int node) {
        Node& x = _nodes[node];
        x.size = 1 + child_size(x.left) + child_size(x.right);
        x.all_size = 1 + x.virtual_size + child_all_size(x.left) + child_all_size(x.right);
        x.prod = Group::op(Group::op(child_prod(x.left), x.value), child_prod(x.right));
        x.rev_prod = Group::op(Group::op(child_rev_prod(x.right), x.value), child_rev_prod(x.left));
        x.all_prod = Group::op(Group::op(child_all_prod(x.left), x.value),
                                Group::op(x.virtual_prod, child_all_prod(x.right)));
    }

    void add_virtual_child(int node, int child) {
        if (child == -1) return;
        Node& x = _nodes[node];
        x.virtual_size += _nodes[child].all_size;
        x.virtual_prod = Group::op(x.virtual_prod, _nodes[child].all_prod);
    }

    void remove_virtual_child(int node, int child) {
        if (child == -1) return;
        Node& x = _nodes[node];
        x.virtual_size -= _nodes[child].all_size;
        x.virtual_prod = Group::op(x.virtual_prod, Group::inv(_nodes[child].all_prod));
    }

    void apply_reverse(int node) {
        if (node == -1) return;
        Node& x = _nodes[node];
        std::swap(x.left, x.right);
        std::swap(x.prod, x.rev_prod);
        x.rev = !x.rev;
    }

    void push(int node) {
        if (node == -1 || !_nodes[node].rev) return;
        apply_reverse(_nodes[node].left);
        apply_reverse(_nodes[node].right);
        _nodes[node].rev = false;
    }

    void push_to(int node) {
        _path_buffer.clear();
        int cur = node;
        _path_buffer.push_back(cur);
        while (!is_splay_root(cur)) {
            cur = _nodes[cur].parent;
            _path_buffer.push_back(cur);
        }
        for (int i = int(_path_buffer.size()) - 1; i >= 0; i--) push(_path_buffer[i]);
    }

    void rotate(int node) {
        int parent = _nodes[node].parent;
        int grand = _nodes[parent].parent;
        bool is_right = _nodes[parent].right == node;
        int middle = is_right ? _nodes[node].left : _nodes[node].right;

        if (!is_splay_root(parent)) {
            if (_nodes[grand].left == parent) {
                _nodes[grand].left = node;
            } else {
                _nodes[grand].right = node;
            }
        }
        _nodes[node].parent = grand;

        if (is_right) {
            _nodes[node].left = parent;
            _nodes[parent].right = middle;
        } else {
            _nodes[node].right = parent;
            _nodes[parent].left = middle;
        }
        if (middle != -1) _nodes[middle].parent = parent;
        _nodes[parent].parent = node;

        update(parent);
        update(node);
    }

    void splay(int node) {
        push_to(node);
        while (!is_splay_root(node)) {
            int parent = _nodes[node].parent;
            int grand = _nodes[parent].parent;
            if (!is_splay_root(parent)) {
                bool zig_zig = (_nodes[parent].left == node) == (_nodes[grand].left == parent);
                rotate(zig_zig ? parent : node);
            }
            rotate(node);
        }
    }

    int access(int node) {
        int last = -1;
        for (int cur = node; cur != -1; cur = _nodes[cur].parent) {
            splay(cur);
            add_virtual_child(cur, _nodes[cur].right);
            remove_virtual_child(cur, last);
            _nodes[cur].right = last;
            if (last != -1) _nodes[last].parent = cur;
            update(cur);
            last = cur;
        }
        splay(node);
        return last;
    }

    void check_vertex(int v) const {
        assert(0 <= v && v < int(_nodes.size()));
    }

    void check_edge(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
    }

   public:
    LinkCutTree() = default;

    explicit LinkCutTree(int n) {
        assert(0 <= n);
        _nodes.reserve(n);
        for (int i = 0; i < n; i++) add_vertex();
    }

    explicit LinkCutTree(const std::vector<T>& values) {
        _nodes.reserve(values.size());
        for (int i = 0; i < int(values.size()); i++) add_vertex(values[i]);
    }

    explicit LinkCutTree(std::vector<T>&& values) {
        _nodes.reserve(values.size());
        for (int i = 0; i < int(values.size()); i++) add_vertex(std::move(values[i]));
    }

    template <class U>
    requires (!std::same_as<U, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    explicit LinkCutTree(const std::vector<U>& values) {
        _nodes.reserve(values.size());
        for (int i = 0; i < int(values.size()); i++) add_vertex(make_node_value(values[i], i));
    }

