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:heavy_check_mark: Online Dynamic Connectivity
(ds/dynamic_connectivity/online_dynamic_connectivity.hpp)

Overview

OnlineDynamicConnectivity maintains connectivity in an undirected multigraph while edges are inserted and erased. Every operation is processed immediately; the complete operation sequence does not need to be known in advance.

The structure maintains a spanning forest with a link-cut tree. Non-tree edges are stored in intrusive per-vertex lists, so insertion, deletion, and promotion between edge classes do not allocate or perform balanced-tree operations. When a tree edge is erased, it enumerates the smaller resulting tree and searches its incident non-tree edges for a replacement.

Parallel edges and self-loops are supported. Edges are erased by the id returned from add_edge, so parallel copies remain distinct.

Methods

Method Description Complexity
OnlineDynamicConnectivity() Creates an empty graph. O(1)
OnlineDynamicConnectivity(int n) Creates n isolated vertices. O(N)
int size() const Returns the number of vertices. O(1)
int edge_count() const Returns the number of edge ids ever created. O(1)
int active_edge_count() const Returns the number of currently active edges. O(1)
int component_count() const Returns the current number of connected components. O(1)
void reserve_edges(int count) Reserves storage for edge ids. O(M) when reallocation occurs
bool edge_alive(int id) const Returns whether edge id is active. O(1)
pair<int, int> edge_endpoints(int id) const Returns the endpoints of edge id. O(1)
bool connected(int u, int v) Returns whether u and v are connected. Amortized O(log N)
bool same(int u, int v) Alias for connected. Amortized O(log N)
int component_size(int v) Returns the number of vertices in v’s component. Amortized O(log N)
int add_edge(int u, int v) Inserts an edge and returns its id. Amortized O(log N)
bool erase_edge(int id) Erases an active edge. Returns false if it was already erased. See below

Deleting a non-tree edge costs logarithmic set maintenance. If a tree edge is deleted, let S be the smaller resulting component and let I be the number of non-tree-edge incidences touching vertices of S. Replacement search costs O(|S| + I + log N).

This deterministic strategy is compact and fast for typical sparse competitive programming workloads. When all operations are known beforehand, prefer OfflineDynamicConnectivity, whose deletion handling has a stronger batch bound.

Example

#include "ds/dynamic_connectivity/online_dynamic_connectivity.hpp"
#include <iostream>

int main() {
    m1une::ds::OnlineDynamicConnectivity graph(4);
    int e01 = graph.add_edge(0, 1);
    int e12 = graph.add_edge(1, 2);
    int e02 = graph.add_edge(0, 2);

    std::cout << graph.connected(0, 2) << '\n';  // 1
    graph.erase_edge(e12);
    std::cout << graph.connected(0, 2) << '\n';  // 1, through e02
    graph.erase_edge(e02);
    std::cout << graph.connected(0, 2) << '\n';  // 0

    graph.erase_edge(e01);
}

Depends on

Required by

Verified with

Code

#ifndef M1UNE_ONLINE_DYNAMIC_CONNECTIVITY_HPP
#define M1UNE_ONLINE_DYNAMIC_CONNECTIVITY_HPP 1

#include <algorithm>
#include <cassert>
#include <cstdint>
#include <utility>
#include <vector>

#include "../../monoid/add.hpp"
#include "../dynamic_tree/link_cut_tree.hpp"

namespace m1une {
namespace ds {

struct OnlineDynamicConnectivity {
   private:
    using Forest = LinkCutTree<m1une::monoid::Add<int>>;

    struct Edge {
        int u;
        int v;
        bool alive;
        bool tree;
        int previous_u = -1;
        int next_u = -1;
        int previous_v = -1;
        int next_v = -1;
    };

    int _n;
    int _component_count;
    int _active_edge_count = 0;
    Forest _forest;
    std::vector<Edge> _edges;
    std::vector<int> _tree_head;
    std::vector<int> _non_tree_head;
    std::vector<std::uint32_t> _visited;
    std::vector<std::uint32_t> _edge_visited;
    std::uint32_t _visit_token = 0;
    std::vector<int> _stack;
    std::vector<int> _component;

    int endpoint_side(const Edge& edge, int v) const {
        return edge.u == v ? 0 : 1;
    }

    int& previous(Edge& edge, int side) {
        return side == 0 ? edge.previous_u : edge.previous_v;
    }

    int& next(Edge& edge, int side) {
        return side == 0 ? edge.next_u : edge.next_v;
    }

    int next(const Edge& edge, int side) const {
        return side == 0 ? edge.next_u : edge.next_v;
    }

