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:heavy_check_mark: Euclidean Minimum Spanning Tree
(geometry/euclidean_mst.hpp)

Overview

T may be a built-in integer or an exact coordinate class such as math::Rational<long long> or math::Rational<utilities::BigInt>. Rational intermediate arithmetic uses T without floating-point conversion. All intermediate fractions must be representable. Listed complexities count scalar operations; rational arithmetic adds its gcd and integer arithmetic costs. Returned lengths or constructed coordinates still use long double.

This header constructs a minimum spanning tree of two-dimensional exact-coordinate points under Euclidean distance. It first builds a Delaunay triangulation by divide and conquer, then applies Kruskal’s algorithm to its $O(N)$ edges.

Duplicate points are connected to one representative by zero-length edges. Collinear and cocircular point sets are supported.

Types

template <class T>
struct EuclideanMstEdge {
    int from;
    int to;
    T squared_distance;
};

template <class T>
struct EuclideanMst {
    long double cost;
    std::vector<EuclideanMstEdge<T>> edges;
};

For integral input coordinates, T in the returned types is wide_type<T>, which is __int128_t. Edge selection compares squared_distance exactly. EuclideanMst::cost is the sum of the selected Euclidean lengths and is stored as long double.

All orientation, squared-distance, and degree-four incircle expressions must fit in signed 128-bit arithmetic. This condition holds for the Library Checker constraints.

Functions

Function Description Complexity
template <ExactCoordinate T> std::vector<EuclideanMstEdge<wide_type<T>>> euclidean_mst_edges(const std::vector<Point<T>>& points) Returns the $O(N)$ Delaunay and duplicate edges containing a Euclidean MST. $O(N\log N)$ time and $O(N)$ memory
template <ExactCoordinate T> EuclideanMst<wide_type<T>> euclidean_mst(const std::vector<Point<T>>& points) Returns the MST length and its selected edges. $O(N\log N)$ time and $O(N)$ memory

Vertices are identified by their zero-based indices in points. For zero or one point, the result has cost zero and no edges. For $N$ points with $N>0$, euclidean_mst(points).edges contains exactly $N-1$ edges.

Example

#include "geometry/euclidean_mst.hpp"

#include <iostream>
#include <vector>

int main() {
    using Point = m1une::geometry::Point<long long>;
    std::vector<Point> points;
    points.emplace_back(0, 0);
    points.emplace_back(3, 0);
    points.emplace_back(0, 4);

    auto mst = m1une::geometry::euclidean_mst(points);
    std::cout << static_cast<double>(mst.cost) << "\n";
    for (const auto& edge : mst.edges) {
        std::cout << edge.from << ' ' << edge.to << "\n";
    }
}

Depends on

Required by

Verified with

Code

#ifndef M1UNE_GEOMETRY_EUCLIDEAN_MST_HPP
#define M1UNE_GEOMETRY_EUCLIDEAN_MST_HPP 1

#include <algorithm>
#include <cassert>
#include <cmath>
#include <concepts>
#include <cstddef>
#include <limits>
#include <tuple>
#include <utility>
#include <vector>

#include "../ds/dsu/dsu.hpp"
#include "point.hpp"

namespace m1une {
namespace geometry {

template <class T>
struct EuclideanMstEdge {
    int from;
    int to;
    T squared_distance;
};

template <class T>
struct EuclideanMst {
    long double cost;
    std::vector<EuclideanMstEdge<T>> edges;
};

namespace detail {

template <ExactCoordinate T>
class EuclideanDelaunay {
   private:
    using W = wide_type<T>;

    struct InternalPoint {
        W x;
        W y;

        friend bool operator==(const InternalPoint&, const InternalPoint&) = default;
    };

    struct Edge {
        int to;
        int ccw;
        int cw;
        int reverse;
        bool enabled = false;
    };

    std::vector<int> open_addresses;
    std::vector<InternalPoint> points;
    std::vector<Edge> edges;
    std::vector<int> duplicate_representative;

    static InternalPoint subtract(const InternalPoint& a, const InternalPoint& b) {
        return InternalPoint{a.x - b.x, a.y - b.y};
    }

    static W cross_product(const InternalPoint& a, const InternalPoint& b) {
        return a.x * b.y - a.y * b.x;
    }

    static W squared_norm(const InternalPoint& point) {
        return point.x * point.x + point.y * point.y;
    }

    static bool inside_circumcircle(
        InternalPoint a,
        InternalPoint b,
        InternalPoint c,
        const InternalPoint& d
    ) {
        a = subtract(a, d);
        b = subtract(b, d);
        c = subtract(c, d);
        W determinant = cross_product(b, c) * squared_norm(a)
                      + cross_product(c, a) * squared_norm(b)
                      + cross_product(a, b) * squared_norm(c);
        return determinant > 0;
    }

    int get_open_address() {
        if (open_addresses.empty()) {
            edges.push_back(Edge());
            return int(edges.size()) - 1;
        }
        int result = open_addresses.back();
        open_addresses.pop_back();
        return result;
    }

    std::pair<int, int> add_edge(int from, int to) {
        int forward = get_open_address();
        int backward = get_open_address();
        edges[forward].to = to;
        edges[forward].ccw = forward;
        edges[forward].cw = forward;
        edges[forward].reverse = backward;
        edges[forward].enabled = true;
        edges[backward].to = from;
        edges[backward].ccw = backward;
        edges[backward].cw = backward;
        edges[backward].reverse = forward;
        edges[backward].enabled = true;
        return {forward, backward};
    }