    int size() const {
        return int(_nodes.size());
    }

    bool empty() const {
        return _nodes.empty();
    }

    int add_vertex(const T& value = Group::id()) {
        Node node;
        node.value = value;
        node.prod = value;
        node.rev_prod = value;
        node.all_prod = value;
        _nodes.push_back(std::move(node));
        return int(_nodes.size()) - 1;
    }

    int add_vertex(T&& value) {
        Node node;
        node.value = std::move(value);
        node.prod = node.value;
        node.rev_prod = node.value;
        node.all_prod = node.value;
        _nodes.push_back(std::move(node));
        return int(_nodes.size()) - 1;
    }

    template <class U>
    requires (!std::same_as<std::remove_cvref_t<U>, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    int add_vertex(const U& value) {
        return add_vertex(make_node_value(value, size()));
    }

    int edge_count() const {
        return int(_edges.size());
    }

    bool edge_alive(int edge_id) const {
        check_edge(edge_id);
        return _edges[edge_id].alive;
    }

    int edge_node(int edge_id) const {
        check_edge(edge_id);
        return _edges[edge_id].node;
    }

    std::pair<int, int> edge_endpoints(int edge_id) const {
        check_edge(edge_id);
        return {_edges[edge_id].u, _edges[edge_id].v};
    }

    const T& get(int v) const {
        check_vertex(v);
        return _nodes[v].value;
    }

    const T& operator[](int v) const {
        return get(v);
    }

    void set(int v, const T& value) {
        check_vertex(v);
        access(v);
        _nodes[v].value = value;
        update(v);
    }

    void set(int v, T&& value) {
        check_vertex(v);
        access(v);
        _nodes[v].value = std::move(value);
        update(v);
    }

    template <class U>
    requires (!std::same_as<std::remove_cvref_t<U>, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    void set(int v, const U& value) {
        set(v, make_node_value(value, v));
    }

    // Makes `v` the represented root of its component.
    void evert(int v) {
        check_vertex(v);
        access(v);
        apply_reverse(v);
    }

    // Alias for `evert(v)`; changes the represented root to `v`.
    void reroot(int v) {
        evert(v);
    }

    // Returns the current represented root of `v`'s component.
    int component_root(int v) {
        check_vertex(v);
        access(v);
        int cur = v;
        push(cur);
        while (_nodes[cur].left != -1) {
            cur = _nodes[cur].left;
            push(cur);
        }
        splay(cur);
        return cur;
    }

    // Alias for `component_root(v)`.
    int root(int v) {
        return component_root(v);
    }

    bool connected(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        if (u == v) return true;
        return component_root(u) == component_root(v);
    }

    bool same(int u, int v) {
        return connected(u, v);
    }

    // Links two components. Internally calls `evert(u)`, so the represented root may change.
    bool link(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        if (u == v) return false;
        evert(u);
        if (component_root(v) == u) return false;
        access(v);
        _nodes[u].parent = v;
        add_virtual_child(v, u);
        update(v);
        return true;
    }

    // Links `child` under `parent`. This is the same operation as `link(child, parent)`;
    // it internally calls `evert(child)`, so that side's represented root may change.
    bool link_parent(int child, int parent) {
        return link(child, parent);
    }

    int link_edge(int u, int v, const T& value = Group::id()) {
        check_vertex(u);
        check_vertex(v);
        if (u == v || connected(u, v)) return -1;
        int edge_id = int(_edges.size());
        int node = add_vertex(value);
        _edges.push_back(EdgeInfo{u, v, node, true});
        bool ok1 = link(u, node);
        bool ok2 = link(node, v);
        assert(ok1 && ok2);
        return edge_id;
    }

    int link_edge(int u, int v, T&& value) {
        check_vertex(u);
        check_vertex(v);
        if (u == v || connected(u, v)) return -1;
        int edge_id = int(_edges.size());
        int node = add_vertex(std::move(value));
        _edges.push_back(EdgeInfo{u, v, node, true});
        bool ok1 = link(u, node);
        bool ok2 = link(node, v);
        assert(ok1 && ok2);
        return edge_id;
    }

    template <class U>
    requires (!std::same_as<std::remove_cvref_t<U>, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    int link_edge(int u, int v, const U& value) {
        check_vertex(u);
        check_vertex(v);
        if (u == v || connected(u, v)) return -1;
        return link_edge(u, v, make_node_value(value, size()));
    }