    void insert_one(std::vector<int>& head, int edge_id, int v, int side) {
        Edge& edge = _edges[edge_id];
        int old_head = head[v];
        previous(edge, side) = -1;
        next(edge, side) = old_head;
        if (old_head != -1) {
            Edge& old_edge = _edges[old_head];
            previous(old_edge, endpoint_side(old_edge, v)) = edge_id;
        }
        head[v] = edge_id;
    }

    void erase_one(std::vector<int>& head, int edge_id, int v, int side) {
        Edge& edge = _edges[edge_id];
        int previous_id = previous(edge, side);
        int next_id = next(edge, side);
        if (previous_id == -1) {
            head[v] = next_id;
        } else {
            Edge& previous_edge = _edges[previous_id];
            next(previous_edge, endpoint_side(previous_edge, v)) = next_id;
        }
        if (next_id != -1) {
            Edge& next_edge = _edges[next_id];
            previous(next_edge, endpoint_side(next_edge, v)) = previous_id;
        }
        previous(edge, side) = -1;
        next(edge, side) = -1;
    }

    void insert_incident(std::vector<int>& head, int edge_id) {
        const Edge& edge = _edges[edge_id];
        int u = edge.u;
        int v = edge.v;
        insert_one(head, edge_id, u, 0);
        if (u != v) insert_one(head, edge_id, v, 1);
    }

    void erase_incident(std::vector<int>& head, int edge_id) {
        const Edge& edge = _edges[edge_id];
        int u = edge.u;
        int v = edge.v;
        erase_one(head, edge_id, u, 0);
        if (u != v) erase_one(head, edge_id, v, 1);
    }

    void make_tree_edge(int edge_id) {
        Edge& edge = _edges[edge_id];
        assert(edge.alive && !edge.tree && edge.u != edge.v);
        erase_incident(_non_tree_head, edge_id);
        bool linked = _forest.link(edge.u, edge.v);
        assert(linked);
        edge.tree = true;
        insert_incident(_tree_head, edge_id);
        _component_count--;
    }

    void collect_component(int start) {
        _visit_token++;
        if (_visit_token == 0) {
            std::fill(_visited.begin(), _visited.end(), 0);
            std::fill(_edge_visited.begin(), _edge_visited.end(), 0);
            _visit_token = 1;
        }
        _stack.clear();
        _component.clear();
        _visited[start] = _visit_token;
        _stack.push_back(start);
        while (!_stack.empty()) {
            int v = _stack.back();
            _stack.pop_back();
            _component.push_back(v);
            for (int edge_id = _tree_head[v]; edge_id != -1;) {
                const Edge& edge = _edges[edge_id];
                int edge_side = endpoint_side(edge, v);
                edge_id = next(edge, edge_side);
                int to = edge.u ^ edge.v ^ v;
                if (_visited[to] == _visit_token) continue;
                _visited[to] = _visit_token;
                _stack.push_back(to);
            }
        }
    }

    void reconnect(int u, int v) {
        int start = _forest.component_size(u) <= _forest.component_size(v) ? u : v;
        collect_component(start);
        int replacement = -1;
        for (int x : _component) {
            for (int edge_id = _non_tree_head[x]; edge_id != -1;) {
                const Edge& edge = _edges[edge_id];
                int edge_side = endpoint_side(edge, x);
                int current_edge = edge_id;
                edge_id = next(edge, edge_side);
                if (_edge_visited[current_edge] == _visit_token) continue;
                _edge_visited[current_edge] = _visit_token;
                if (_visited[edge.u] != _visit_token || _visited[edge.v] != _visit_token) {
                    replacement = current_edge;
                    break;
                }
            }
            if (replacement != -1) break;
        }
        if (replacement != -1) make_tree_edge(replacement);
    }

   public:
    OnlineDynamicConnectivity() : OnlineDynamicConnectivity(0) {}

    explicit OnlineDynamicConnectivity(int n)
        : _n(n),
          _component_count(n),
          _forest(n),
          _tree_head(n, -1),
          _non_tree_head(n, -1),
          _visited(n, 0) {
        assert(0 <= n);
    }

    int size() const {
        return _n;
    }

    int edge_count() const {
        return int(_edges.size());
    }

    int active_edge_count() const {
        return _active_edge_count;
    }

    int component_count() const {
        return _component_count;
    }

    void reserve_edges(int count) {
        assert(0 <= count);
        _edges.reserve(count);
        _edge_visited.reserve(count);
    }

    bool edge_alive(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        return _edges[edge_id].alive;
    }

    std::pair<int, int> edge_endpoints(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        return {_edges[edge_id].u, _edges[edge_id].v};
    }

    bool connected(int u, int v) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        return _forest.connected(u, v);
    }

    bool same(int u, int v) {
        return connected(u, v);
    }

    int component_size(int v) {
        assert(0 <= v && v < _n);
        return _forest.component_size(v);
    }

