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:heavy_check_mark: Tree
(graph/tree/tree.hpp)

Overview

graph/tree/tree.hpp is a small tree bundle containing the core rooted-tree helpers, cumulative path sums, the sparse-table LCA helper, and the diameter routine.

For the full tree toolbox, include graph/tree/all.hpp.

Included Headers

Header Contents
graph/tree/cumulative_sum.hpp Static commutative-group products and additive sums on vertex- or edge-weighted paths.
graph/tree/euler_tour.hpp Lightweight rooted-tree preorder, subtree ranges, and parent/depth metadata.
graph/tree/rooted_tree.hpp Rooted metadata, Euler intervals, LCA, jumps, paths, and distances.
graph/tree/sparse_table_lca.hpp Euler-tour sparse-table LCA with $O(1)$ queries.
graph/tree/diameter.hpp Weighted tree/forest diameter path.

Complexity

This header is an include bundle and provides no runtime operation by itself. See the included helper pages for public interfaces and complexities.

Example

#include "graph/graph.hpp"
#include "graph/tree/tree.hpp"
#include <iostream>

int main() {
    m1une::graph::Graph<int> g(3);
    g.add_edge(0, 1);
    g.add_edge(1, 2);

    m1une::tree::RootedTree tree(g, 0);
    std::cout << tree.lca(0, 2) << "\n";
}

Depends on

Required by

Verified with

Code

#ifndef M1UNE_TREE_TREE_HPP
#define M1UNE_TREE_TREE_HPP 1

#include "cumulative_sum.hpp"
#include "diameter.hpp"
#include "euler_tour.hpp"
#include "rooted_tree.hpp"
#include "sparse_table_lca.hpp"

#endif  // M1UNE_TREE_TREE_HPP
#line 1 "graph/tree/tree.hpp"



#line 1 "graph/tree/cumulative_sum.hpp"



#include <algorithm>
#include <cassert>
#include <utility>
#include <vector>

#line 1 "monoid/add.hpp"



namespace m1une {
namespace monoid {

// Monoid for addition (Range Sum).
template <typename T>
struct Add {
    using value_type = T;
    static constexpr bool commutative = true;

    // Returns the identity element for addition, which is 0.
    static constexpr T id() {
        return T(0);
    }

    // Returns the sum of a and b.
    static constexpr T op(const T& a, const T& b) {
        return a + b;
    }

    static constexpr T inv(const T& x) {
        return -x;
    }
};

}  // namespace monoid
}  // namespace m1une


#line 1 "monoid/concept.hpp"



#include <concepts>

namespace m1une {
namespace monoid {

// Concept to check if a type satisfies the requirements of a Monoid.
// A Monoid must have a `value_type`, an identity element `id()`, and an associative binary operation `op()`.
template <typename M>
concept IsMonoid = requires(typename M::value_type a, typename M::value_type b) {
    // 1. Must define `value_type`
    typename M::value_type;

    // 2. Must have a static method `id()` returning `value_type`
    { M::id() } -> std::same_as<typename M::value_type>;

    // 3. Must have a static method `op(a, b)` returning `value_type`
    { M::op(a, b) } -> std::same_as<typename M::value_type>;
};

// Concept for groups. A type satisfying this concept must also obey the group
// laws; concepts can check the interface but not the algebraic properties.
template <typename M>
concept IsGroup = IsMonoid<M> && requires(typename M::value_type a) {
    { M::inv(a) } -> std::same_as<typename M::value_type>;
};

// Concept for commutative groups. Commutativity is a semantic requirement and
// cannot be checked by a C++ concept.
template <typename M>
concept IsCommutativeGroup = IsGroup<M>;

}  // namespace monoid
}  // namespace m1une


#line 1 "graph/graph.hpp"



#include <array>
#line 8 "graph/graph.hpp"

namespace m1une {
namespace graph {

template <class T = int>
struct Edge {
    using cost_type = T;

    int from;
    int to;
    T cost;
    int id;
    bool alive;

