st-Numbering
(graph/st_numbering.hpp)
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- Last update: 2026-08-13 01:41:40+09:00
- Include:
#include "graph/st_numbering.hpp"
Overview
st_numbering(graph, source, sink) finds a bipolar numbering of an undirected
graph. It returns a rank p[v] for every vertex such that:
-
pis a permutation of0, ..., N - 1; -
p[source] = 0andp[sink] = N - 1; - every other vertex has an active neighbor of smaller rank and an active neighbor of larger rank.
Orienting every edge from smaller to larger rank then gives, for every vertex,
a directed path from source through that vertex to sink. If no such
numbering exists, the function returns an empty vector.
Graph Requirements
Build the undirected graph with Graph<T>::add_edge. The graph must contain at
least two vertices, and source and sink must be distinct valid vertices.
Parallel edges are supported. Inactive edges and self-loops are ignored. The algorithm is iterative and does not mutate the graph.
API
template <class T>
std::vector<int> st_numbering(
const Graph<T>& graph,
int source,
int sink
);
| Function | Description | Complexity |
|---|---|---|
st_numbering(graph, source, sink) |
Returns vertex ranks, or an empty vector when impossible. |
O(N + M) time and O(N) auxiliary memory |
Here M is the number of active undirected edges. The returned vector is indexed by
vertex, not by rank: result[v] is the number assigned to v.
Example
#include "graph/graph.hpp"
#include "graph/st_numbering.hpp"
#include <iostream>
int main() {
m1une::graph::Graph<> graph(4);
graph.add_edge(0, 1);
graph.add_edge(1, 2);
graph.add_edge(2, 3);
auto rank = m1une::graph::st_numbering(graph, 0, 3);
for (int vertex = 0; vertex < graph.size(); vertex++) {
std::cout << rank[vertex] << "\n";
}
}
Depends on
Required by
Verified with
verify/graph/cow_game.test.cpp
verify/graph/graph_algorithms.test.cpp
verify/graph/range_edge_graph.test.cpp
verify/graph/st_numbering.test.cpp
Code
#ifndef M1UNE_GRAPH_ST_NUMBERING_HPP
#define M1UNE_GRAPH_ST_NUMBERING_HPP 1
#include <cassert>
#include <vector>
#include "graph.hpp"
namespace m1une {
namespace graph {
// Returns ranks p with p[source] = 0 and p[sink] = n - 1 such that every
// other vertex has neighbors of both smaller and larger rank. Returns an empty
// vector when no such numbering exists.
template <class T>
std::vector<int> st_numbering(
const Graph<T>& graph,
int source,
int sink
) {
const int n = graph.size();
assert(0 < n);
assert(0 <= source && source < n);
assert(0 <= sink && sink < n);
assert(source != sink);
#ifndef NDEBUG
std::vector<int> incidence_count(graph.edge_count(), 0);
for (int vertex = 0; vertex < n; vertex++) {
for (const Edge<T>& edge : graph[vertex]) {
if (!edge.alive) continue;
assert(0 <= edge.id && edge.id < graph.edge_count());
incidence_count[edge.id]++;
}
}
for (int edge_id = 0; edge_id < graph.edge_count(); edge_id++) {
if (graph.is_edge_alive(edge_id)) {
assert(incidence_count[edge_id] == 2);
}
}
#endif
std::vector<int> parent(n, -1);
std::vector<int> preorder(n, -1);
std::vector<int> low_vertex(n, -1);
std::vector<int> next_edge(n, 0);
std::vector<int> traversal;
traversal.reserve(n);
preorder[source] = 0;
low_vertex[source] = source;
traversal.push_back(source);
preorder[sink] = 1;
low_vertex[sink] = sink;
traversal.push_back(sink);
std::vector<int> stack(1, sink);
while (!stack.empty()) {
const int vertex = stack.back();
if (next_edge[vertex] < int(graph[vertex].size())) {
const Edge<T>& edge = graph[vertex][next_edge[vertex]++];
if (!edge.alive || edge.to == vertex) continue;
const int to = edge.to;
if (preorder[to] == -1) {
parent[to] = vertex;
preorder[to] = int(traversal.size());
low_vertex[to] = to;
traversal.push_back(to);
stack.push_back(to);
} else if (preorder[to] < preorder[low_vertex[vertex]]) {
low_vertex[vertex] = to;
}
continue;
}
stack.pop_back();
const int parent_vertex = parent[vertex];
if (parent_vertex != -1 &&
preorder[low_vertex[vertex]] <
preorder[low_vertex[parent_vertex]]) {
low_vertex[parent_vertex] = low_vertex[vertex];
}
}
if (int(traversal.size()) != n) return {};
std::vector<int> next(n, -1);
std::vector<int> previous(n, -1);
std::vector<int> sign(n, 0);
next[source] = sink;
previous[sink] = source;
sign[source] = -1;
for (int index = 2; index < n; index++) {
const int vertex = traversal[index];
const int parent_vertex = parent[vertex];
assert(parent_vertex != -1);
if (sign[low_vertex[vertex]] == -1) {
const int before = previous[parent_vertex];
if (before == -1) return {};
next[before] = vertex;
next[vertex] = parent_vertex;
previous[vertex] = before;
previous[parent_vertex] = vertex;
sign[parent_vertex] = 1;
} else {
const int after = next[parent_vertex];
if (after == -1) return {};
next[parent_vertex] = vertex;
next[vertex] = after;
previous[vertex] = parent_vertex;
previous[after] = vertex;