    int add_edge(int u, int v) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        bool is_tree = u != v && _forest.link(u, v);
        int edge_id = int(_edges.size());
        Edge edge;
        edge.u = u;
        edge.v = v;
        edge.alive = true;
        edge.tree = is_tree;
        _edges.push_back(edge);
        _edge_visited.push_back(0);
        _active_edge_count++;
        if (is_tree) {
            insert_incident(_tree_head, edge_id);
            _component_count--;
        } else {
            insert_incident(_non_tree_head, edge_id);
        }
        return edge_id;
    }

    bool erase_edge(int edge_id) {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        Edge& edge = _edges[edge_id];
        if (!edge.alive) return false;
        edge.alive = false;
        _active_edge_count--;
        if (!edge.tree) {
            erase_incident(_non_tree_head, edge_id);
            return true;
        }

        erase_incident(_tree_head, edge_id);
        bool cut = _forest.cut(edge.u, edge.v);
        assert(cut);
        _component_count++;
        reconnect(edge.u, edge.v);
        return true;
    }
};

}  // namespace ds
}  // namespace m1une

#endif  // M1UNE_ONLINE_DYNAMIC_CONNECTIVITY_HPP
#line 1 "ds/dynamic_connectivity/online_dynamic_connectivity.hpp"



#include <algorithm>
#include <cassert>
#include <cstdint>
#include <utility>
#include <vector>

#line 1 "monoid/add.hpp"



namespace m1une {
namespace monoid {

// Monoid for addition (Range Sum).
template <typename T>
struct Add {
    using value_type = T;
    static constexpr bool commutative = true;

    // Returns the identity element for addition, which is 0.
    static constexpr T id() {
        return T(0);
    }

    // Returns the sum of a and b.
    static constexpr T op(const T& a, const T& b) {
        return a + b;
    }

    static constexpr T inv(const T& x) {
        return -x;
    }
};

}  // namespace monoid
}  // namespace m1une


#line 1 "ds/dynamic_tree/link_cut_tree.hpp"



#line 5 "ds/dynamic_tree/link_cut_tree.hpp"
#include <concepts>
#include <type_traits>
#line 9 "ds/dynamic_tree/link_cut_tree.hpp"

#line 1 "monoid/concept.hpp"



#line 5 "monoid/concept.hpp"

namespace m1une {
namespace monoid {

// Concept to check if a type satisfies the requirements of a Monoid.
// A Monoid must have a `value_type`, an identity element `id()`, and an associative binary operation `op()`.
template <typename M>
concept IsMonoid = requires(typename M::value_type a, typename M::value_type b) {
    // 1. Must define `value_type`
    typename M::value_type;

    // 2. Must have a static method `id()` returning `value_type`
    { M::id() } -> std::same_as<typename M::value_type>;

    // 3. Must have a static method `op(a, b)` returning `value_type`
    { M::op(a, b) } -> std::same_as<typename M::value_type>;
};

// Concept for groups. A type satisfying this concept must also obey the group
// laws; concepts can check the interface but not the algebraic properties.
template <typename M>
concept IsGroup = IsMonoid<M> && requires(typename M::value_type a) {
    { M::inv(a) } -> std::same_as<typename M::value_type>;
};

// Concept for commutative groups. Commutativity is a semantic requirement and
// cannot be checked by a C++ concept.
template <typename M>
concept IsCommutativeGroup = IsGroup<M>;

}  // namespace monoid
}  // namespace m1une


#line 11 "ds/dynamic_tree/link_cut_tree.hpp"

namespace m1une {
namespace ds {

template <m1une::monoid::IsCommutativeGroup Group>
struct LinkCutTree {
    using T = typename Group::value_type;

   private:
    struct Node {
        int left = -1;
        int right = -1;
        int parent = -1;
        bool rev = false;
        int size = 1;
        int virtual_size = 0;
        int all_size = 1;
        T value = Group::id();
        T prod = Group::id();
        T rev_prod = Group::id();
        T virtual_prod = Group::id();
        T all_prod = Group::id();
    };

    struct EdgeInfo {
        int u = -1;
        int v = -1;
        int node = -1;
        bool alive = false;
    };

    std::vector<Node> _nodes;
    std::vector<EdgeInfo> _edges;
    std::vector<int> _path_buffer;

    static T make_node_value(const T& value, int) {
        return value;
    }

    static T make_node_value(T&& value, int) {
        return std::move(value);
    }

    template <class U>
    requires (!std::same_as<U, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    static T make_node_value(const U& value, int index) {
        if constexpr (requires(U x) { Group::make(x); }) {
            return Group::make(value);
        } else if constexpr (requires(U x, int i) { Group::make(x, i); }) {
            return Group::make(value, index);
        } else {
            return static_cast<T>(value);
        }
    }

    int child_size(int node) const {
        return node == -1 ? 0 : _nodes[node].size;
    }

    int child_all_size(int node) const {
        return node == -1 ? 0 : _nodes[node].all_size;
    }