    Edge() : from(-1), to(-1), cost(T()), id(-1), alive(true) {}
    Edge(int from_, int to_, T cost_ = T(1), int id_ = -1, bool alive_ = true)
        : from(from_), to(to_), cost(cost_), id(id_), alive(alive_) {}

    int other(int v) const {
        assert(v == from || v == to);
        return from ^ to ^ v;
    }
};

template <class T = int>
struct Graph {
    using edge_type = Edge<T>;
    using cost_type = T;

   private:
    struct EdgePositions {
        std::array<std::pair<int, int>, 2> value{};
        int size = 0;

        void push_back(std::pair<int, int> position) {
            assert(size < 2);
            value[size++] = position;
        }
    };

    int _n;
    int _edge_count;
    std::vector<std::vector<edge_type>> _g;
    std::vector<EdgePositions> _edge_positions;

   public:
    Graph() : _n(0), _edge_count(0) {}
    explicit Graph(int n) : _n(n), _edge_count(0), _g(n) {
        assert(0 <= n);
    }

    int size() const {
        return _n;
    }

    bool empty() const {
        return _n == 0;
    }

    int edge_count() const {
        return _edge_count;
    }

    int add_vertex() {
        _g.emplace_back();
        return _n++;
    }

    int add_directed_edge(int from, int to, T cost = T(1)) {
        assert(0 <= from && from < _n);
        assert(0 <= to && to < _n);
        int id = _edge_count++;
        int idx = int(_g[from].size());
        _g[from].push_back(edge_type(from, to, cost, id));
        _edge_positions.emplace_back();
        _edge_positions.back().push_back({from, idx});
        return id;
    }

    int add_edge(int u, int v, T cost = T(1)) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        int id = _edge_count++;
        int u_idx = int(_g[u].size());
        _g[u].push_back(edge_type(u, v, cost, id));
        int v_idx = int(_g[v].size());
        _g[v].push_back(edge_type(v, u, cost, id));
        _edge_positions.emplace_back();
        _edge_positions.back().push_back({u, u_idx});
        _edge_positions.back().push_back({v, v_idx});
        return id;
    }

    void set_edge_alive(int id, bool alive) {
        assert(0 <= id && id < _edge_count);
        for (int i = 0; i < _edge_positions[id].size; ++i) {
            auto [v, idx] = _edge_positions[id].value[i];
            _g[v][idx].alive = alive;
        }
    }

    void erase_edge(int id) {
        set_edge_alive(id, false);
    }

    void revive_edge(int id) {
        set_edge_alive(id, true);
    }

    bool is_edge_alive(int id) const {
        assert(0 <= id && id < _edge_count);
        assert(_edge_positions[id].size != 0);
        auto [v, idx] = _edge_positions[id].value[0];
        return _g[v][idx].alive;
    }

    const std::vector<edge_type>& operator[](int v) const {
        assert(0 <= v && v < _n);
        return _g[v];
    }

    std::vector<edge_type>& operator[](int v) {
        assert(0 <= v && v < _n);
        return _g[v];
    }

    const std::vector<std::vector<edge_type>>& adjacency() const {
        return _g;
    }

    std::vector<std::vector<edge_type>>& adjacency() {
        return _g;
    }

    std::vector<edge_type> edges(bool include_inactive = false) const {
        std::vector<edge_type> result;
        result.reserve(_edge_count);
        std::vector<char> used(_edge_count, false);
        for (int v = 0; v < _n; v++) {
            for (const auto& e : _g[v]) {
                if (!include_inactive && !e.alive) continue;
                if (0 <= e.id && e.id < _edge_count) {
                    if (used[e.id]) continue;
                    used[e.id] = true;
                }
                result.push_back(e);
            }
        }
        return result;
    }

    Graph reversed() const {
        Graph result(_n);
        result._edge_count = _edge_count;
        result._edge_positions.assign(_edge_count, {});
        for (int v = 0; v < _n; v++) {
            for (const auto& e : _g[v]) {
                int idx = int(result._g[e.to].size());
                result._g[e.to].push_back(edge_type(e.to, e.from, e.cost, e.id, e.alive));
                if (0 <= e.id && e.id < _edge_count) result._edge_positions[e.id].push_back({e.to, idx});
            }
        }
        return result;
    }
};

}  // namespace graph
}  // namespace m1une


#line 12 "graph/tree/cumulative_sum.hpp"

namespace m1une {
namespace tree {

// Static cumulative products on root paths. Values are attached to vertices by
// default; set EdgeValues to true to index them by graph edge id instead.
template <m1une::monoid::IsCommutativeGroup Group, bool EdgeValues = false>
class TreeCumulativeProduct {
   public:
    using value_type = typename Group::value_type;

   private:
    int _n = 0;
    int _root = -1;
    std::vector<int> _parent;
    std::vector<int> _depth;
    std::vector<int> _head;
    std::vector<value_type> _prefix;

    void check_vertex(int vertex) const {
        assert(0 <= vertex && vertex < _n);
    }

   public:
    TreeCumulativeProduct() = default;

    template <class EdgeCost>
    explicit TreeCumulativeProduct(
        const m1une::graph::Graph<EdgeCost>& graph,
        const std::vector<value_type>& values,
        int root = 0
    ) {
        build(graph, values, root);
    }

    template <class EdgeCost>
    void build(
        const m1une::graph::Graph<EdgeCost>& graph,
        const std::vector<value_type>& values,
        int root = 0
    ) {
        _n = graph.size();
        _root = _n == 0 ? -1 : root;
        assert(
            int(values.size())
            == (EdgeValues ? graph.edge_count() : graph.size())
        );

