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:heavy_check_mark: Three-Edge-Connected Components
(graph/three_edge_connected_components.hpp)

Overview

Two vertices are three-edge-connected when at least three edge-disjoint paths join them. Equivalently, deleting any two edges cannot separate them.

three_edge_connected_components partitions the vertices into the maximal sets defined by this relation. It uses the linear-time one-pass contraction algorithm of Tsin.

Graph Requirements

Build the undirected graph with Graph<T>::add_edge. Directed edges are not supported. The graph may be disconnected.

Parallel edges are distinct and therefore contribute separately to edge connectivity. Self-loops do not join different vertices and are ignored. Inactive edges are also ignored.

The DFS is iterative, so a path or cycle with many vertices does not consume the call stack.

API

struct ThreeEdgeConnectedComponentsResult {
    std::vector<std::vector<int>> components;
    std::vector<int> component_of_vertex;

    int component_count() const;
    bool same(int first, int second) const;
};

template <class T>
ThreeEdgeConnectedComponentsResult three_edge_connected_components(
    const Graph<T>& graph
);
Member or function Description Complexity
components[c] Vertices in component c; their order is unspecified. –
component_of_vertex[v] Component containing vertex v. $O(1)$
component_count() Number of three-edge-connected components. $O(1)$
same(u, v) Whether u and v are three-edge-connected. $O(1)$
three_edge_connected_components(graph) Computes the complete decomposition. $O(N+M)$

The function uses $O(N+M)$ memory including the input graph and does not mutate the graph.

Example

#include "graph/graph.hpp"
#include "graph/three_edge_connected_components.hpp"

#include <iostream>

int main() {
    m1une::graph::Graph<> graph(3);
    graph.add_edge(0, 1);
    graph.add_edge(0, 1);
    graph.add_edge(0, 1);
    graph.add_edge(1, 2);

    auto result = m1une::graph::three_edge_connected_components(graph);
    std::cout << result.same(0, 1) << "\n";  // 1
    std::cout << result.same(1, 2) << "\n";  // 0
}

Depends on

Required by

Verified with

Code

#ifndef M1UNE_GRAPH_THREE_EDGE_CONNECTED_COMPONENTS_HPP
#define M1UNE_GRAPH_THREE_EDGE_CONNECTED_COMPONENTS_HPP 1

#include <algorithm>
#include <cassert>
#include <numeric>
#include <utility>
#include <vector>

#include "graph.hpp"

namespace m1une {
namespace graph {

struct ThreeEdgeConnectedComponentsResult {
    std::vector<std::vector<int>> components;
    std::vector<int> component_of_vertex;

    int component_count() const {
        return int(components.size());
    }

    bool same(int first, int second) const {
        assert(0 <= first && first < int(component_of_vertex.size()));
        assert(0 <= second && second < int(component_of_vertex.size()));
        return component_of_vertex[first] == component_of_vertex[second];
    }
};

namespace internal {

// Maintains every component as a circular linked list. Swapping two successors
// concatenates two different lists in O(1) time.
struct ThreeEdgeComponentCycles {
    std::vector<int> next;

    explicit ThreeEdgeComponentCycles(int n) : next(n) {
        std::iota(next.begin(), next.end(), 0);
    }

    void unite(int first, int second) {
        std::swap(next[first], next[second]);
    }

    ThreeEdgeConnectedComponentsResult build_result() const {
        const int n = int(next.size());
        ThreeEdgeConnectedComponentsResult result;
        result.component_of_vertex.assign(n, -1);
        for (int first = 0; first < n; first++) {
            if (result.component_of_vertex[first] != -1) continue;
            const int component = result.component_count();
            result.components.emplace_back();
            int vertex = first;
            do {
                result.component_of_vertex[vertex] = component;
                result.components.back().push_back(vertex);
                vertex = next[vertex];
            } while (vertex != first);
        }
        return result;
    }
};

}  // namespace internal

// Decomposes an undirected multigraph into maximal vertex sets joined by at
// least three edge-disjoint paths. This is an iterative form of Tsin's
// one-pass contraction algorithm.
template <class T>
ThreeEdgeConnectedComponentsResult three_edge_connected_components(
    const Graph<T>& graph
) {
    const int n = graph.size();
    const int edge_count = graph.edge_count();