    T child_prod(int node) const {
        return node == -1 ? Group::id() : _nodes[node].prod;
    }

    T child_rev_prod(int node) const {
        return node == -1 ? Group::id() : _nodes[node].rev_prod;
    }

    T child_all_prod(int node) const {
        return node == -1 ? Group::id() : _nodes[node].all_prod;
    }

    T node_subtree_prod(int node) const {
        const Node& x = _nodes[node];
        return Group::op(x.value, x.virtual_prod);
    }

    int node_subtree_size(int node) const {
        return 1 + _nodes[node].virtual_size;
    }

    bool is_splay_root(int node) const {
        int parent = _nodes[node].parent;
        return parent == -1 || (_nodes[parent].left != node && _nodes[parent].right != node);
    }

    void update(int node) {
        Node& x = _nodes[node];
        x.size = 1 + child_size(x.left) + child_size(x.right);
        x.all_size = 1 + x.virtual_size + child_all_size(x.left) + child_all_size(x.right);
        x.prod = Group::op(Group::op(child_prod(x.left), x.value), child_prod(x.right));
        x.rev_prod = Group::op(Group::op(child_rev_prod(x.right), x.value), child_rev_prod(x.left));
        x.all_prod = Group::op(Group::op(child_all_prod(x.left), x.value),
                                Group::op(x.virtual_prod, child_all_prod(x.right)));
    }

    void add_virtual_child(int node, int child) {
        if (child == -1) return;
        Node& x = _nodes[node];
        x.virtual_size += _nodes[child].all_size;
        x.virtual_prod = Group::op(x.virtual_prod, _nodes[child].all_prod);
    }

    void remove_virtual_child(int node, int child) {
        if (child == -1) return;
        Node& x = _nodes[node];
        x.virtual_size -= _nodes[child].all_size;
        x.virtual_prod = Group::op(x.virtual_prod, Group::inv(_nodes[child].all_prod));
    }

    void apply_reverse(int node) {
        if (node == -1) return;
        Node& x = _nodes[node];
        std::swap(x.left, x.right);
        std::swap(x.prod, x.rev_prod);
        x.rev = !x.rev;
    }

    void push(int node) {
        if (node == -1 || !_nodes[node].rev) return;
        apply_reverse(_nodes[node].left);
        apply_reverse(_nodes[node].right);
        _nodes[node].rev = false;
    }

    void push_to(int node) {
        _path_buffer.clear();
        int cur = node;
        _path_buffer.push_back(cur);
        while (!is_splay_root(cur)) {
            cur = _nodes[cur].parent;
            _path_buffer.push_back(cur);
        }
        for (int i = int(_path_buffer.size()) - 1; i >= 0; i--) push(_path_buffer[i]);
    }

    void rotate(int node) {
        int parent = _nodes[node].parent;
        int grand = _nodes[parent].parent;
        bool is_right = _nodes[parent].right == node;
        int middle = is_right ? _nodes[node].left : _nodes[node].right;

        if (!is_splay_root(parent)) {
            if (_nodes[grand].left == parent) {
                _nodes[grand].left = node;
            } else {
                _nodes[grand].right = node;
            }
        }
        _nodes[node].parent = grand;

        if (is_right) {
            _nodes[node].left = parent;
            _nodes[parent].right = middle;
        } else {
            _nodes[node].right = parent;
            _nodes[parent].left = middle;
        }
        if (middle != -1) _nodes[middle].parent = parent;
        _nodes[parent].parent = node;

        update(parent);
        update(node);
    }

    void splay(int node) {
        push_to(node);
        while (!is_splay_root(node)) {
            int parent = _nodes[node].parent;
            int grand = _nodes[parent].parent;
            if (!is_splay_root(parent)) {
                bool zig_zig = (_nodes[parent].left == node) == (_nodes[grand].left == parent);
                rotate(zig_zig ? parent : node);
            }
            rotate(node);
        }
    }

    int access(int node) {
        int last = -1;
        for (int cur = node; cur != -1; cur = _nodes[cur].parent) {
            splay(cur);
            add_virtual_child(cur, _nodes[cur].right);
            remove_virtual_child(cur, last);
            _nodes[cur].right = last;
            if (last != -1) _nodes[last].parent = cur;
            update(cur);
            last = cur;
        }
        splay(node);
        return last;
    }

    void check_vertex(int v) const {
        assert(0 <= v && v < int(_nodes.size()));
    }