sign[parent_vertex] = -1;
}
}
std::vector<int> order;
order.reserve(n);
int vertex = source;
while (vertex != -1 && int(order.size()) <= n) {
order.push_back(vertex);
if (vertex == sink) break;
vertex = next[vertex];
}
if (int(order.size()) != n || order.back() != sink) return {};
std::vector<int> rank(n, -1);
for (int index = 0; index < n; index++) rank[order[index]] = index;
for (int index = 0; index < n; index++) {
const int current = order[index];
bool has_smaller = false;
bool has_larger = false;
for (const Edge<T>& edge : graph[current]) {
if (!edge.alive || edge.to == current) continue;
has_smaller = has_smaller || rank[edge.to] < index;
has_larger = has_larger || index < rank[edge.to];
}
if (index > 0 && !has_smaller) return {};
if (index + 1 < n && !has_larger) return {};
}
return rank;
}
} // namespace graph
} // namespace m1une
#endif // M1UNE_GRAPH_ST_NUMBERING_HPP#line 1 "graph/st_numbering.hpp"
#include <cassert>
#include <vector>
#line 1 "graph/graph.hpp"
#include <array>
#line 6 "graph/graph.hpp"
#include <utility>
#line 8 "graph/graph.hpp"
namespace m1une {
namespace graph {
template <class T = int>
struct Edge {
using cost_type = T;
int from;
int to;
T cost;
int id;
bool alive;
Edge() : from(-1), to(-1), cost(T()), id(-1), alive(true) {}
Edge(int from_, int to_, T cost_ = T(1), int id_ = -1, bool alive_ = true)
: from(from_), to(to_), cost(cost_), id(id_), alive(alive_) {}
int other(int v) const {
assert(v == from || v == to);
return from ^ to ^ v;
}
};
template <class T = int>
struct Graph {
using edge_type = Edge<T>;
using cost_type = T;
private:
struct EdgePositions {
std::array<std::pair<int, int>, 2> value{};
int size = 0;
void push_back(std::pair<int, int> position) {
assert(size < 2);
value[size++] = position;
}
};
int _n;
int _edge_count;
std::vector<std::vector<edge_type>> _g;
std::vector<EdgePositions> _edge_positions;
public:
Graph() : _n(0), _edge_count(0) {}
explicit Graph(int n) : _n(n), _edge_count(0), _g(n) {
assert(0 <= n);
}
int size() const {
return _n;
}
bool empty() const {
return _n == 0;
}
int edge_count() const {
return _edge_count;
}
int add_vertex() {
_g.emplace_back();
return _n++;
}
int add_directed_edge(int from, int to, T cost = T(1)) {
assert(0 <= from && from < _n);
assert(0 <= to && to < _n);
int id = _edge_count++;
int idx = int(_g[from].size());
_g[from].push_back(edge_type(from, to, cost, id));
_edge_positions.emplace_back();
_edge_positions.back().push_back({from, idx});
return id;
}
int add_edge(int u, int v, T cost = T(1)) {
assert(0 <= u && u < _n);
assert(0 <= v && v < _n);
int id = _edge_count++;
int u_idx = int(_g[u].size());
_g[u].push_back(edge_type(u, v, cost, id));
int v_idx = int(_g[v].size());
_g[v].push_back(edge_type(v, u, cost, id));
_edge_positions.emplace_back();
_edge_positions.back().push_back({u, u_idx});
_edge_positions.back().push_back({v, v_idx});
return id;
}
void set_edge_alive(int id, bool alive) {
assert(0 <= id && id < _edge_count);
for (int i = 0; i < _edge_positions[id].size; ++i) {
auto [v, idx] = _edge_positions[id].value[i];
_g[v][idx].alive = alive;
}
}
void erase_edge(int id) {
set_edge_alive(id, false);
}
void revive_edge(int id) {
set_edge_alive(id, true);
}
bool is_edge_alive(int id) const {
assert(0 <= id && id < _edge_count);
assert(_edge_positions[id].size != 0);
auto [v, idx] = _edge_positions[id].value[0];
return _g[v][idx].alive;
}
const std::vector<edge_type>& operator[](int v) const {
assert(0 <= v && v < _n);
return _g[v];
}
std::vector<edge_type>& operator[](int v) {
assert(0 <= v && v < _n);
return _g[v];
}
const std::vector<std::vector<edge_type>>& adjacency() const {
return _g;
}
std::vector<std::vector<edge_type>>& adjacency() {
return _g;
}
std::vector<edge_type> edges(bool include_inactive = false) const {
std::vector<edge_type> result;
result.reserve(_edge_count);
std::vector<char> used(_edge_count, false);
for (int v = 0; v < _n; v++) {
for (const auto& e : _g[v]) {
if (!include_inactive && !e.alive) continue;
if (0 <= e.id && e.id < _edge_count) {
if (used[e.id]) continue;
used[e.id] = true;
}
result.push_back(e);
}
}
return result;
}
Graph reversed() const {
Graph result(_n);
result._edge_count = _edge_count;
result._edge_positions.assign(_edge_count, {});
for (int v = 0; v < _n; v++) {
for (const auto& e : _g[v]) {
int idx = int(result._g[e.to].size());
result._g[e.to].push_back(edge_type(e.to, e.from, e.cost, e.id, e.alive));
if (0 <= e.id && e.id < _edge_count) result._edge_positions[e.id].push_back({e.to, idx});
}
}
return result;
}
};
} // namespace graph
} // namespace m1une
#line 8 "graph/st_numbering.hpp"
namespace m1une {
namespace graph {
// Returns ranks p with p[source] = 0 and p[sink] = n - 1 such that every
// other vertex has neighbors of both smaller and larger rank. Returns an empty
// vector when no such numbering exists.