    void erase_directed_edge(int edge) {
        int ccw = edges[edge].ccw;
        int cw = edges[edge].cw;
        edges[ccw].cw = cw;
        edges[cw].ccw = ccw;
        edges[edge].enabled = false;
    }

    void erase_edge(int edge) {
        int reverse = edges[edge].reverse;
        erase_directed_edge(edge);
        erase_directed_edge(reverse);
        open_addresses.push_back(edge);
        open_addresses.push_back(reverse);
    }

    void insert_ccw_after(int edge, int position) {
        int next = edges[position].ccw;
        edges[edge].ccw = next;
        edges[next].cw = edge;
        edges[edge].cw = position;
        edges[position].ccw = edge;
    }

    void insert_cw_after(int edge, int position) {
        int next = edges[position].cw;
        edges[edge].cw = next;
        edges[next].ccw = edge;
        edges[edge].ccw = position;
        edges[position].cw = edge;
    }

    int orientation(int a, int b, int c) const {
        InternalPoint ab = subtract(points[b], points[a]);
        InternalPoint ac = subtract(points[c], points[a]);
        W value = cross_product(ab, ac);
        return (value > 0) - (value < 0);
    }

    std::pair<int, int> go_next(int edge) const {
        int vertex = edges[edge].to;
        int next_edge = edges[edges[edge].reverse].ccw;
        return {vertex, next_edge};
    }

    std::pair<int, int> go_previous(int edge) const {
        int vertex = edges[edges[edge].cw].to;
        int next_edge = edges[edges[edge].cw].reverse;
        return {vertex, next_edge};
    }

    std::tuple<int, int, int, int> lower_tangent(
        int left_vertex,
        int left_edge,
        int right_vertex,
        int right_edge
    ) const {
        while (true) {
            auto [next_left_vertex, next_left_edge] = go_previous(left_edge);
            if (orientation(right_vertex, left_vertex, next_left_vertex) > 0) {
                left_vertex = next_left_vertex;
                left_edge = next_left_edge;
                continue;
            }
            auto [next_right_vertex, next_right_edge] = go_next(right_edge);
            if (orientation(left_vertex, right_vertex, next_right_vertex) < 0) {
                right_vertex = next_right_vertex;
                right_edge = next_right_edge;
                continue;
            }
            break;
        }
        return {left_vertex, left_edge, right_vertex, right_edge};
    }

    std::pair<int, int> extreme_vertex(int vertex, int edge, bool minimum) const {
        std::pair<int, int> result = {vertex, edge};
        int current_vertex = vertex;
        int current_edge = edge;
        do {
            std::tie(current_vertex, current_edge) = go_next(current_edge);
            std::pair<int, int> candidate = {current_vertex, current_edge};
            if ((minimum && candidate < result) || (!minimum && result < candidate)) {
                result = candidate;
            }
        } while (current_edge != edge);
        return result;
    }

    bool inside_circumcircle(int a, int b, int c, int d) const {
        return inside_circumcircle(points[a], points[b], points[c], points[d]);
    }

    std::pair<int, int> merge_triangulations(
        int left_vertex,
        int left_edge,
        int right_vertex,
        int right_edge
    ) {
        std::tie(left_vertex, left_edge) = extreme_vertex(left_vertex, left_edge, false);
        std::tie(right_vertex, right_edge) = extreme_vertex(right_vertex, right_edge, true);

        auto [lower_left, lower_left_edge, lower_right, lower_right_edge]
            = lower_tangent(left_vertex, left_edge, right_vertex, right_edge);
        auto [upper_right, upper_right_edge, upper_left, upper_left_edge]
            = lower_tangent(right_vertex, right_edge, left_vertex, left_edge);
        lower_right_edge = edges[lower_right_edge].cw;
        upper_right_edge = edges[upper_right_edge].cw;

        auto [base, reverse_base] = add_edge(lower_left, lower_right);
        insert_cw_after(base, lower_left_edge);
        insert_ccw_after(reverse_base, lower_right_edge);
        if (lower_left == upper_left) upper_left_edge = base;
        if (lower_right == upper_right) upper_right_edge = reverse_base;

        int left = lower_left;
        int left_candidate = lower_left_edge;
        int right = lower_right;
        int right_candidate = lower_right_edge;
        while (left != upper_left || right != upper_right) {
            int next_left = edges[left_candidate].to;
            int next_right = edges[right_candidate].to;
            int next_left_candidate = edges[left_candidate].ccw;
            int next_right_candidate = edges[right_candidate].cw;

            if (left_candidate != upper_left_edge && next_left_candidate != base) {
                int second_left = edges[next_left_candidate].to;
                if (inside_circumcircle(left, right, next_left, second_left)) {
                    erase_edge(left_candidate);
                    left_candidate = next_left_candidate;
                    continue;
                }
            }

            if (right_candidate != upper_right_edge && next_right_candidate != reverse_base) {
                int second_right = edges[next_right_candidate].to;
                if (inside_circumcircle(next_right, left, right, second_right)) {
                    erase_edge(right_candidate);
                    right_candidate = next_right_candidate;
                    continue;
                }
            }

            bool choose_left = right_candidate == upper_right_edge;
            if (left_candidate != upper_left_edge && right_candidate != upper_right_edge) {
                if (orientation(left, right, next_right) < 0) {
                    choose_left = true;
                } else if (orientation(next_left, left, right) < 0) {
                    choose_left = false;
                } else {
                    choose_left = inside_circumcircle(left, right, next_right, next_left);
                }
            }