    // Cuts edge `(u, v)`. Internally calls `evert(u)`, so the represented root may change.
    bool cut(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        if (u == v) return false;
        evert(u);
        access(v);
        if (_nodes[v].left != u || _nodes[u].right != -1) return false;
        _nodes[v].left = -1;
        _nodes[u].parent = -1;
        update(v);
        return true;
    }

    // Cuts the parent edge of `v` in the current represented-root orientation.
    // Unlike `cut(u, v)`, this does not call `evert`.
    bool cut_parent(int v) {
        check_vertex(v);
        access(v);
        int left = _nodes[v].left;
        if (left == -1) return false;
        _nodes[v].left = -1;
        _nodes[left].parent = -1;
        update(v);
        return true;
    }

    bool cut_edge(int edge_id) {
        check_edge(edge_id);
        EdgeInfo& edge = _edges[edge_id];
        if (!edge.alive) return false;
        bool ok1 = cut(edge.u, edge.node);
        bool ok2 = cut(edge.node, edge.v);
        if (ok1 && ok2) edge.alive = false;
        return ok1 && ok2;
    }

    const T& get_edge(int edge_id) const {
        return get(edge_node(edge_id));
    }

    void set_edge(int edge_id, const T& value) {
        set(edge_node(edge_id), value);
    }

    void set_edge(int edge_id, T&& value) {
        set(edge_node(edge_id), std::move(value));
    }

    template <class U>
    requires (!std::same_as<std::remove_cvref_t<U>, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    void set_edge(int edge_id, const U& value) {
        set(edge_node(edge_id), make_node_value(value, edge_node(edge_id)));
    }

    // Returns the path product from `u` to `v`. Internally calls `evert(u)`,
    // so the represented root may change.
    T prod(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        assert(connected(u, v));
        evert(u);
        access(v);
        return _nodes[v].prod;
    }

    // Alias for `prod(u, v)`. Internally calls `evert(u)`,
    // so the represented root may change.
    T path_prod(int u, int v) {
        return prod(u, v);
    }

    // Returns the number of vertices on path `u`-`v`. Internally calls `evert(u)`,
    // so the represented root may change.
    int path_size(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        assert(connected(u, v));
        evert(u);
        access(v);
        return _nodes[v].size;
    }

    // Returns the `k`-th vertex on path `u`-`v`. Internally calls `evert(u)`,
    // so the represented root may change.
    int kth_vertex(int u, int v, int k) {
        check_vertex(u);
        check_vertex(v);
        assert(connected(u, v));
        evert(u);
        access(v);
        assert(0 <= k && k < _nodes[v].size);

        int cur = v;
        while (true) {
            push(cur);
            int left_size = child_size(_nodes[cur].left);
            if (k < left_size) {
                cur = _nodes[cur].left;
            } else if (k == left_size) {
                splay(cur);
                return cur;
            } else {
                k -= left_size + 1;
                cur = _nodes[cur].right;
            }
        }
    }

    int lca(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        if (!connected(u, v)) return -1;
        if (u == v) return u;
        access(u);
        return access(v);
    }

    // Returns the aggregate of `v`'s subtree when the represented tree is rooted at `root`.
    // Internally calls `evert(root)`, so the represented root may change.
    T subtree_prod(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(connected(root, v));
        evert(root);
        access(v);
        return node_subtree_prod(v);
    }

    // Returns the aggregate of `v`'s subtree with respect to the current represented root.
    T subtree_prod(int v) {
        check_vertex(v);
        access(v);
        return node_subtree_prod(v);
    }

    // Returns the size of `v`'s subtree when the represented tree is rooted at `root`.
    // Internally calls `evert(root)`, so the represented root may change.
    int subtree_size(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(connected(root, v));
        evert(root);
        access(v);
        return node_subtree_size(v);
    }

    // Returns the size of `v`'s subtree with respect to the current represented root.
    int subtree_size(int v) {
        check_vertex(v);
        access(v);
        return node_subtree_size(v);
    }

    // Returns the aggregate of the whole connected component containing `v`.
    T component_prod(int v) {
        int r = root(v);
        return subtree_prod(r, r);
    }

    // Returns the number of vertices in the connected component containing `v`.
    int component_size(int v) {
        int r = root(v);
        return subtree_size(r, r);
    }

    // Returns the child of `root` that lies on path `root`-`v`.
    int child_toward(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(root != v);
        assert(connected(root, v));
        return kth_vertex(root, v, 1);
    }