        _parent.assign(_n, -2);
        _depth.assign(_n, 0);
        _head.assign(_n, -1);
        _prefix.assign(_n, Group::id());
        if (_n == 0) return;
        assert(0 <= root && root < _n);

        std::vector<int> parent_edge(_n, -1);
        std::vector<int> order;
        order.reserve(_n);
        std::vector<int> stack = {root};
        _parent[root] = -1;
        while (!stack.empty()) {
            int vertex = stack.back();
            stack.pop_back();
            order.push_back(vertex);
            for (const auto& edge : graph[vertex]) {
                if (!edge.alive || _parent[edge.to] != -2) continue;
                _parent[edge.to] = vertex;
                parent_edge[edge.to] = edge.id;
                _depth[edge.to] = _depth[vertex] + 1;
                stack.push_back(edge.to);
            }
        }
        assert(int(order.size()) == _n);

        std::vector<int> subtree_size(_n, 1);
        std::vector<int> heavy(_n, -1);
        for (int index = _n - 1; index > 0; index--) {
            int vertex = order[index];
            int parent = _parent[vertex];
            subtree_size[parent] += subtree_size[vertex];
            if (
                heavy[parent] == -1
                || subtree_size[heavy[parent]] < subtree_size[vertex]
            ) {
                heavy[parent] = vertex;
            }
        }

        std::vector<std::pair<int, int>> starts;
        starts.emplace_back(root, root);
        while (!starts.empty()) {
            auto [start, head] = starts.back();
            starts.pop_back();
            for (
                int vertex = start;
                vertex != -1;
                vertex = heavy[vertex]
            ) {
                _head[vertex] = head;
                for (const auto& edge : graph[vertex]) {
                    if (
                        edge.alive && _parent[edge.to] == vertex
                        && edge.to != heavy[vertex]
                    ) {
                        starts.emplace_back(edge.to, edge.to);
                    }
                }
            }
        }

        if constexpr (!EdgeValues) _prefix[root] = values[root];
        for (int vertex : order) {
            if (vertex == root) continue;
            if constexpr (EdgeValues) {
                assert(0 <= parent_edge[vertex]);
                _prefix[vertex] = Group::op(
                    _prefix[_parent[vertex]],
                    values[parent_edge[vertex]]
                );
            } else {
                _prefix[vertex] = Group::op(
                    _prefix[_parent[vertex]],
                    values[vertex]
                );
            }
        }
    }

    int size() const {
        return _n;
    }

    bool empty() const {
        return _n == 0;
    }

    int root() const {
        return _root;
    }

    int lca(int first, int second) const {
        check_vertex(first);
        check_vertex(second);
        while (_head[first] != _head[second]) {
            if (_depth[_head[first]] < _depth[_head[second]]) {
                std::swap(first, second);
            }
            first = _parent[_head[first]];
        }
        return _depth[first] < _depth[second] ? first : second;
    }

    // Product on the root-to-vertex path. The root vertex is included for
    // vertex values; no edge lies above it in edge-value mode.
    value_type prod(int vertex) const {
        check_vertex(vertex);
        return _prefix[vertex];
    }

    // Product on the simple path from first to second. Both endpoints are
    // included for vertex values.
    value_type prod(int first, int second) const {
        int ancestor = lca(first, second);
        value_type result = Group::op(_prefix[first], _prefix[second]);
        result = Group::op(result, Group::inv(_prefix[ancestor]));
        if constexpr (EdgeValues) {
            result = Group::op(result, Group::inv(_prefix[ancestor]));
        } else if (_parent[ancestor] != -1) {
            result = Group::op(
                result,
                Group::inv(_prefix[_parent[ancestor]])
            );
        }
        return result;
    }
};

template <m1une::monoid::IsCommutativeGroup Group>
using TreeEdgeCumulativeProduct = TreeCumulativeProduct<Group, true>;

template <class T, bool EdgeValues = false>
class TreeCumulativeSum
    : public TreeCumulativeProduct<m1une::monoid::Add<T>, EdgeValues> {
   private:
    using Base =
        TreeCumulativeProduct<m1une::monoid::Add<T>, EdgeValues>;

   public:
    using Base::Base;