            if (choose_left) {
                next_left_candidate = edges[edges[left_candidate].reverse].ccw;
                auto [new_base, new_reverse_base] = add_edge(next_left, right);
                insert_cw_after(new_base, next_left_candidate);
                insert_ccw_after(new_reverse_base, right_candidate);
                left_candidate = next_left_candidate;
                left = next_left;
            } else {
                next_right_candidate = edges[edges[right_candidate].reverse].cw;
                auto [new_reverse_base, new_base] = add_edge(next_right, left);
                insert_ccw_after(new_reverse_base, next_right_candidate);
                insert_cw_after(new_base, left_candidate);
                right_candidate = next_right_candidate;
                right = next_right;
            }
        }
        return {lower_left, base};
    }

    std::pair<int, int> solve_range(int left, int right) {
        if (right - left == 2) {
            auto [forward, backward] = add_edge(left, left + 1);
            (void)backward;
            return {left, forward};
        }
        if (right - left == 3) {
            int middle = left + 1;
            int last = left + 2;
            auto [first_middle, middle_first] = add_edge(left, middle);
            auto [middle_last, last_middle] = add_edge(middle, last);
            int direction = orientation(left, middle, last);
            if (direction == 0) {
                insert_ccw_after(middle_first, middle_last);
                return {left, first_middle};
            }

            auto [first_last, last_first] = add_edge(left, last);
            if (direction > 0) {
                insert_cw_after(first_middle, first_last);
                insert_cw_after(middle_last, middle_first);
                insert_cw_after(last_first, last_middle);
                return {left, first_middle};
            }
            insert_ccw_after(first_middle, first_last);
            insert_ccw_after(middle_last, middle_first);
            insert_ccw_after(last_first, last_middle);
            return {middle, middle_first};
        }

        int middle = (left + right) / 2;
        auto [left_vertex, left_edge] = solve_range(left, middle);
        auto [right_vertex, right_edge] = solve_range(middle, right);
        return merge_triangulations(left_vertex, left_edge, right_vertex, right_edge);
    }

    void solve() {
        int size = int(points.size());
        if (size <= 1) return;

        std::vector<int> order(size);
        for (int i = 0; i < size; i++) order[i] = i;
        std::stable_sort(order.begin(), order.end(), [&](int left, int right) {
            if (points[left].x != points[right].x) {
                return points[left].x < points[right].x;
            }
            return points[left].y < points[right].y;
        });

        std::vector<InternalPoint> original_points = points;
        duplicate_representative.assign(size, 0);
        int unique_size = 0;
        for (int i = 0; i < size; i++) {
            int vertex = order[i];
            if (i == 0 || !(original_points[order[unique_size - 1]] == original_points[vertex])) {
                order[unique_size] = vertex;
                points[unique_size] = original_points[vertex];
                unique_size++;
                duplicate_representative[vertex] = vertex;
            } else {
                duplicate_representative[vertex] = order[unique_size - 1];
            }
        }

        if (unique_size >= 2) solve_range(0, unique_size);
        points.swap(original_points);
        for (auto& edge : edges) edge.to = order[edge.to];
    }

   public:
    explicit EuclideanDelaunay(const std::vector<Point<T>>& input_points) {
        assert(input_points.size() <= std::size_t(std::numeric_limits<int>::max()));
        points.reserve(input_points.size());
        edges.reserve(std::size_t(6) * input_points.size());
        for (const auto& point : input_points) {
            points.push_back(InternalPoint{W(point.x), W(point.y)});
        }
        solve();
    }

    bool has_duplicates() const {
        for (
            int vertex = 0;
            vertex < int(duplicate_representative.size());
            ++vertex
        ) {
            if (duplicate_representative[vertex] != vertex) return true;
        }
        return false;
    }

    std::vector<std::pair<int, int>> get_edges() const {
        std::vector<std::pair<int, int>> result;
        result.reserve(edges.size() / 2 + duplicate_representative.size());
        for (int edge = 0; edge < int(edges.size()); edge++) {
            if (!edges[edge].enabled) continue;
            int reverse = edges[edge].reverse;
            if (edge < reverse) continue;
            result.emplace_back(edges[edge].to, edges[reverse].to);
        }
        for (int vertex = 0; vertex < int(duplicate_representative.size()); vertex++) {
            if (duplicate_representative[vertex] != vertex) {
                result.emplace_back(vertex, duplicate_representative[vertex]);
            }
        }
        return result;
    }
};

}  // namespace detail

// Returns O(n) Delaunay edges containing a Euclidean minimum spanning tree.
template <ExactCoordinate T>
std::vector<EuclideanMstEdge<wide_type<T>>> euclidean_mst_edges(
    const std::vector<Point<T>>& points
) {
    using W = wide_type<T>;
    auto delaunay_edges = detail::EuclideanDelaunay<T>(points).get_edges();
    std::vector<EuclideanMstEdge<W>> result;
    result.reserve(delaunay_edges.size());
    for (auto [from, to] : delaunay_edges) {
        result.push_back(EuclideanMstEdge<W>{from, to, distance2(points[from], points[to])});
    }
    return result;
}

// Returns a Euclidean minimum spanning tree.
template <ExactCoordinate T>
EuclideanMst<wide_type<T>> euclidean_mst(const std::vector<Point<T>>& points) {
    using W = wide_type<T>;
    auto candidates = euclidean_mst_edges(points);
    std::sort(candidates.begin(), candidates.end(), [](const auto& left, const auto& right) {
        if (left.squared_distance != right.squared_distance) {
            return left.squared_distance < right.squared_distance;
        }
        if (left.from != right.from) return left.from < right.from;
        return left.to < right.to;
    });

    m1une::ds::Dsu dsu(int(points.size()));
    EuclideanMst<W> result;
    result.cost = 0;
    result.edges.reserve(points.empty() ? 0 : points.size() - 1);
    for (const auto& edge : candidates) {
        if (dsu.same(edge.from, edge.to)) continue;
        dsu.merge(edge.from, edge.to);
        result.cost += std::sqrt(static_cast<long double>(edge.squared_distance));
        result.edges.push_back(edge);
        if (result.edges.size() + 1 == points.size()) break;
    }
    assert(points.empty() || result.edges.size() + 1 == points.size());
    return result;
}