    void check_edge(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
    }

   public:
    LinkCutTree() = default;

    explicit LinkCutTree(int n) {
        assert(0 <= n);
        _nodes.reserve(n);
        for (int i = 0; i < n; i++) add_vertex();
    }

    explicit LinkCutTree(const std::vector<T>& values) {
        _nodes.reserve(values.size());
        for (int i = 0; i < int(values.size()); i++) add_vertex(values[i]);
    }

    explicit LinkCutTree(std::vector<T>&& values) {
        _nodes.reserve(values.size());
        for (int i = 0; i < int(values.size()); i++) add_vertex(std::move(values[i]));
    }

    template <class U>
    requires (!std::same_as<U, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    explicit LinkCutTree(const std::vector<U>& values) {
        _nodes.reserve(values.size());
        for (int i = 0; i < int(values.size()); i++) add_vertex(make_node_value(values[i], i));
    }

    int size() const {
        return int(_nodes.size());
    }

    bool empty() const {
        return _nodes.empty();
    }

    int add_vertex(const T& value = Group::id()) {
        Node node;
        node.value = value;
        node.prod = value;
        node.rev_prod = value;
        node.all_prod = value;
        _nodes.push_back(std::move(node));
        return int(_nodes.size()) - 1;
    }

    int add_vertex(T&& value) {
        Node node;
        node.value = std::move(value);
        node.prod = node.value;
        node.rev_prod = node.value;
        node.all_prod = node.value;
        _nodes.push_back(std::move(node));
        return int(_nodes.size()) - 1;
    }

    template <class U>
    requires (!std::same_as<std::remove_cvref_t<U>, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    int add_vertex(const U& value) {
        return add_vertex(make_node_value(value, size()));
    }

    int edge_count() const {
        return int(_edges.size());
    }

    bool edge_alive(int edge_id) const {
        check_edge(edge_id);
        return _edges[edge_id].alive;
    }

    int edge_node(int edge_id) const {
        check_edge(edge_id);
        return _edges[edge_id].node;
    }

    std::pair<int, int> edge_endpoints(int edge_id) const {
        check_edge(edge_id);
        return {_edges[edge_id].u, _edges[edge_id].v};
    }

    const T& get(int v) const {
        check_vertex(v);
        return _nodes[v].value;
    }

    const T& operator[](int v) const {
        return get(v);
    }

    void set(int v, const T& value) {
        check_vertex(v);
        access(v);
        _nodes[v].value = value;
        update(v);
    }

    void set(int v, T&& value) {
        check_vertex(v);
        access(v);
        _nodes[v].value = std::move(value);
        update(v);
    }

    template <class U>
    requires (!std::same_as<std::remove_cvref_t<U>, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    void set(int v, const U& value) {
        set(v, make_node_value(value, v));
    }

    // Makes `v` the represented root of its component.
    void evert(int v) {
        check_vertex(v);
        access(v);
        apply_reverse(v);
    }

    // Alias for `evert(v)`; changes the represented root to `v`.
    void reroot(int v) {
        evert(v);
    }

    // Returns the current represented root of `v`'s component.
    int component_root(int v) {
        check_vertex(v);
        access(v);
        int cur = v;
        push(cur);
        while (_nodes[cur].left != -1) {
            cur = _nodes[cur].left;
            push(cur);
        }
        splay(cur);
        return cur;
    }

    // Alias for `component_root(v)`.
    int root(int v) {
        return component_root(v);
    }

    bool connected(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        if (u == v) return true;
        return component_root(u) == component_root(v);
    }

    bool same(int u, int v) {
        return connected(u, v);
    }

    // Links two components. Internally calls `evert(u)`, so the represented root may change.
    bool link(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        if (u == v) return false;
        evert(u);
        if (component_root(v) == u) return false;
        access(v);
        _nodes[u].parent = v;
        add_virtual_child(v, u);
        update(v);
        return true;
    }

    // Links `child` under `parent`. This is the same operation as `link(child, parent)`;
    // it internally calls `evert(child)`, so that side's represented root may change.
    bool link_parent(int child, int parent) {
        return link(child, parent);
    }

    int link_edge(int u, int v, const T& value = Group::id()) {
        check_vertex(u);
        check_vertex(v);
        if (u == v || connected(u, v)) return -1;
        int edge_id = int(_edges.size());
        int node = add_vertex(value);
        _edges.push_back(EdgeInfo{u, v, node, true});
        bool ok1 = link(u, node);
        bool ok2 = link(node, v);
        assert(ok1 && ok2);
        return edge_id;
    }

    int link_edge(int u, int v, T&& value) {
        check_vertex(u);
        check_vertex(v);
        if (u == v || connected(u, v)) return -1;
        int edge_id = int(_edges.size());
        int node = add_vertex(std::move(value));
        _edges.push_back(EdgeInfo{u, v, node, true});
        bool ok1 = link(u, node);
        bool ok2 = link(node, v);
        assert(ok1 && ok2);
        return edge_id;
    }

    template <class U>
    requires (!std::same_as<std::remove_cvref_t<U>, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    int link_edge(int u, int v, const U& value) {
        check_vertex(u);
        check_vertex(v);
        if (u == v || connected(u, v)) return -1;
        return link_edge(u, v, make_node_value(value, size()));
    }