    T sum(int vertex) const {
        return Base::prod(vertex);
    }

    T sum(int first, int second) const {
        return Base::prod(first, second);
    }
};

template <class T>
using TreeEdgeCumulativeSum = TreeCumulativeSum<T, true>;

}  // namespace tree
}  // namespace m1une


#line 1 "graph/tree/diameter.hpp"



#line 6 "graph/tree/diameter.hpp"

#line 8 "graph/tree/diameter.hpp"

namespace m1une {
namespace tree {

template <class T = int>
struct TreeDiameter {
    T cost;
    int edge_count;
    int from;
    int to;
    std::vector<int> vertices;
    std::vector<int> edge_ids;

    bool empty() const {
        return vertices.empty();
    }
};

namespace internal {

template <class T>
struct FarthestResult {
    int vertex;
    std::vector<char> seen;
    std::vector<T> dist;
    std::vector<int> parent;
    std::vector<int> parent_edge;
};

template <class T>
FarthestResult<T> farthest_from(const m1une::graph::Graph<T>& g, int start) {
    int n = g.size();
    FarthestResult<T> result;
    result.vertex = start;
    result.seen.assign(n, false);
    result.dist.assign(n, T(0));
    result.parent.assign(n, -1);
    result.parent_edge.assign(n, -1);

    std::vector<int> stack = {start};
    result.seen[start] = true;
    while (!stack.empty()) {
        int v = stack.back();
        stack.pop_back();
        if (result.dist[result.vertex] < result.dist[v]) result.vertex = v;
        for (const auto& e : g[v]) {
            if (!e.alive) continue;
            if (result.seen[e.to]) continue;
            result.seen[e.to] = true;
            result.dist[e.to] = result.dist[v] + e.cost;
            result.parent[e.to] = v;
            result.parent_edge[e.to] = e.id;
            stack.push_back(e.to);
        }
    }
    return result;
}

}  // namespace internal

template <class T>
TreeDiameter<T> tree_diameter(const m1une::graph::Graph<T>& g) {
    int n = g.size();
    TreeDiameter<T> best;
    best.cost = T(0);
    best.edge_count = 0;
    best.from = -1;
    best.to = -1;
    if (n == 0) return best;

    std::vector<char> done(n, false);
    for (int start = 0; start < n; start++) {
        if (done[start]) continue;
        auto first = internal::farthest_from(g, start);
        for (int v = 0; v < n; v++) {
            if (first.seen[v]) done[v] = true;
        }
        auto second = internal::farthest_from(g, first.vertex);
        int a = first.vertex;
        int b = second.vertex;
        T cost = second.dist[b];
        if (best.from != -1 && !(best.cost < cost)) continue;

        best.cost = cost;
        best.from = a;
        best.to = b;
        best.vertices.clear();
        best.edge_ids.clear();
        for (int v = b; v != -1; v = second.parent[v]) {
            best.vertices.push_back(v);
            if (v != a) best.edge_ids.push_back(second.parent_edge[v]);
        }
        std::reverse(best.vertices.begin(), best.vertices.end());
        std::reverse(best.edge_ids.begin(), best.edge_ids.end());
        best.edge_count = int(best.edge_ids.size());
    }

    return best;
}

}  // namespace tree
}  // namespace m1une


#line 1 "graph/tree/euler_tour.hpp"



#line 8 "graph/tree/euler_tour.hpp"

#line 10 "graph/tree/euler_tour.hpp"

namespace m1une {
namespace tree {

template <class T = int>
struct EulerTour {
    using cost_type = T;
    using edge_type = m1une::graph::Edge<T>;

    int root;
    std::vector<int> parent;
    std::vector<int> parent_edge;
    std::vector<int> depth;
    std::vector<T> dist;
    std::vector<int> subtree_size;
    std::vector<int> tin;
    std::vector<int> tout;
    std::vector<int> order;
    std::vector<std::vector<int>> children;

   private:
    int _n;

    void check_vertex(int v) const {
        assert(0 <= v && v < _n);
        assert(tin[v] != -1);
    }

   public:
    EulerTour() : root(-1), _n(0) {}
    explicit EulerTour(const m1une::graph::Graph<T>& g, int root_ = 0) {
        build(g, root_);
    }