}  // namespace geometry
}  // namespace m1une

#endif  // M1UNE_GEOMETRY_EUCLIDEAN_MST_HPP
#line 1 "geometry/euclidean_mst.hpp"



#include <algorithm>
#include <cassert>
#include <cmath>
#include <concepts>
#include <cstddef>
#include <limits>
#include <tuple>
#include <utility>
#include <vector>

#line 1 "ds/dsu/dsu.hpp"



#line 5 "ds/dsu/dsu.hpp"
#include <numeric>
#line 8 "ds/dsu/dsu.hpp"

namespace m1une {
namespace ds {

struct Dsu {
   private:
    int _n;
    // parent_or_size[i] is the parent of i if it's >= 0.
    // If it's < 0, then i is a root and -parent_or_size[i] is the size of the group.
    std::vector<int> parent_or_size;

    // Returns {new leader, absorbed leader}. The absorbed leader is -1 when
    // both vertices already belong to the same component.
    std::pair<int, int> merge_leaders(int a, int b) {
        int x = leader(a), y = leader(b);
        if (x == y) return {x, -1};
        if (-parent_or_size[x] < -parent_or_size[y]) std::swap(x, y);
        parent_or_size[x] += parent_or_size[y];
        parent_or_size[y] = x;
        return {x, y};
    }

   public:
    Dsu() : _n(0) {}
    explicit Dsu(int n) : _n(n), parent_or_size(n, -1) {}

    // Merges the group containing 'a' with the group containing 'b'.
    // Returns the leader of the merged group.
    int merge(int a, int b) {
        return merge_leaders(a, b).first;
    }

    // Invokes callback(new_leader, absorbed_leader) after an actual merge.
    // Returns the leader of the merged group.
    template <class Callback>
    int merge(int a, int b, Callback&& callback) {
        std::pair<int, int> merged = merge_leaders(a, b);
        if (merged.second != -1) callback(merged.first, merged.second);
        return merged.first;
    }

    // Returns true if 'a' and 'b' belong to the same group.
    bool same(int a, int b) {
        return leader(a) == leader(b);
    }

    // Returns the leader (representative) of the group containing 'a'.
    int leader(int a) {
        if (parent_or_size[a] < 0) return a;
        // Path compression
        return parent_or_size[a] = leader(parent_or_size[a]);
    }

    // Returns the size of the group containing 'a'.
    int size(int a) {
        return -parent_or_size[leader(a)];
    }

    // Returns a list of all groups, where each group is a vector of its elements.
    std::vector<std::vector<int>> groups() {
        std::vector<int> leader_buf(_n), group_size(_n);
        for (int i = 0; i < _n; i++) {
            leader_buf[i] = leader(i);
            group_size[leader_buf[i]]++;
        }
        std::vector<std::vector<int>> result(_n);
        for (int i = 0; i < _n; i++) {
            result[i].reserve(group_size[i]);
        }
        for (int i = 0; i < _n; i++) {
            result[leader_buf[i]].push_back(i);
        }
        result.erase(std::remove_if(result.begin(), result.end(), [&](const std::vector<int>& v) { return v.empty(); }),
                     result.end());
        return result;
    }
};

}  // namespace ds
}  // namespace m1une


#line 1 "geometry/point.hpp"



#line 7 "geometry/point.hpp"
#include <type_traits>

#line 1 "geometry/detail/floating_predicate.hpp"



namespace m1une {
namespace geometry {
namespace predicate_detail {

template <typename T>
constexpr T absolute(T value) {
    return value < T(0) ? -value : value;
}

template <typename T>
constexpr T max_value(T first, T second) {
    return first < second ? second : first;
}

template <typename T>
constexpr T vector_scale(T x, T y) {
    return max_value(absolute(x), absolute(y));
}

template <bool Exact, typename T>
constexpr int scaled_sign(T value, T scale, long double eps) {
    if constexpr (Exact) {
        return (value > T(0)) - (value < T(0));
    } else {
        const T tolerance = T(eps) * scale;
        return (value > tolerance) - (value < -tolerance);
    }
}

template <bool Exact, typename T>
constexpr T determinant_scale(T ax, T ay, T bx, T by) {
    if constexpr (Exact) {
        return T(0);
    } else {
        return vector_scale(ax, ay) * vector_scale(bx, by);
    }
}

template <bool Exact, typename T>
constexpr int determinant_sign(
    T ax,
    T ay,
    T bx,
    T by,
    long double eps
) {
    const T determinant = ax * by - ay * bx;
    return scaled_sign<Exact>(
        determinant,
        determinant_scale<Exact>(ax, ay, bx, by),
        eps
    );
}

template <bool Exact, typename T>
constexpr int orientation_sign(
    T direction_x,
    T direction_y,
    T offset_x,
    T offset_y,
    long double eps
) {
    const T determinant =
        direction_x * offset_y - direction_y * offset_x;
    T scale = T(0);
    if constexpr (!Exact) {
        const T direction_scale =
            vector_scale(direction_x, direction_y);
        scale = direction_scale * max_value(
            direction_scale,
            vector_scale(offset_x, offset_y)
        );
    }
    return scaled_sign<Exact>(determinant, scale, eps);
}

template <bool Exact, typename T>
constexpr int dot_sign(
    T ax,
    T ay,
    T bx,
    T by,
    long double eps
) {
    const T value = ax * bx + ay * by;
    T scale = T(0);
    if constexpr (!Exact) {
        scale = vector_scale(ax, ay) * vector_scale(bx, by);
    }
    return scaled_sign<Exact>(value, scale, eps);
}