#ifndef NDEBUG
    std::vector<int> incidence_count(edge_count, 0);
    for (int vertex = 0; vertex < n; vertex++) {
        for (const Edge<T>& edge : graph[vertex]) {
            if (!edge.alive) continue;
            assert(edge.from == vertex);
            assert(0 <= edge.to && edge.to < n);
            assert(0 <= edge.id && edge.id < edge_count);
            incidence_count[edge.id]++;
        }
    }
    for (int edge_id = 0; edge_id < edge_count; edge_id++) {
        if (incidence_count[edge_id] != 0) assert(incidence_count[edge_id] == 2);
    }
#endif

    const int none = n;
    std::vector<int> enter(n, -1);
    std::vector<int> leave(n, 0);
    std::vector<int> low(n, none);
    std::vector<int> degree(n, 0);
    std::vector<int> path(n, none);
    std::vector<int> parent(n, -1);
    std::vector<int> parent_edge(n, -1);
    std::vector<int> next_edge(n, 0);
    std::vector<int> dfs_stack;
    internal::ThreeEdgeComponentCycles component_cycles(n);
    int timer = 0;

    auto absorb = [&](int vertex, int other) {
        component_cycles.unite(vertex, other);
        degree[vertex] += degree[other];
    };

    auto process_visited_edge = [&](int vertex, int to) {
        if (enter[to] < enter[vertex]) {
            degree[vertex]++;
            low[vertex] = std::min(low[vertex], enter[to]);
            return;
        }

        degree[vertex]--;
        int current = path[vertex];
        while (current != none && enter[current] <= enter[to] && enter[to] < leave[current]) {
            absorb(vertex, current);
            current = path[current];
        }
        path[vertex] = current;
    };

    auto process_child = [&](int vertex, int child) {
        if (path[child] == none && degree[child] <= 1) {
            degree[vertex] += degree[child];
            low[vertex] = std::min(low[vertex], low[child]);
            return;
        }

        int current = child;
        if (degree[child] == 0) current = path[child];
        assert(current != none);
        if (low[current] < low[vertex]) {
            low[vertex] = low[current];
            std::swap(current, path[vertex]);
        }
        while (current != none) {
            absorb(vertex, current);
            current = path[current];
        }
    };

    for (int root = 0; root < n; root++) {
        if (enter[root] != -1) continue;
        enter[root] = timer++;
        dfs_stack.push_back(root);

        while (!dfs_stack.empty()) {
            const int vertex = dfs_stack.back();
            if (next_edge[vertex] < int(graph[vertex].size())) {
                const Edge<T>& edge = graph[vertex][next_edge[vertex]++];
                if (!edge.alive || edge.from == edge.to || edge.id == parent_edge[vertex]) continue;
                const int to = edge.to;
                if (enter[to] == -1) {
                    parent[to] = vertex;
                    parent_edge[to] = edge.id;
                    enter[to] = timer++;
                    dfs_stack.push_back(to);
                } else {
                    process_visited_edge(vertex, to);
                }
                continue;
            }

            leave[vertex] = timer;
            dfs_stack.pop_back();
            if (parent[vertex] != -1) process_child(parent[vertex], vertex);
        }
    }

    return component_cycles.build_result();
}

}  // namespace graph
}  // namespace m1une

#endif  // M1UNE_GRAPH_THREE_EDGE_CONNECTED_COMPONENTS_HPP
#line 1 "graph/three_edge_connected_components.hpp"



#include <algorithm>
#include <cassert>
#include <numeric>
#include <utility>
#include <vector>

#line 1 "graph/graph.hpp"



#include <array>
#line 8 "graph/graph.hpp"

namespace m1une {
namespace graph {

template <class T = int>
struct Edge {
    using cost_type = T;

    int from;
    int to;
    T cost;
    int id;
    bool alive;

    Edge() : from(-1), to(-1), cost(T()), id(-1), alive(true) {}
    Edge(int from_, int to_, T cost_ = T(1), int id_ = -1, bool alive_ = true)
        : from(from_), to(to_), cost(cost_), id(id_), alive(alive_) {}

    int other(int v) const {
        assert(v == from || v == to);
        return from ^ to ^ v;
    }
};

template <class T = int>
struct Graph {
    using edge_type = Edge<T>;
    using cost_type = T;

   private:
    struct EdgePositions {
        std::array<std::pair<int, int>, 2> value{};
        int size = 0;

        void push_back(std::pair<int, int> position) {
            assert(size < 2);
            value[size++] = position;
        }
    };