    // Cuts edge `(u, v)`. Internally calls `evert(u)`, so the represented root may change.
    bool cut(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        if (u == v) return false;
        evert(u);
        access(v);
        if (_nodes[v].left != u || _nodes[u].right != -1) return false;
        _nodes[v].left = -1;
        _nodes[u].parent = -1;
        update(v);
        return true;
    }

    // Cuts the parent edge of `v` in the current represented-root orientation.
    // Unlike `cut(u, v)`, this does not call `evert`.
    bool cut_parent(int v) {
        check_vertex(v);
        access(v);
        int left = _nodes[v].left;
        if (left == -1) return false;
        _nodes[v].left = -1;
        _nodes[left].parent = -1;
        update(v);
        return true;
    }

    bool cut_edge(int edge_id) {
        check_edge(edge_id);
        EdgeInfo& edge = _edges[edge_id];
        if (!edge.alive) return false;
        bool ok1 = cut(edge.u, edge.node);
        bool ok2 = cut(edge.node, edge.v);
        if (ok1 && ok2) edge.alive = false;
        return ok1 && ok2;
    }

    const T& get_edge(int edge_id) const {
        return get(edge_node(edge_id));
    }

    void set_edge(int edge_id, const T& value) {
        set(edge_node(edge_id), value);
    }

    void set_edge(int edge_id, T&& value) {
        set(edge_node(edge_id), std::move(value));
    }

    template <class U>
    requires (!std::same_as<std::remove_cvref_t<U>, T>) && (
        requires(U x) { Group::make(x); } ||
        requires(U x, int i) { Group::make(x, i); } ||
        std::convertible_to<U, T>
    )
    void set_edge(int edge_id, const U& value) {
        set(edge_node(edge_id), make_node_value(value, edge_node(edge_id)));
    }

    // Returns the path product from `u` to `v`. Internally calls `evert(u)`,
    // so the represented root may change.
    T prod(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        assert(connected(u, v));
        evert(u);
        access(v);
        return _nodes[v].prod;
    }

    // Alias for `prod(u, v)`. Internally calls `evert(u)`,
    // so the represented root may change.
    T path_prod(int u, int v) {
        return prod(u, v);
    }

    // Returns the number of vertices on path `u`-`v`. Internally calls `evert(u)`,
    // so the represented root may change.
    int path_size(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        assert(connected(u, v));
        evert(u);
        access(v);
        return _nodes[v].size;
    }

    // Returns the `k`-th vertex on path `u`-`v`. Internally calls `evert(u)`,
    // so the represented root may change.
    int kth_vertex(int u, int v, int k) {
        check_vertex(u);
        check_vertex(v);
        assert(connected(u, v));
        evert(u);
        access(v);
        assert(0 <= k && k < _nodes[v].size);

        int cur = v;
        while (true) {
            push(cur);
            int left_size = child_size(_nodes[cur].left);
            if (k < left_size) {
                cur = _nodes[cur].left;
            } else if (k == left_size) {
                splay(cur);
                return cur;
            } else {
                k -= left_size + 1;
                cur = _nodes[cur].right;
            }
        }
    }

    int lca(int u, int v) {
        check_vertex(u);
        check_vertex(v);
        if (!connected(u, v)) return -1;
        if (u == v) return u;
        access(u);
        return access(v);
    }

    // Returns the aggregate of `v`'s subtree when the represented tree is rooted at `root`.
    // Internally calls `evert(root)`, so the represented root may change.
    T subtree_prod(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(connected(root, v));
        evert(root);
        access(v);
        return node_subtree_prod(v);
    }

    // Returns the aggregate of `v`'s subtree with respect to the current represented root.
    T subtree_prod(int v) {
        check_vertex(v);
        access(v);
        return node_subtree_prod(v);
    }

    // Returns the size of `v`'s subtree when the represented tree is rooted at `root`.
    // Internally calls `evert(root)`, so the represented root may change.
    int subtree_size(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(connected(root, v));
        evert(root);
        access(v);
        return node_subtree_size(v);
    }

    // Returns the size of `v`'s subtree with respect to the current represented root.
    int subtree_size(int v) {
        check_vertex(v);
        access(v);
        return node_subtree_size(v);
    }