}  // namespace predicate_detail
}  // namespace geometry
}  // namespace m1une


#line 10 "geometry/point.hpp"

namespace m1une {
namespace geometry {

template <typename T>
concept Coordinate = !std::same_as<std::remove_cv_t<T>, bool> &&
    (std::is_arithmetic_v<T> ||
     (std::copyable<T> && std::totally_ordered<T> && requires(T a, T b) {
         T(0);
         T(1);
         static_cast<long double>(a);
         { +a } -> std::same_as<T>;
         { -a } -> std::same_as<T>;
         { a + b } -> std::same_as<T>;
         { a - b } -> std::same_as<T>;
         { a * b } -> std::same_as<T>;
         { a / b } -> std::same_as<T>;
         { a += b } -> std::same_as<T&>;
         { a -= b } -> std::same_as<T&>;
     }));

// Custom coordinate types keep their own exact arithmetic.
template <typename T>
concept ExactCoordinate = Coordinate<T> && !std::floating_point<T>;

template <Coordinate T>
using wide_type = std::conditional_t<std::integral<T>, __int128_t,
    std::conditional_t<std::floating_point<T>, long double, T>>;

template <Coordinate T>
struct Point {
    T x;
    T y;

    constexpr Point() : x(0), y(0) {}
    constexpr Point(T x_value, T y_value) : x(x_value), y(y_value) {}

    template <Coordinate U>
    explicit constexpr Point(const Point<U>& other)
        : x(static_cast<T>(other.x)), y(static_cast<T>(other.y)) {}

    constexpr Point& operator+=(const Point& other) {
        x += other.x;
        y += other.y;
        return *this;
    }

    constexpr Point& operator-=(const Point& other) {
        x -= other.x;
        y -= other.y;
        return *this;
    }

    constexpr Point operator+() const {
        return *this;
    }

    constexpr Point operator-() const {
        return Point(-x, -y);
    }

    friend constexpr Point operator+(Point left, const Point& right) {
        return left += right;
    }

    friend constexpr Point operator-(Point left, const Point& right) {
        return left -= right;
    }

    friend constexpr bool operator==(const Point&, const Point&) = default;

    friend constexpr bool operator<(const Point& left, const Point& right) {
        if (left.x != right.x) return left.x < right.x;
        return left.y < right.y;
    }
};

template <Coordinate T>
constexpr Point<long double> centroid(const Point<T>& point) {
    return Point<long double>(point);
}

template <Coordinate T, typename Scalar>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator*(const Point<T>& point, Scalar scalar) {
    using Result = std::common_type_t<T, Scalar>;
    return Point<Result>(
        Result(point.x) * Result(scalar),
        Result(point.y) * Result(scalar)
    );
}

template <typename Scalar, Coordinate T>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator*(Scalar scalar, const Point<T>& point) {
    return point * scalar;
}

template <Coordinate T, typename Scalar>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator/(const Point<T>& point, Scalar scalar) {
    using Result = std::common_type_t<T, Scalar>;
    return Point<Result>(
        Result(point.x) / Result(scalar),
        Result(point.y) / Result(scalar)
    );
}

template <Coordinate T>
constexpr wide_type<T> dot(const Point<T>& a, const Point<T>& b) {
    using W = wide_type<T>;
    return W(a.x) * W(b.x) + W(a.y) * W(b.y);
}

template <Coordinate T>
constexpr wide_type<T> cross(const Point<T>& a, const Point<T>& b) {
    using W = wide_type<T>;
    return W(a.x) * W(b.y) - W(a.y) * W(b.x);
}

template <Coordinate T>
constexpr wide_type<T> cross(
    const Point<T>& origin,
    const Point<T>& a,
    const Point<T>& b
) {
    using W = wide_type<T>;
    W ax = W(a.x) - W(origin.x);
    W ay = W(a.y) - W(origin.y);
    W bx = W(b.x) - W(origin.x);
    W by = W(b.y) - W(origin.y);
    return ax * by - ay * bx;
}

template <Coordinate T>
constexpr wide_type<T> norm2(const Point<T>& point) {
    return dot(point, point);
}

template <Coordinate T>
constexpr wide_type<T> distance2(const Point<T>& a, const Point<T>& b) {
    using W = wide_type<T>;
    W dx = W(a.x) - W(b.x);
    W dy = W(a.y) - W(b.y);
    return dx * dx + dy * dy;
}

template <Coordinate T>
long double norm(const Point<T>& point) {
    return std::hypot(
        static_cast<long double>(point.x),
        static_cast<long double>(point.y)
    );
}

template <Coordinate T>
long double distance(const Point<T>& a, const Point<T>& b) {
    return std::hypot(
        static_cast<long double>(a.x) - static_cast<long double>(b.x),
        static_cast<long double>(a.y) - static_cast<long double>(b.y)
    );
}

template <Coordinate T, typename M, typename N>
requires (std::is_arithmetic_v<M> || Coordinate<M>) &&
         (std::is_arithmetic_v<N> || Coordinate<N>)
constexpr Point<long double> internal_division_point(
    const Point<T>& a,
    const Point<T>& b,
    M m,
    N n
) {
    long double first_ratio = static_cast<long double>(m);
    long double second_ratio = static_cast<long double>(n);
    long double denominator = first_ratio + second_ratio;
    assert(denominator != 0);
    Point<long double> first(a);
    Point<long double> direction = Point<long double>(b) - first;
    return first + direction * (first_ratio / denominator);
}