template <class T>
std::vector<int> st_numbering(
const Graph<T>& graph,
int source,
int sink
) {
const int n = graph.size();
assert(0 < n);
assert(0 <= source && source < n);
assert(0 <= sink && sink < n);
assert(source != sink);
#ifndef NDEBUG
std::vector<int> incidence_count(graph.edge_count(), 0);
for (int vertex = 0; vertex < n; vertex++) {
for (const Edge<T>& edge : graph[vertex]) {
if (!edge.alive) continue;
assert(0 <= edge.id && edge.id < graph.edge_count());
incidence_count[edge.id]++;
}
}
for (int edge_id = 0; edge_id < graph.edge_count(); edge_id++) {
if (graph.is_edge_alive(edge_id)) {
assert(incidence_count[edge_id] == 2);
}
}
#endif
std::vector<int> parent(n, -1);
std::vector<int> preorder(n, -1);
std::vector<int> low_vertex(n, -1);
std::vector<int> next_edge(n, 0);
std::vector<int> traversal;
traversal.reserve(n);
preorder[source] = 0;
low_vertex[source] = source;
traversal.push_back(source);
preorder[sink] = 1;
low_vertex[sink] = sink;
traversal.push_back(sink);
std::vector<int> stack(1, sink);
while (!stack.empty()) {
const int vertex = stack.back();
if (next_edge[vertex] < int(graph[vertex].size())) {
const Edge<T>& edge = graph[vertex][next_edge[vertex]++];
if (!edge.alive || edge.to == vertex) continue;
const int to = edge.to;
if (preorder[to] == -1) {
parent[to] = vertex;
preorder[to] = int(traversal.size());
low_vertex[to] = to;
traversal.push_back(to);
stack.push_back(to);
} else if (preorder[to] < preorder[low_vertex[vertex]]) {
low_vertex[vertex] = to;
}
continue;
}
stack.pop_back();
const int parent_vertex = parent[vertex];
if (parent_vertex != -1 &&
preorder[low_vertex[vertex]] <
preorder[low_vertex[parent_vertex]]) {
low_vertex[parent_vertex] = low_vertex[vertex];
}
}
if (int(traversal.size()) != n) return {};
std::vector<int> next(n, -1);
std::vector<int> previous(n, -1);
std::vector<int> sign(n, 0);
next[source] = sink;
previous[sink] = source;
sign[source] = -1;
for (int index = 2; index < n; index++) {
const int vertex = traversal[index];
const int parent_vertex = parent[vertex];
assert(parent_vertex != -1);
if (sign[low_vertex[vertex]] == -1) {
const int before = previous[parent_vertex];
if (before == -1) return {};
next[before] = vertex;
next[vertex] = parent_vertex;
previous[vertex] = before;
previous[parent_vertex] = vertex;
sign[parent_vertex] = 1;
} else {
const int after = next[parent_vertex];
if (after == -1) return {};
next[parent_vertex] = vertex;
next[vertex] = after;
previous[vertex] = parent_vertex;
previous[after] = vertex;
sign[parent_vertex] = -1;
}
}
std::vector<int> order;
order.reserve(n);
int vertex = source;
while (vertex != -1 && int(order.size()) <= n) {
order.push_back(vertex);
if (vertex == sink) break;
vertex = next[vertex];
}
if (int(order.size()) != n || order.back() != sink) return {};
std::vector<int> rank(n, -1);
for (int index = 0; index < n; index++) rank[order[index]] = index;
for (int index = 0; index < n; index++) {
const int current = order[index];
bool has_smaller = false;
bool has_larger = false;
for (const Edge<T>& edge : graph[current]) {
if (!edge.alive || edge.to == current) continue;
has_smaller = has_smaller || rank[edge.to] < index;
has_larger = has_larger || index < rank[edge.to];
}
if (index > 0 && !has_smaller) return {};
if (index + 1 < n && !has_larger) return {};
}
return rank;
}
} // namespace graph
} // namespace m1une