    int _n;
    int _edge_count;
    std::vector<std::vector<edge_type>> _g;
    std::vector<EdgePositions> _edge_positions;

   public:
    Graph() : _n(0), _edge_count(0) {}
    explicit Graph(int n) : _n(n), _edge_count(0), _g(n) {
        assert(0 <= n);
    }

    int size() const {
        return _n;
    }

    bool empty() const {
        return _n == 0;
    }

    int edge_count() const {
        return _edge_count;
    }

    int add_vertex() {
        _g.emplace_back();
        return _n++;
    }

    int add_directed_edge(int from, int to, T cost = T(1)) {
        assert(0 <= from && from < _n);
        assert(0 <= to && to < _n);
        int id = _edge_count++;
        int idx = int(_g[from].size());
        _g[from].push_back(edge_type(from, to, cost, id));
        _edge_positions.emplace_back();
        _edge_positions.back().push_back({from, idx});
        return id;
    }

    int add_edge(int u, int v, T cost = T(1)) {
        assert(0 <= u && u < _n);
        assert(0 <= v && v < _n);
        int id = _edge_count++;
        int u_idx = int(_g[u].size());
        _g[u].push_back(edge_type(u, v, cost, id));
        int v_idx = int(_g[v].size());
        _g[v].push_back(edge_type(v, u, cost, id));
        _edge_positions.emplace_back();
        _edge_positions.back().push_back({u, u_idx});
        _edge_positions.back().push_back({v, v_idx});
        return id;
    }

    void set_edge_alive(int id, bool alive) {
        assert(0 <= id && id < _edge_count);
        for (int i = 0; i < _edge_positions[id].size; ++i) {
            auto [v, idx] = _edge_positions[id].value[i];
            _g[v][idx].alive = alive;
        }
    }

    void erase_edge(int id) {
        set_edge_alive(id, false);
    }

    void revive_edge(int id) {
        set_edge_alive(id, true);
    }

    bool is_edge_alive(int id) const {
        assert(0 <= id && id < _edge_count);
        assert(_edge_positions[id].size != 0);
        auto [v, idx] = _edge_positions[id].value[0];
        return _g[v][idx].alive;
    }

    const std::vector<edge_type>& operator[](int v) const {
        assert(0 <= v && v < _n);
        return _g[v];
    }

    std::vector<edge_type>& operator[](int v) {
        assert(0 <= v && v < _n);
        return _g[v];
    }

    const std::vector<std::vector<edge_type>>& adjacency() const {
        return _g;
    }

    std::vector<std::vector<edge_type>>& adjacency() {
        return _g;
    }

    std::vector<edge_type> edges(bool include_inactive = false) const {
        std::vector<edge_type> result;
        result.reserve(_edge_count);
        std::vector<char> used(_edge_count, false);
        for (int v = 0; v < _n; v++) {
            for (const auto& e : _g[v]) {
                if (!include_inactive && !e.alive) continue;
                if (0 <= e.id && e.id < _edge_count) {
                    if (used[e.id]) continue;
                    used[e.id] = true;
                }
                result.push_back(e);
            }
        }
        return result;
    }

    Graph reversed() const {
        Graph result(_n);
        result._edge_count = _edge_count;
        result._edge_positions.assign(_edge_count, {});
        for (int v = 0; v < _n; v++) {
            for (const auto& e : _g[v]) {
                int idx = int(result._g[e.to].size());
                result._g[e.to].push_back(edge_type(e.to, e.from, e.cost, e.id, e.alive));
                if (0 <= e.id && e.id < _edge_count) result._edge_positions[e.id].push_back({e.to, idx});
            }
        }
        return result;
    }
};

}  // namespace graph
}  // namespace m1une


#line 11 "graph/three_edge_connected_components.hpp"

namespace m1une {
namespace graph {

struct ThreeEdgeConnectedComponentsResult {
    std::vector<std::vector<int>> components;
    std::vector<int> component_of_vertex;

    int component_count() const {
        return int(components.size());
    }

    bool same(int first, int second) const {
        assert(0 <= first && first < int(component_of_vertex.size()));
        assert(0 <= second && second < int(component_of_vertex.size()));
        return component_of_vertex[first] == component_of_vertex[second];
    }
};

namespace internal {

// Maintains every component as a circular linked list. Swapping two successors
// concatenates two different lists in O(1) time.
struct ThreeEdgeComponentCycles {
    std::vector<int> next;

    explicit ThreeEdgeComponentCycles(int n) : next(n) {
        std::iota(next.begin(), next.end(), 0);
    }

    void unite(int first, int second) {
        std::swap(next[first], next[second]);
    }