template <Coordinate T, typename M, typename N>
requires (std::is_arithmetic_v<M> || Coordinate<M>) &&
         (std::is_arithmetic_v<N> || Coordinate<N>)
constexpr Point<long double> external_division_point(
    const Point<T>& a,
    const Point<T>& b,
    M m,
    N n
) {
    long double first_ratio = static_cast<long double>(m);
    long double second_ratio = static_cast<long double>(n);
    long double denominator = first_ratio - second_ratio;
    assert(denominator != 0);
    Point<long double> first(a);
    Point<long double> direction = Point<long double>(b) - first;
    return first + direction * (first_ratio / denominator);
}

template <Coordinate T>
constexpr int sign(wide_type<T> value, long double eps = 1e-12L) {
    return predicate_detail::scaled_sign<ExactCoordinate<T>>(
        value,
        wide_type<T>(1),
        eps
    );
}

template <Coordinate T>
constexpr int orientation(
    const Point<T>& a,
    const Point<T>& b,
    const Point<T>& c,
    long double eps = 1e-12L
) {
    using W = wide_type<T>;
    const W first_x = W(b.x) - W(a.x);
    const W first_y = W(b.y) - W(a.y);
    const W second_x = W(c.x) - W(a.x);
    const W second_y = W(c.y) - W(a.y);
    return predicate_detail::orientation_sign<ExactCoordinate<T>>(
        first_x,
        first_y,
        second_x,
        second_y,
        eps
    );
}

template <Coordinate T>
constexpr bool collinear(
    const Point<T>& a,
    const Point<T>& b,
    const Point<T>& c,
    long double eps = 1e-12L
) {
    return orientation(a, b, c, eps) == 0;
}

template <Coordinate T>
Point<long double> rotate(const Point<T>& point, long double angle) {
    long double cosine = std::cos(angle);
    long double sine = std::sin(angle);
    return Point<long double>(
        static_cast<long double>(point.x) * cosine -
            static_cast<long double>(point.y) * sine,
        static_cast<long double>(point.x) * sine +
            static_cast<long double>(point.y) * cosine
    );
}

template <Coordinate T>
Point<long double> normalized(const Point<T>& point) {
    long double length = norm(point);
    assert(length != 0);
    return Point<long double>(
        static_cast<long double>(point.x) / length,
        static_cast<long double>(point.y) / length
    );
}

}  // namespace geometry
}  // namespace m1une


#line 16 "geometry/euclidean_mst.hpp"

namespace m1une {
namespace geometry {

template <class T>
struct EuclideanMstEdge {
    int from;
    int to;
    T squared_distance;
};

template <class T>
struct EuclideanMst {
    long double cost;
    std::vector<EuclideanMstEdge<T>> edges;
};

namespace detail {

template <ExactCoordinate T>
class EuclideanDelaunay {
   private:
    using W = wide_type<T>;

    struct InternalPoint {
        W x;
        W y;

        friend bool operator==(const InternalPoint&, const InternalPoint&) = default;
    };

    struct Edge {
        int to;
        int ccw;
        int cw;
        int reverse;
        bool enabled = false;
    };

    std::vector<int> open_addresses;
    std::vector<InternalPoint> points;
    std::vector<Edge> edges;
    std::vector<int> duplicate_representative;

    static InternalPoint subtract(const InternalPoint& a, const InternalPoint& b) {
        return InternalPoint{a.x - b.x, a.y - b.y};
    }

    static W cross_product(const InternalPoint& a, const InternalPoint& b) {
        return a.x * b.y - a.y * b.x;
    }

    static W squared_norm(const InternalPoint& point) {
        return point.x * point.x + point.y * point.y;
    }

    static bool inside_circumcircle(
        InternalPoint a,
        InternalPoint b,
        InternalPoint c,
        const InternalPoint& d
    ) {
        a = subtract(a, d);
        b = subtract(b, d);
        c = subtract(c, d);
        W determinant = cross_product(b, c) * squared_norm(a)
                      + cross_product(c, a) * squared_norm(b)
                      + cross_product(a, b) * squared_norm(c);
        return determinant > 0;
    }

    int get_open_address() {
        if (open_addresses.empty()) {
            edges.push_back(Edge());
            return int(edges.size()) - 1;
        }
        int result = open_addresses.back();
        open_addresses.pop_back();
        return result;
    }

    std::pair<int, int> add_edge(int from, int to) {
        int forward = get_open_address();
        int backward = get_open_address();
        edges[forward].to = to;
        edges[forward].ccw = forward;
        edges[forward].cw = forward;
        edges[forward].reverse = backward;
        edges[forward].enabled = true;
        edges[backward].to = from;
        edges[backward].ccw = backward;
        edges[backward].cw = backward;
        edges[backward].reverse = forward;
        edges[backward].enabled = true;
        return {forward, backward};
    }

    void erase_directed_edge(int edge) {
        int ccw = edges[edge].ccw;
        int cw = edges[edge].cw;
        edges[ccw].cw = cw;
        edges[cw].ccw = ccw;
        edges[edge].enabled = false;
    }

    void erase_edge(int edge) {
        int reverse = edges[edge].reverse;
        erase_directed_edge(edge);
        erase_directed_edge(reverse);
        open_addresses.push_back(edge);
        open_addresses.push_back(reverse);
    }