    // Returns the aggregate of the whole connected component containing `v`.
    T component_prod(int v) {
        int r = root(v);
        return subtree_prod(r, r);
    }

    // Returns the number of vertices in the connected component containing `v`.
    int component_size(int v) {
        int r = root(v);
        return subtree_size(r, r);
    }

    // Returns the child of `root` that lies on path `root`-`v`.
    int child_toward(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(root != v);
        assert(connected(root, v));
        return kth_vertex(root, v, 1);
    }

    // Returns the aggregate of the entire branch of `root` that contains `v`.
    T branch_prod(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(root != v);
        int child = child_toward(root, v);
        return subtree_prod(root, child);
    }

    // Returns the size of the entire branch of `root` that contains `v`.
    int branch_size(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        assert(root != v);
        int child = child_toward(root, v);
        return subtree_size(root, child);
    }

    // Returns the parent of `v` when rooted at `root`, or `-1` if `v == root`.
    int parent(int root, int v) {
        check_vertex(root);
        check_vertex(v);
        if (root == v) return -1;
        assert(connected(root, v));
        int d = path_size(root, v);
        assert(2 <= d);
        return kth_vertex(root, v, d - 2);
    }

    // Returns `v`'s rooted subtree aggregate excluding the child-side subtree.
    T subtree_prod_excluding_child(int root, int v, int child) {
        check_vertex(root);
        check_vertex(v);
        check_vertex(child);
        assert(parent(root, child) == v);
        T whole = subtree_prod(root, v);
        T sub = subtree_prod(root, child);
        return Group::op(whole, Group::inv(sub));
    }

    // Returns `v`'s rooted subtree size excluding the child-side subtree.
    int subtree_size_excluding_child(int root, int v, int child) {
        check_vertex(root);
        check_vertex(v);
        check_vertex(child);
        assert(parent(root, child) == v);
        return subtree_size(root, v) - subtree_size(root, child);
    }
};

}  // namespace ds
}  // namespace m1une


#line 12 "ds/dynamic_connectivity/online_dynamic_connectivity.hpp"

namespace m1une {
namespace ds {

struct OnlineDynamicConnectivity {
   private:
    using Forest = LinkCutTree<m1une::monoid::Add<int>>;

    struct Edge {
        int u;
        int v;
        bool alive;
        bool tree;
        int previous_u = -1;
        int next_u = -1;
        int previous_v = -1;
        int next_v = -1;
    };

    int _n;
    int _component_count;
    int _active_edge_count = 0;
    Forest _forest;
    std::vector<Edge> _edges;
    std::vector<int> _tree_head;
    std::vector<int> _non_tree_head;
    std::vector<std::uint32_t> _visited;
    std::vector<std::uint32_t> _edge_visited;
    std::uint32_t _visit_token = 0;
    std::vector<int> _stack;
    std::vector<int> _component;

    int endpoint_side(const Edge& edge, int v) const {
        return edge.u == v ? 0 : 1;
    }

    int& previous(Edge& edge, int side) {
        return side == 0 ? edge.previous_u : edge.previous_v;
    }

    int& next(Edge& edge, int side) {
        return side == 0 ? edge.next_u : edge.next_v;
    }

    int next(const Edge& edge, int side) const {
        return side == 0 ? edge.next_u : edge.next_v;
    }

    void insert_one(std::vector<int>& head, int edge_id, int v, int side) {
        Edge& edge = _edges[edge_id];
        int old_head = head[v];
        previous(edge, side) = -1;
        next(edge, side) = old_head;
        if (old_head != -1) {
            Edge& old_edge = _edges[old_head];
            previous(old_edge, endpoint_side(old_edge, v)) = edge_id;
        }
        head[v] = edge_id;
    }

    void erase_one(std::vector<int>& head, int edge_id, int v, int side) {
        Edge& edge = _edges[edge_id];
        int previous_id = previous(edge, side);
        int next_id = next(edge, side);
        if (previous_id == -1) {
            head[v] = next_id;
        } else {
            Edge& previous_edge = _edges[previous_id];
            next(previous_edge, endpoint_side(previous_edge, v)) = next_id;
        }
        if (next_id != -1) {
            Edge& next_edge = _edges[next_id];
            previous(next_edge, endpoint_side(next_edge, v)) = previous_id;
        }
        previous(edge, side) = -1;
        next(edge, side) = -1;
    }

    void insert_incident(std::vector<int>& head, int edge_id) {
        const Edge& edge = _edges[edge_id];
        int u = edge.u;
        int v = edge.v;
        insert_one(head, edge_id, u, 0);
        if (u != v) insert_one(head, edge_id, v, 1);
    }