    void build(const m1une::graph::Graph<T>& g, int root_ = 0) {
        _n = g.size();
        root = _n == 0 ? -1 : root_;
        parent.assign(_n, -2);
        parent_edge.assign(_n, -1);
        depth.assign(_n, 0);
        dist.assign(_n, T(0));
        subtree_size.assign(_n, 0);
        tin.assign(_n, -1);
        tout.assign(_n, -1);
        order.clear();
        order.reserve(_n);
        children.assign(_n, {});

        if (_n == 0) return;
        assert(0 <= root && root < _n);

        struct Frame {
            int v;
            int state;
        };

        std::vector<Frame> stack;
        stack.push_back({root, 0});
        parent[root] = -1;

        while (!stack.empty()) {
            Frame frame = stack.back();
            stack.pop_back();
            int v = frame.v;
            if (frame.state == 0) {
                tin[v] = int(order.size());
                order.push_back(v);
                stack.push_back({v, 1});
                const auto& adj = g[v];
                for (int i = int(adj.size()) - 1; i >= 0; --i) {
                    const auto& e = adj[i];
                    if (!e.alive) continue;
                    if (parent[e.to] != -2) continue;
                    parent[e.to] = v;
                    parent_edge[e.to] = e.id;
                    depth[e.to] = depth[v] + 1;
                    dist[e.to] = dist[v] + e.cost;
                    children[v].push_back(e.to);
                    stack.push_back({e.to, 0});
                }
                std::reverse(children[v].begin(), children[v].end());
            } else {
                subtree_size[v] = 1;
                for (int child : children[v]) subtree_size[v] += subtree_size[child];
                tout[v] = int(order.size());
            }
        }
    }

    int size() const {
        return _n;
    }

    int visited_size() const {
        return int(order.size());
    }

    bool empty() const {
        return _n == 0;
    }

    bool is_ancestor(int u, int v) const {
        check_vertex(u);
        check_vertex(v);
        return tin[u] <= tin[v] && tout[v] <= tout[u];
    }

    bool in_subtree(int v, int u) const {
        return is_ancestor(u, v);
    }

    std::pair<int, int> subtree_range(int v, bool edge = false) const {
        check_vertex(v);
        return {tin[v] + (edge ? 1 : 0), tout[v]};
    }

    std::vector<int> subtree_vertices(int v) const {
        check_vertex(v);
        return std::vector<int>(order.begin() + tin[v], order.begin() + tout[v]);
    }

    template <class F>
    void for_each_subtree(int v, F f) const {
        auto [l, r] = subtree_range(v);
        for (int i = l; i < r; ++i) f(order[i]);
    }
};

}  // namespace tree
}  // namespace m1une


#line 1 "graph/tree/rooted_tree.hpp"



#line 7 "graph/tree/rooted_tree.hpp"

#line 9 "graph/tree/rooted_tree.hpp"

namespace m1une {
namespace tree {

template <class T = int>
struct RootedTree {
    using cost_type = T;
    using edge_type = m1une::graph::Edge<T>;

    int root;
    std::vector<int> parent;
    std::vector<int> parent_edge;
    std::vector<int> depth;
    std::vector<T> dist;
    std::vector<int> subtree_size;
    std::vector<int> tin;
    std::vector<int> tout;
    std::vector<int> order;
    std::vector<std::vector<int>> up;

   private:
    int _n;
    int _log;

    void check_vertex(int v) const {
        assert(0 <= v && v < _n);
        assert(tin[v] != -1);
    }

   public:
    RootedTree() : root(-1), _n(0), _log(0) {}
    explicit RootedTree(const m1une::graph::Graph<T>& g, int root_ = 0) {
        build(g, root_);
    }

    void build(const m1une::graph::Graph<T>& g, int root_ = 0) {
        _n = g.size();
        root = _n == 0 ? -1 : root_;
        _log = 1;
        while ((1U << _log) <= (unsigned int)(std::max(1, _n))) _log++;

        parent.assign(_n, -1);
        parent_edge.assign(_n, -1);
        depth.assign(_n, 0);
        dist.assign(_n, T(0));
        subtree_size.assign(_n, 0);
        tin.assign(_n, -1);
        tout.assign(_n, -1);
        order.clear();
        order.reserve(_n);
        up.assign(_log, std::vector<int>(_n, -1));

        if (_n == 0) return;
        assert(0 <= root && root < _n);

        struct Frame {
            int v;
            int state;
        };