    ThreeEdgeConnectedComponentsResult build_result() const {
        const int n = int(next.size());
        ThreeEdgeConnectedComponentsResult result;
        result.component_of_vertex.assign(n, -1);
        for (int first = 0; first < n; first++) {
            if (result.component_of_vertex[first] != -1) continue;
            const int component = result.component_count();
            result.components.emplace_back();
            int vertex = first;
            do {
                result.component_of_vertex[vertex] = component;
                result.components.back().push_back(vertex);
                vertex = next[vertex];
            } while (vertex != first);
        }
        return result;
    }
};

}  // namespace internal

// Decomposes an undirected multigraph into maximal vertex sets joined by at
// least three edge-disjoint paths. This is an iterative form of Tsin's
// one-pass contraction algorithm.
template <class T>
ThreeEdgeConnectedComponentsResult three_edge_connected_components(
    const Graph<T>& graph
) {
    const int n = graph.size();
    const int edge_count = graph.edge_count();

#ifndef NDEBUG
    std::vector<int> incidence_count(edge_count, 0);
    for (int vertex = 0; vertex < n; vertex++) {
        for (const Edge<T>& edge : graph[vertex]) {
            if (!edge.alive) continue;
            assert(edge.from == vertex);
            assert(0 <= edge.to && edge.to < n);
            assert(0 <= edge.id && edge.id < edge_count);
            incidence_count[edge.id]++;
        }
    }
    for (int edge_id = 0; edge_id < edge_count; edge_id++) {
        if (incidence_count[edge_id] != 0) assert(incidence_count[edge_id] == 2);
    }
#endif

    const int none = n;
    std::vector<int> enter(n, -1);
    std::vector<int> leave(n, 0);
    std::vector<int> low(n, none);
    std::vector<int> degree(n, 0);
    std::vector<int> path(n, none);
    std::vector<int> parent(n, -1);
    std::vector<int> parent_edge(n, -1);
    std::vector<int> next_edge(n, 0);
    std::vector<int> dfs_stack;
    internal::ThreeEdgeComponentCycles component_cycles(n);
    int timer = 0;

    auto absorb = [&](int vertex, int other) {
        component_cycles.unite(vertex, other);
        degree[vertex] += degree[other];
    };

    auto process_visited_edge = [&](int vertex, int to) {
        if (enter[to] < enter[vertex]) {
            degree[vertex]++;
            low[vertex] = std::min(low[vertex], enter[to]);
            return;
        }

        degree[vertex]--;
        int current = path[vertex];
        while (current != none && enter[current] <= enter[to] && enter[to] < leave[current]) {
            absorb(vertex, current);
            current = path[current];
        }
        path[vertex] = current;
    };

    auto process_child = [&](int vertex, int child) {
        if (path[child] == none && degree[child] <= 1) {
            degree[vertex] += degree[child];
            low[vertex] = std::min(low[vertex], low[child]);
            return;
        }

        int current = child;
        if (degree[child] == 0) current = path[child];
        assert(current != none);
        if (low[current] < low[vertex]) {
            low[vertex] = low[current];
            std::swap(current, path[vertex]);
        }
        while (current != none) {
            absorb(vertex, current);
            current = path[current];
        }
    };

    for (int root = 0; root < n; root++) {
        if (enter[root] != -1) continue;
        enter[root] = timer++;
        dfs_stack.push_back(root);

        while (!dfs_stack.empty()) {
            const int vertex = dfs_stack.back();
            if (next_edge[vertex] < int(graph[vertex].size())) {
                const Edge<T>& edge = graph[vertex][next_edge[vertex]++];
                if (!edge.alive || edge.from == edge.to || edge.id == parent_edge[vertex]) continue;
                const int to = edge.to;
                if (enter[to] == -1) {
                    parent[to] = vertex;
                    parent_edge[to] = edge.id;
                    enter[to] = timer++;
                    dfs_stack.push_back(to);
                } else {
                    process_visited_edge(vertex, to);
                }
                continue;
            }

            leave[vertex] = timer;
            dfs_stack.pop_back();
            if (parent[vertex] != -1) process_child(parent[vertex], vertex);
        }
    }

    return component_cycles.build_result();
}

}  // namespace graph
}  // namespace m1une
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