    void insert_ccw_after(int edge, int position) {
        int next = edges[position].ccw;
        edges[edge].ccw = next;
        edges[next].cw = edge;
        edges[edge].cw = position;
        edges[position].ccw = edge;
    }

    void insert_cw_after(int edge, int position) {
        int next = edges[position].cw;
        edges[edge].cw = next;
        edges[next].ccw = edge;
        edges[edge].ccw = position;
        edges[position].cw = edge;
    }

    int orientation(int a, int b, int c) const {
        InternalPoint ab = subtract(points[b], points[a]);
        InternalPoint ac = subtract(points[c], points[a]);
        W value = cross_product(ab, ac);
        return (value > 0) - (value < 0);
    }

    std::pair<int, int> go_next(int edge) const {
        int vertex = edges[edge].to;
        int next_edge = edges[edges[edge].reverse].ccw;
        return {vertex, next_edge};
    }

    std::pair<int, int> go_previous(int edge) const {
        int vertex = edges[edges[edge].cw].to;
        int next_edge = edges[edges[edge].cw].reverse;
        return {vertex, next_edge};
    }

    std::tuple<int, int, int, int> lower_tangent(
        int left_vertex,
        int left_edge,
        int right_vertex,
        int right_edge
    ) const {
        while (true) {
            auto [next_left_vertex, next_left_edge] = go_previous(left_edge);
            if (orientation(right_vertex, left_vertex, next_left_vertex) > 0) {
                left_vertex = next_left_vertex;
                left_edge = next_left_edge;
                continue;
            }
            auto [next_right_vertex, next_right_edge] = go_next(right_edge);
            if (orientation(left_vertex, right_vertex, next_right_vertex) < 0) {
                right_vertex = next_right_vertex;
                right_edge = next_right_edge;
                continue;
            }
            break;
        }
        return {left_vertex, left_edge, right_vertex, right_edge};
    }

    std::pair<int, int> extreme_vertex(int vertex, int edge, bool minimum) const {
        std::pair<int, int> result = {vertex, edge};
        int current_vertex = vertex;
        int current_edge = edge;
        do {
            std::tie(current_vertex, current_edge) = go_next(current_edge);
            std::pair<int, int> candidate = {current_vertex, current_edge};
            if ((minimum && candidate < result) || (!minimum && result < candidate)) {
                result = candidate;
            }
        } while (current_edge != edge);
        return result;
    }

    bool inside_circumcircle(int a, int b, int c, int d) const {
        return inside_circumcircle(points[a], points[b], points[c], points[d]);
    }

    std::pair<int, int> merge_triangulations(
        int left_vertex,
        int left_edge,
        int right_vertex,
        int right_edge
    ) {
        std::tie(left_vertex, left_edge) = extreme_vertex(left_vertex, left_edge, false);
        std::tie(right_vertex, right_edge) = extreme_vertex(right_vertex, right_edge, true);

        auto [lower_left, lower_left_edge, lower_right, lower_right_edge]
            = lower_tangent(left_vertex, left_edge, right_vertex, right_edge);
        auto [upper_right, upper_right_edge, upper_left, upper_left_edge]
            = lower_tangent(right_vertex, right_edge, left_vertex, left_edge);
        lower_right_edge = edges[lower_right_edge].cw;
        upper_right_edge = edges[upper_right_edge].cw;

        auto [base, reverse_base] = add_edge(lower_left, lower_right);
        insert_cw_after(base, lower_left_edge);
        insert_ccw_after(reverse_base, lower_right_edge);
        if (lower_left == upper_left) upper_left_edge = base;
        if (lower_right == upper_right) upper_right_edge = reverse_base;

        int left = lower_left;
        int left_candidate = lower_left_edge;
        int right = lower_right;
        int right_candidate = lower_right_edge;
        while (left != upper_left || right != upper_right) {
            int next_left = edges[left_candidate].to;
            int next_right = edges[right_candidate].to;
            int next_left_candidate = edges[left_candidate].ccw;
            int next_right_candidate = edges[right_candidate].cw;

            if (left_candidate != upper_left_edge && next_left_candidate != base) {
                int second_left = edges[next_left_candidate].to;
                if (inside_circumcircle(left, right, next_left, second_left)) {
                    erase_edge(left_candidate);
                    left_candidate = next_left_candidate;
                    continue;
                }
            }

            if (right_candidate != upper_right_edge && next_right_candidate != reverse_base) {
                int second_right = edges[next_right_candidate].to;
                if (inside_circumcircle(next_right, left, right, second_right)) {
                    erase_edge(right_candidate);
                    right_candidate = next_right_candidate;
                    continue;
                }
            }

            bool choose_left = right_candidate == upper_right_edge;
            if (left_candidate != upper_left_edge && right_candidate != upper_right_edge) {
                if (orientation(left, right, next_right) < 0) {
                    choose_left = true;
                } else if (orientation(next_left, left, right) < 0) {
                    choose_left = false;
                } else {
                    choose_left = inside_circumcircle(left, right, next_right, next_left);
                }
            }

            if (choose_left) {
                next_left_candidate = edges[edges[left_candidate].reverse].ccw;
                auto [new_base, new_reverse_base] = add_edge(next_left, right);
                insert_cw_after(new_base, next_left_candidate);
                insert_ccw_after(new_reverse_base, right_candidate);
                left_candidate = next_left_candidate;
                left = next_left;
            } else {
                next_right_candidate = edges[edges[right_candidate].reverse].cw;
                auto [new_reverse_base, new_base] = add_edge(next_right, left);
                insert_ccw_after(new_reverse_base, next_right_candidate);
                insert_cw_after(new_base, left_candidate);
                right_candidate = next_right_candidate;
                right = next_right;
            }
        }
        return {lower_left, base};
    }