    // Returns the aggregate of the entire branch of `root` that contains `v`.
    T branch_prod(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(root != v);
        int child = child_toward(root, v);
        return subtree_prod(root, child);
    }

    // Returns the size of the entire branch of `root` that contains `v`.
    int branch_size(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(root != v);
        int child = child_toward(root, v);
        return subtree_size(root, child);
    }

    // Returns the parent of `v` when rooted at `root`, or `-1` if `v == root`.
    int parent(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        if (root == v) return -1;
        assert(connected(root, v));
        int d = path_size(root, v);
        assert(2 <= d);
        return kth_vertex(root, v, d - 2);
    }

    // Returns `v`'s rooted subtree aggregate excluding the child-side subtree.
    T subtree_prod_excluding_child(int root, int v, int child) {
        check_vertex(root);
        check_vertex(v);
        check_vertex(child);
        assert(parent(root, child) == v);
        T whole = subtree_prod(root, v);
        T sub = subtree_prod(root, child);
        return Group::op(whole, Group::inv(sub));
    }

    // Returns `v`'s rooted subtree size excluding the child-side subtree.
    int subtree_size_excluding_child(int root, int v, int child) {
        check_vertex(root);
        check_vertex(v);
        check_vertex(child);
        assert(parent(root, child) == v);
        return subtree_size(root, v) - subtree_size(root, child);
    }
};

}  // namespace ds
}  // namespace m1une


#line 12 "ds/dynamic_connectivity/online_dynamic_connectivity.hpp"

namespace m1une {
namespace ds {

struct OnlineDynamicConnectivity {
   private:
    using Forest = LinkCutTree<m1une::monoid::Add<int>>;

    struct Edge {
        int u;
        int v;
        bool alive;
        bool tree;
        int previous_u = -1;
        int next_u = -1;
        int previous_v = -1;
        int next_v = -1;
    };

    int _n;
    int _component_count;
    int _active_edge_count = 0;
    Forest _forest;
    std::vector<Edge> _edges;
    std::vector<int> _tree_head;
    std::vector<int> _non_tree_head;
    std::vector<std::uint32_t> _visited;
    std::vector<std::uint32_t> _edge_visited;
    std::uint32_t _visit_token = 0;
    std::vector<int> _stack;
    std::vector<int> _component;

    int endpoint_side(const Edge& edge, int v) const {
        return edge.u == v ? 0 : 1;
    }

    int& previous(Edge& edge, int side) {
        return side == 0 ? edge.previous_u : edge.previous_v;
    }

    int& next(Edge& edge, int side) {
        return side == 0 ? edge.next_u : edge.next_v;
    }

    int next(const Edge& edge, int side) const {
        return side == 0 ? edge.next_u : edge.next_v;
    }

    void insert_one(std::vector<int>& head, int edge_id, int v, int side) {
        Edge& edge = _edges[edge_id];
        int old_head = head[v];
        previous(edge, side) = -1;
        next(edge, side) = old_head;
        if (old_head != -1) {
            Edge& old_edge = _edges[old_head];
            previous(old_edge, endpoint_side(old_edge, v)) = edge_id;
        }
        head[v] = edge_id;
    }

    void erase_one(std::vector<int>& head, int edge_id, int v, int side) {
        Edge& edge = _edges[edge_id];
        int previous_id = previous(edge, side);
        int next_id = next(edge, side);
        if (previous_id == -1) {
            head[v] = next_id;
        } else {
            Edge& previous_edge = _edges[previous_id];
            next(previous_edge, endpoint_side(previous_edge, v)) = next_id;
        }
        if (next_id != -1) {
            Edge& next_edge = _edges[next_id];
            previous(next_edge, endpoint_side(next_edge, v)) = previous_id;
        }
        previous(edge, side) = -1;
        next(edge, side) = -1;
    }

    void insert_incident(std::vector<int>& head, int edge_id) {
        const Edge& edge = _edges[edge_id];
        int u = edge.u;
        int v = edge.v;
        insert_one(head, edge_id, u, 0);
        if (u != v) insert_one(head, edge_id, v, 1);
    }

    void erase_incident(std::vector<int>& head, int edge_id) {
        const Edge& edge = _edges[edge_id];
        int u = edge.u;
        int v = edge.v;
        erase_one(head, edge_id, u, 0);
        if (u != v) erase_one(head, edge_id, v, 1);
    }