        std::vector<char> visited(_n, false);
        std::vector<Frame> stack;
        stack.push_back({root, 0});
        visited[root] = true;
        int timer = 0;

        while (!stack.empty()) {
            Frame frame = stack.back();
            stack.pop_back();
            int v = frame.v;
            if (frame.state == 0) {
                tin[v] = timer++;
                order.push_back(v);
                up[0][v] = parent[v];
                for (int k = 1; k < _log; k++) {
                    int p = up[k - 1][v];
                    up[k][v] = p == -1 ? -1 : up[k - 1][p];
                }

                stack.push_back({v, 1});
                const auto& adj = g[v];
                for (int i = int(adj.size()) - 1; i >= 0; i--) {
                    const auto& e = adj[i];
                    if (!e.alive) continue;
                    if (visited[e.to]) continue;
                    visited[e.to] = true;
                    parent[e.to] = v;
                    parent_edge[e.to] = e.id;
                    depth[e.to] = depth[v] + 1;
                    dist[e.to] = dist[v] + e.cost;
                    stack.push_back({e.to, 0});
                }
            } else {
                subtree_size[v]++;
                if (parent[v] != -1) subtree_size[parent[v]] += subtree_size[v];
                tout[v] = timer;
            }
        }
    }

    int size() const {
        return _n;
    }

    bool empty() const {
        return _n == 0;
    }

    int log() const {
        return _log;
    }

    bool is_ancestor(int u, int v) const {
        check_vertex(u);
        check_vertex(v);
        return tin[u] <= tin[v] && tout[v] <= tout[u];
    }

    bool in_subtree(int v, int u) const {
        return is_ancestor(u, v);
    }

    int kth_ancestor(int v, int k) const {
        check_vertex(v);
        assert(0 <= k);
        int bit = 0;
        while (k > 0 && v != -1) {
            if (k & 1) {
                if (_log <= bit) return -1;
                v = up[bit][v];
            }
            k >>= 1;
            bit++;
        }
        return v;
    }

    int lca(int u, int v) const {
        check_vertex(u);
        check_vertex(v);
        if (depth[u] < depth[v]) std::swap(u, v);
        u = kth_ancestor(u, depth[u] - depth[v]);
        if (u == v) return u;
        for (int k = _log - 1; k >= 0; k--) {
            if (up[k][u] != up[k][v]) {
                u = up[k][u];
                v = up[k][v];
            }
        }
        return parent[u];
    }

    int dist_edges(int u, int v) const {
        int w = lca(u, v);
        return depth[u] + depth[v] - 2 * depth[w];
    }

    T dist_cost(int u, int v) const {
        int w = lca(u, v);
        return dist[u] + dist[v] - dist[w] - dist[w];
    }

    int jump(int from, int to, int k) const {
        check_vertex(from);
        check_vertex(to);
        assert(0 <= k);
        int w = lca(from, to);
        int up_len = depth[from] - depth[w];
        int down_len = depth[to] - depth[w];
        if (up_len + down_len < k) return -1;
        if (k <= up_len) return kth_ancestor(from, k);
        return kth_ancestor(to, down_len - (k - up_len));
    }

    std::vector<int> path(int u, int v) const {
        check_vertex(u);
        check_vertex(v);
        int w = lca(u, v);
        std::vector<int> a, b;
        for (int x = u; x != w; x = parent[x]) a.push_back(x);
        a.push_back(w);
        for (int x = v; x != w; x = parent[x]) b.push_back(x);
        std::reverse(b.begin(), b.end());
        a.insert(a.end(), b.begin(), b.end());
        return a;
    }

    std::vector<int> path_edges(int u, int v) const {
        check_vertex(u);
        check_vertex(v);
        int w = lca(u, v);
        std::vector<int> a, b;
        for (int x = u; x != w; x = parent[x]) a.push_back(parent_edge[x]);
        for (int x = v; x != w; x = parent[x]) b.push_back(parent_edge[x]);
        std::reverse(b.begin(), b.end());
        a.insert(a.end(), b.begin(), b.end());
        return a;
    }

    std::pair<int, int> subtree_range(int v) const {
        check_vertex(v);
        return {tin[v], tout[v]};
    }

    std::vector<int> subtree_vertices(int v) const {
        check_vertex(v);
        return std::vector<int>(order.begin() + tin[v], order.begin() + tout[v]);
    }
};

}  // namespace tree
}  // namespace m1une


#line 1 "graph/tree/sparse_table_lca.hpp"