    void erase_incident(std::vector<int>& head, int edge_id) {
        const Edge& edge = _edges[edge_id];
        int u = edge.u;
        int v = edge.v;
        erase_one(head, edge_id, u, 0);
        if (u != v) erase_one(head, edge_id, v, 1);
    }

    void make_tree_edge(int edge_id) {
        Edge& edge = _edges[edge_id];
        assert(edge.alive && !edge.tree && edge.u != edge.v);
        erase_incident(_non_tree_head, edge_id);
        bool linked = _forest.link(edge.u, edge.v);
        assert(linked);
        edge.tree = true;
        insert_incident(_tree_head, edge_id);
        _component_count--;
    }

    void collect_component(int start) {
        _visit_token++;
        if (_visit_token == 0) {
            std::fill(_visited.begin(), _visited.end(), 0);
            std::fill(_edge_visited.begin(), _edge_visited.end(), 0);
            _visit_token = 1;
        }
        _stack.clear();
        _component.clear();
        _visited[start] = _visit_token;
        _stack.push_back(start);
        while (!_stack.empty()) {
            int v = _stack.back();
            _stack.pop_back();
            _component.push_back(v);
            for (int edge_id = _tree_head[v]; edge_id != -1;) {
                const Edge& edge = _edges[edge_id];
                int edge_side = endpoint_side(edge, v);
                edge_id = next(edge, edge_side);
                int to = edge.u ^ edge.v ^ v;
                if (_visited[to] == _visit_token) continue;
                _visited[to] = _visit_token;
                _stack.push_back(to);
            }
        }
    }

    void reconnect(int u, int v) {
        int start = _forest.component_size(u) <= _forest.component_size(v) ? u : v;
        collect_component(start);
        int replacement = -1;
        for (int x : _component) {
            for (int edge_id = _non_tree_head[x]; edge_id != -1;) {
                const Edge& edge = _edges[edge_id];
                int edge_side = endpoint_side(edge, x);
                int current_edge = edge_id;
                edge_id = next(edge, edge_side);
                if (_edge_visited[current_edge] == _visit_token) continue;
                _edge_visited[current_edge] = _visit_token;
                if (_visited[edge.u] != _visit_token || _visited[edge.v] != _visit_token) {
                    replacement = current_edge;
                    break;
                }
            }
            if (replacement != -1) break;
        }
        if (replacement != -1) make_tree_edge(replacement);
    }

   public:
    OnlineDynamicConnectivity() : OnlineDynamicConnectivity(0) {}

    explicit OnlineDynamicConnectivity(int n)
        : _n(n),
          _component_count(n),
          _forest(n),
          _tree_head(n, -1),
          _non_tree_head(n, -1),
          _visited(n, 0) {
        assert(0 <= n);
    }

    int size() const {
        return _n;
    }

    int edge_count() const {
        return int(_edges.size());
    }

    int active_edge_count() const {
        return _active_edge_count;
    }

    int component_count() const {
        return _component_count;
    }

    void reserve_edges(int count) {
        assert(0 <= count);
        _edges.reserve(count);
        _edge_visited.reserve(count);
    }

    bool edge_alive(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        return _edges[edge_id].alive;
    }

    std::pair<int, int> edge_endpoints(int edge_id) const {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        return {_edges[edge_id].u, _edges[edge_id].v};
    }

    bool connected(int u, int v) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        return _forest.connected(u, v);
    }

    bool same(int u, int v) {
        return connected(u, v);
    }

    int component_size(int v) {
        assert(0 <= v && v < _n);
        return _forest.component_size(v);
    }

    int add_edge(int u, int v) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        bool is_tree = u != v && _forest.link(u, v);
        int edge_id = int(_edges.size());
        Edge edge;
        edge.u = u;
        edge.v = v;
        edge.alive = true;
        edge.tree = is_tree;
        _edges.push_back(edge);
        _edge_visited.push_back(0);
        _active_edge_count++;
        if (is_tree) {
            insert_incident(_tree_head, edge_id);
            _component_count--;
        } else {
            insert_incident(_non_tree_head, edge_id);
        }
        return edge_id;
    }

    bool erase_edge(int edge_id) {
        assert(0 <= edge_id && edge_id < int(_edges.size()));
        Edge& edge = _edges[edge_id];
        if (!edge.alive) return false;
        edge.alive = false;
        _active_edge_count--;
        if (!edge.tree) {
            erase_incident(_non_tree_head, edge_id);
            return true;
        }

        erase_incident(_tree_head, edge_id);
        bool cut = _forest.cut(edge.u, edge.v);
        assert(cut);
        _component_count++;
        reconnect(edge.u, edge.v);
        return true;
    }
};

}  // namespace ds
}  // namespace m1une
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