    void make_tree_edge(int edge_id) {
        Edge& edge = _edges[edge_id];
        assert(edge.alive && !edge.tree && edge.u != edge.v);
        erase_incident(_non_tree_head, edge_id);
        bool linked = _forest.link(edge.u, edge.v);
        assert(linked);
        edge.tree = true;
        insert_incident(_tree_head, edge_id);
        _component_count--;
    }

    void collect_component(int start) {
        _visit_token++;
        if (_visit_token == 0) {
            std::fill(_visited.begin(), _visited.end(), 0);
            std::fill(_edge_visited.begin(), _edge_visited.end(), 0);
            _visit_token = 1;
        }
        _stack.clear();
        _component.clear();
        _visited[start] = _visit_token;
        _stack.push_back(start);
        while (!_stack.empty()) {
            int v = _stack.back();
            _stack.pop_back();
            _component.push_back(v);
            for (int edge_id = _tree_head[v]; edge_id != -1;) {
                const Edge& edge = _edges[edge_id];
                int edge_side = endpoint_side(edge, v);
                edge_id = next(edge, edge_side);
                int to = edge.u ^ edge.v ^ v;
                if (_visited[to] == _visit_token) continue;
                _visited[to] = _visit_token;
                _stack.push_back(to);
            }
        }
    }

    void reconnect(int u, int v) {
        int start = _forest.component_size(u) <= _forest.component_size(v) ? u : v;
        collect_component(start);
        int replacement = -1;
        for (int x : _component) {
            for (int edge_id = _non_tree_head[x]; edge_id != -1;) {
                const Edge& edge = _edges[edge_id];
                int edge_side = endpoint_side(edge, x);
                int current_edge = edge_id;
                edge_id = next(edge, edge_side);
                if (_edge_visited[current_edge] == _visit_token) continue;
                _edge_visited[current_edge] = _visit_token;
                if (_visited[edge.u] != _visit_token || _visited[edge.v] != _visit_token) {
                    replacement = current_edge;
                    break;
                }
            }
            if (replacement != -1) break;
        }
        if (replacement != -1) make_tree_edge(replacement);
    }

   public:
    OnlineDynamicConnectivity() : OnlineDynamicConnectivity(0) {}

    explicit OnlineDynamicConnectivity(int n)
        : _n(n),
          _component_count(n),
          _forest(n),
          _tree_head(n, -1),
          _non_tree_head(n, -1),
          _visited(n, 0) {
        assert(0 <= n);
    }

    int size() const {
        return _n;
    }

    int edge_count() const {
        return int(_edges.size());
    }

    int active_edge_count() const {
        return _active_edge_count;
    }

    int component_count() const {
        return _component_count;
    }

    void reserve_edges(int count) {
        assert(0 <= count);
        _edges.reserve(count);
        _edge_visited.reserve(count);
    }

    bool edge_alive(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        return _edges[edge_id].alive;
    }

    std::pair<int, int> edge_endpoints(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        return {_edges[edge_id].u, _edges[edge_id].v};
    }

    bool connected(int u, int v) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        return _forest.connected(u, v);
    }

    bool same(int u, int v) {
        return connected(u, v);
    }

    int component_size(int v) {
        assert(0 <= v && v < _n);
        return _forest.component_size(v);
    }

    int add_edge(int u, int v) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        bool is_tree = u != v && _forest.link(u, v);
        int edge_id = int(_edges.size());
        Edge edge;
        edge.u = u;
        edge.v = v;
        edge.alive = true;
        edge.tree = is_tree;
        _edges.push_back(edge);
        _edge_visited.push_back(0);
        _active_edge_count++;
        if (is_tree) {
            insert_incident(_tree_head, edge_id);
            _component_count--;
        } else {
            insert_incident(_non_tree_head, edge_id);
        }
        return edge_id;
    }

    bool erase_edge(int edge_id) {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        Edge& edge = _edges[edge_id];
        if (!edge.alive) return false;
        edge.alive = false;
        _active_edge_count--;
        if (!edge.tree) {
            erase_incident(_non_tree_head, edge_id);
            return true;
        }

        erase_incident(_tree_head, edge_id);
        bool cut = _forest.cut(edge.u, edge.v);
        assert(cut);
        _component_count++;
        reconnect(edge.u, edge.v);
        return true;
    }
};

}  // namespace ds
}  // namespace m1une


#line 6 "ds/dynamic_connectivity/all.hpp"
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