#line 6 "graph/tree/sparse_table_lca.hpp"
#include <limits>
#line 9 "graph/tree/sparse_table_lca.hpp"

#line 1 "ds/range_query/sparse_table.hpp"



#include <bit>
#line 9 "ds/range_query/sparse_table.hpp"

#line 11 "ds/range_query/sparse_table.hpp"

namespace m1une {
namespace ds {

// A Sparse Table utilizing C++20 Concepts for type safety.
// It requires a Monoid struct that satisfies `m1une::monoid::IsMonoid`.
// [IMPORTANT] For O(1) range queries to work correctly, the monoid operation MUST be idempotent.
// i.e., Monoid::op(x, x) == x must hold (e.g., Min, Max, GCD, Bitwise AND/OR).
template <m1une::monoid::IsMonoid Monoid>
struct SparseTable {
    using T = typename Monoid::value_type;

   private:
    int _n;
    std::vector<std::vector<T>> _st;

   public:
    // Constructs an empty sparse table.
    SparseTable() : _n(0) {}

    // Constructs a sparse table from an existing vector in O(N log N) time.
    explicit SparseTable(const std::vector<T>& v) : _n(int(v.size())) {
        if (_n == 0) return;

        // Compute the maximum power of 2 needed
        int max_log = std::bit_width((unsigned int)_n);
        _st.assign(max_log, std::vector<T>(_n));

        // Initialize the base level
        for (int i = 0; i < _n; i++) {
            _st[0][i] = v[i];
        }

        // Build the sparse table
        for (int k = 1; k < max_log; k++) {
            for (int i = 0; i + (1 << k) <= _n; i++) {
                _st[k][i] = Monoid::op(_st[k - 1][i], _st[k - 1][i + (1 << (k - 1))]);
            }
        }
    }
    explicit SparseTable(std::vector<T>&& v) : _n(int(v.size())) {
        if (_n == 0) return;

        int max_log = std::bit_width((unsigned int)_n);
        _st.assign(max_log, std::vector<T>(_n));

        for (int i = 0; i < _n; i++) {
            _st[0][i] = std::move(v[i]);
        }

        for (int k = 1; k < max_log; k++) {
            for (int i = 0; i + (1 << k) <= _n; i++) {
                _st[k][i] = Monoid::op(_st[k - 1][i], _st[k - 1][i + (1 << (k - 1))]);
            }
        }
    }

    // Constructs a sparse table from a vector of a different type U.
    // It automatically adapts to the Monoid's initialization requirements:
    // 1. Monoid::make(val) if it exists.
    // 2. Monoid::make(val, index) if the monoid requires global indices.
    // 3. static_cast<T>(val) as a fallback for simple monoids.
    template <typename U>
    requires (!std::same_as<U, T>) && (
        requires(U x) { Monoid::make(x); } ||
        requires(U x, int i) { Monoid::make(x, i); } ||
        std::convertible_to<U, T>
    )
    explicit SparseTable(const std::vector<U>& v) : _n(int(v.size())) {
        if (_n == 0) return;

        int max_log = std::bit_width((unsigned int)_n);
        _st.assign(max_log, std::vector<T>(_n));

        // Compile-time branching based on the available make() signature
        for (int i = 0; i < _n; i++) {
            if constexpr (requires(U x) { Monoid::make(x); }) {
                _st[0][i] = Monoid::make(v[i]);
            } else if constexpr (requires(U x, int idx) { Monoid::make(x, idx); }) {
                _st[0][i] = Monoid::make(v[i], i);
            } else {
                _st[0][i] = static_cast<T>(v[i]);
            }
        }
        for (int k = 1; k < max_log; k++) {
            for (int i = 0; i + (1 << k) <= _n; i++) {
                _st[k][i] = Monoid::op(_st[k - 1][i], _st[k - 1][i + (1 << (k - 1))]);
            }
        }
    }

    // Returns the product (result of the monoid operation) in the range [l, r) in O(1) time.
    // Requires the monoid operation to be idempotent.
    T prod(int l, int r) const {
        assert(0 <= l && l <= r && r <= _n);
        if (l == r) return Monoid::id();

        // Calculate the largest power of 2 less than or equal to the interval length
        int k = std::bit_width((unsigned int)(r - l)) - 1;
        return Monoid::op(_st[k][l], _st[k][r - (1 << k)]);
    }
};