    std::pair<int, int> solve_range(int left, int right) {
        if (right - left == 2) {
            auto [forward, backward] = add_edge(left, left + 1);
            (void)backward;
            return {left, forward};
        }
        if (right - left == 3) {
            int middle = left + 1;
            int last = left + 2;
            auto [first_middle, middle_first] = add_edge(left, middle);
            auto [middle_last, last_middle] = add_edge(middle, last);
            int direction = orientation(left, middle, last);
            if (direction == 0) {
                insert_ccw_after(middle_first, middle_last);
                return {left, first_middle};
            }

            auto [first_last, last_first] = add_edge(left, last);
            if (direction > 0) {
                insert_cw_after(first_middle, first_last);
                insert_cw_after(middle_last, middle_first);
                insert_cw_after(last_first, last_middle);
                return {left, first_middle};
            }
            insert_ccw_after(first_middle, first_last);
            insert_ccw_after(middle_last, middle_first);
            insert_ccw_after(last_first, last_middle);
            return {middle, middle_first};
        }

        int middle = (left + right) / 2;
        auto [left_vertex, left_edge] = solve_range(left, middle);
        auto [right_vertex, right_edge] = solve_range(middle, right);
        return merge_triangulations(left_vertex, left_edge, right_vertex, right_edge);
    }

    void solve() {
        int size = int(points.size());
        if (size <= 1) return;

        std::vector<int> order(size);
        for (int i = 0; i < size; i++) order[i] = i;
        std::stable_sort(order.begin(), order.end(), [&](int left, int right) {
            if (points[left].x != points[right].x) {
                return points[left].x < points[right].x;
            }
            return points[left].y < points[right].y;
        });

        std::vector<InternalPoint> original_points = points;
        duplicate_representative.assign(size, 0);
        int unique_size = 0;
        for (int i = 0; i < size; i++) {
            int vertex = order[i];
            if (i == 0 || !(original_points[order[unique_size - 1]] == original_points[vertex])) {
                order[unique_size] = vertex;
                points[unique_size] = original_points[vertex];
                unique_size++;
                duplicate_representative[vertex] = vertex;
            } else {
                duplicate_representative[vertex] = order[unique_size - 1];
            }
        }

        if (unique_size >= 2) solve_range(0, unique_size);
        points.swap(original_points);
        for (auto& edge : edges) edge.to = order[edge.to];
    }

   public:
    explicit EuclideanDelaunay(const std::vector<Point<T>>& input_points) {
        assert(input_points.size() <= std::size_t(std::numeric_limits<int>::max()));
        points.reserve(input_points.size());
        edges.reserve(std::size_t(6) * input_points.size());
        for (const auto& point : input_points) {
            points.push_back(InternalPoint{W(point.x), W(point.y)});
        }
        solve();
    }

    bool has_duplicates() const {
        for (
            int vertex = 0;
            vertex < int(duplicate_representative.size());
            ++vertex
        ) {
            if (duplicate_representative[vertex] != vertex) return true;
        }
        return false;
    }

    std::vector<std::pair<int, int>> get_edges() const {
        std::vector<std::pair<int, int>> result;
        result.reserve(edges.size() / 2 + duplicate_representative.size());
        for (int edge = 0; edge < int(edges.size()); edge++) {
            if (!edges[edge].enabled) continue;
            int reverse = edges[edge].reverse;
            if (edge < reverse) continue;
            result.emplace_back(edges[edge].to, edges[reverse].to);
        }
        for (int vertex = 0; vertex < int(duplicate_representative.size()); vertex++) {
            if (duplicate_representative[vertex] != vertex) {
                result.emplace_back(vertex, duplicate_representative[vertex]);
            }
        }
        return result;
    }
};

}  // namespace detail

// Returns O(n) Delaunay edges containing a Euclidean minimum spanning tree.
template <ExactCoordinate T>
std::vector<EuclideanMstEdge<wide_type<T>>> euclidean_mst_edges(
    const std::vector<Point<T>>& points
) {
    using W = wide_type<T>;
    auto delaunay_edges = detail::EuclideanDelaunay<T>(points).get_edges();
    std::vector<EuclideanMstEdge<W>> result;
    result.reserve(delaunay_edges.size());
    for (auto [from, to] : delaunay_edges) {
        result.push_back(EuclideanMstEdge<W>{from, to, distance2(points[from], points[to])});
    }
    return result;
}

// Returns a Euclidean minimum spanning tree.
template <ExactCoordinate T>
EuclideanMst<wide_type<T>> euclidean_mst(const std::vector<Point<T>>& points) {
    using W = wide_type<T>;
    auto candidates = euclidean_mst_edges(points);
    std::sort(candidates.begin(), candidates.end(), [](const auto& left, const auto& right) {
        if (left.squared_distance != right.squared_distance) {
            return left.squared_distance < right.squared_distance;
        }
        if (left.from != right.from) return left.from < right.from;
        return left.to < right.to;
    });

    m1une::ds::Dsu dsu(int(points.size()));
    EuclideanMst<W> result;
    result.cost = 0;
    result.edges.reserve(points.empty() ? 0 : points.size() - 1);
    for (const auto& edge : candidates) {
        if (dsu.same(edge.from, edge.to)) continue;
        dsu.merge(edge.from, edge.to);
        result.cost += std::sqrt(static_cast<long double>(edge.squared_distance));
        result.edges.push_back(edge);
        if (result.edges.size() + 1 == points.size()) break;
    }
    assert(points.empty() || result.edges.size() + 1 == points.size());
    return result;
}

}  // namespace geometry
}  // namespace m1une
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