}  // namespace ds
}  // namespace m1une


#line 12 "graph/tree/sparse_table_lca.hpp"

namespace m1une {
namespace tree {

template <class T = int>
struct SparseTableLca {
    using cost_type = T;
    using edge_type = m1une::graph::Edge<T>;

    int root;
    std::vector<int> parent;
    std::vector<int> parent_edge;
    std::vector<int> depth;
    std::vector<T> dist;
    std::vector<int> subtree_size;
    std::vector<int> tin;
    std::vector<int> tout;
    std::vector<int> order;
    std::vector<int> first;
    std::vector<int> euler;

   private:
    struct RmqNode {
        int depth;
        int vertex;
    };

    struct RmqMonoid {
        using value_type = RmqNode;

        static value_type id() {
            return {std::numeric_limits<int>::max(), -1};
        }

        static value_type op(const value_type& a, const value_type& b) {
            if (a.depth != b.depth) return a.depth < b.depth ? a : b;
            return a.vertex < b.vertex ? a : b;
        }
    };

    int _n;
    m1une::ds::SparseTable<RmqMonoid> _st;

    void check_vertex(int v) const {
        assert(0 <= v && v < _n);
        assert(first[v] != -1);
    }

   public:
    SparseTableLca() : root(-1), _n(0) {}
    explicit SparseTableLca(const m1une::graph::Graph<T>& g, int root_ = 0) {
        build(g, root_);
    }

    void build(const m1une::graph::Graph<T>& g, int root_ = 0) {
        _n = g.size();
        root = _n == 0 ? -1 : root_;
        parent.assign(_n, -2);
        parent_edge.assign(_n, -1);
        depth.assign(_n, 0);
        dist.assign(_n, T(0));
        subtree_size.assign(_n, 0);
        tin.assign(_n, -1);
        tout.assign(_n, -1);
        order.clear();
        order.reserve(_n);
        first.assign(_n, -1);
        euler.clear();
        euler.reserve(std::max(0, 2 * _n - 1));
        _st = m1une::ds::SparseTable<RmqMonoid>();

        if (_n == 0) return;
        assert(0 <= root && root < _n);

        std::vector<int> it(_n, 0);
        std::vector<char> visited(_n, false);
        std::vector<int> stack = {root};
        visited[root] = true;
        parent[root] = -1;

        int timer = 0;
        tin[root] = timer++;
        order.push_back(root);
        first[root] = 0;
        euler.push_back(root);

        while (!stack.empty()) {
            int v = stack.back();
            if (it[v] < int(g[v].size())) {
                const auto& e = g[v][it[v]++];
                if (!e.alive) continue;
                if (visited[e.to]) continue;
                visited[e.to] = true;
                parent[e.to] = v;
                parent_edge[e.to] = e.id;
                depth[e.to] = depth[v] + 1;
                dist[e.to] = dist[v] + e.cost;
                tin[e.to] = timer++;
                order.push_back(e.to);
                first[e.to] = int(euler.size());
                euler.push_back(e.to);
                stack.push_back(e.to);
            } else {
                subtree_size[v]++;
                if (parent[v] != -1) subtree_size[parent[v]] += subtree_size[v];
                tout[v] = timer;
                stack.pop_back();
                if (!stack.empty()) euler.push_back(stack.back());
            }
        }

        std::vector<RmqNode> rmq;
        rmq.reserve(euler.size());
        for (int v : euler) rmq.push_back({depth[v], v});
        _st = m1une::ds::SparseTable<RmqMonoid>(std::move(rmq));
    }

    int size() const {
        return _n;
    }

    bool empty() const {
        return _n == 0;
    }

    bool is_ancestor(int u, int v) const {
        check_vertex(u);
        check_vertex(v);
        return tin[u] <= tin[v] && tout[v] <= tout[u];
    }

    bool in_subtree(int v, int u) const {
        return is_ancestor(u, v);
    }

    int lca(int u, int v) const {
        check_vertex(u);
        check_vertex(v);
        int l = first[u], r = first[v];
        if (l > r) std::swap(l, r);
        return _st.prod(l, r + 1).vertex;
    }

    int dist_edges(int u, int v) const {
        int w = lca(u, v);
        return depth[u] + depth[v] - 2 * depth[w];
    }

    T dist_cost(int u, int v) const {
        int w = lca(u, v);
        return dist[u] + dist[v] - dist[w] - dist[w];
    }

    std::pair<int, int> subtree_range(int v) const {
        check_vertex(v);
        return {tin[v], tout[v]};
    }
};

}  // namespace tree
}  // namespace m1une


#line 9 "graph/tree/tree.hpp"
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