Circle Coverage Areas
(geometry/circle_coverage_areas.hpp)
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- Last update: 2026-10-05 22:23:07+09:00
- Include:
#include "geometry/circle_coverage_areas.hpp"
Overview
circle_coverage_areas calculates the area covered by exactly $k$ enclosed
circle regions for every $k$, regardless of each Circle::filled flag. Circles
may be disjoint, tangent, nested, or coincident, and radius-zero circles do not
affect any area.
The implementation sweeps the intersection angles around every circumference. Each arc is assigned its coverage multiplicity, then integrated with Green’s theorem.
Interface
template <Coordinate T>
std::vector<long double> circle_coverage_areas(
const std::vector<Circle<T>>& circles,
long double eps = 1e-12L
);
| Function | Complexity | Description |
|---|---|---|
circle_coverage_areas(circles, eps) |
$O(N^2\log N)$ time and $O(N)$ auxiliary memory besides the result | Returns a vector area of size N + 1, where area[k] is covered by exactly k circles. |
area[0] is defined as zero because the uncovered plane has infinite area.
Summing area[1] through area[N] gives the union area. Every radius and
eps must be nonnegative. The tolerance is scaled to the radii and pairwise
center distance for geometric classifications.
Example
#include "geometry/circle_coverage_areas.hpp"
#include <iostream>
#include <vector>
int main() {
using namespace m1une::geometry;
std::vector<Circle<long double>> circles(2);
circles[0] = Circle<long double>{Point<long double>(0, 0), 1};
circles[1] = Circle<long double>{Point<long double>(1, 0), 1};
std::vector<long double> area = circle_coverage_areas(circles);
std::cout << area[1] << " " << area[2] << "\n";
}
Depends on
Circles
(geometry/circle.hpp)
geometry/detail/floating_predicate.hpp
Linear Objects
(geometry/linear.hpp)
2D Point and Predicates
(geometry/point.hpp)
Required by
Verified with
verify/geometry/centroid.test.cpp
verify/geometry/circle_coverage_areas.test.cpp
verify/geometry/geometry_algorithms.test.cpp
verify/geometry/rational.test.cpp
Code
#ifndef M1UNE_GEOMETRY_CIRCLE_COVERAGE_AREAS_HPP
#define M1UNE_GEOMETRY_CIRCLE_COVERAGE_AREAS_HPP 1
#include "circle.hpp"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <numbers>
#include <utility>
#include <vector>
namespace m1une {
namespace geometry {
namespace circle_coverage_areas_detail {
inline long double arc_integral(
long double center_x,
long double center_y,
long double radius,
long double first_angle,
long double second_angle
) {
return (
radius * center_x *
(std::sin(second_angle) - std::sin(first_angle)) -
radius * center_y *
(std::cos(second_angle) - std::cos(first_angle)) +
radius * radius * (second_angle - first_angle)
) / 2.0L;
}
} // namespace circle_coverage_areas_detail
template <Coordinate T>
std::vector<long double> circle_coverage_areas(
const std::vector<Circle<T>>& circles,
long double eps = 1e-12L
) {
assert(eps >= 0.0L);
const int count = int(circles.size());
const long double full_angle =
2.0L * std::numbers::pi_v<long double>;
std::vector<long double> at_least(count + 2, 0.0L);
for (int index = 0; index < count; ++index) {
const Circle<T>& circle = circles[index];
assert(circle.radius >= 0);
long double radius = static_cast<long double>(circle.radius);
if (radius == 0.0L) continue;
long double center_x = static_cast<long double>(circle.center.x);
long double center_y = static_cast<long double>(circle.center.y);
int coverage = 0;
int multiplicity = 1;
bool duplicate = false;
std::vector<std::pair<long double, int>> events;
events.reserve(2 * circles.size());
for (int other_index = 0; other_index < count; ++other_index) {
if (other_index == index) continue;
const Circle<T>& other = circles[other_index];
assert(other.radius >= 0);
long double other_radius =
static_cast<long double>(other.radius);
if (other_radius == 0.0L) continue;
long double difference_x =
static_cast<long double>(other.center.x) - center_x;
long double difference_y =
static_cast<long double>(other.center.y) - center_y;
long double center_distance =
std::hypot(difference_x, difference_y);
long double tolerance = eps * std::max({
1.0L,
center_distance,
radius,
other_radius
});
if (
center_distance <= tolerance &&
std::fabs(radius - other_radius) <= tolerance
) {
if (other_index < index) duplicate = true;
multiplicity++;
continue;
}
if (
radius <= other_radius &&
center_distance + radius <= other_radius + tolerance
) {
coverage++;
continue;
}
if (
center_distance >= radius + other_radius - tolerance ||
center_distance <=
std::fabs(radius - other_radius) + tolerance
) {
continue;
}
long double direction =
std::atan2(difference_y, difference_x);
long double cosine = std::clamp(
(
center_distance * center_distance + radius * radius -
other_radius * other_radius
) / (2.0L * center_distance * radius),
-1.0L,
1.0L
);
long double half_width = std::acos(cosine);
long double left = std::fmod(
direction - half_width,
full_angle
);
if (left < 0.0L) left += full_angle;
long double right = std::fmod(
direction + half_width,
full_angle
);
if (right < 0.0L) right += full_angle;
if (left <= right) {
events.emplace_back(left, 1);
events.emplace_back(right, -1);
} else {
coverage++;
events.emplace_back(right, -1);
events.emplace_back(left, 1);
}
}
if (duplicate) continue;
std::sort(events.begin(), events.end());
long double previous_angle = 0.0L;
auto add_arc = [&](long double first_angle, long double second_angle) {
long double integral =
circle_coverage_areas_detail::arc_integral(
center_x,
center_y,
radius,
first_angle,
second_angle
);
for (int offset = 1; offset <= multiplicity; ++offset) {
at_least[coverage + offset] += integral;
}
};
int event_index = 0;
while (event_index < int(events.size())) {
long double angle = events[event_index].first;
add_arc(previous_angle, angle);
int next = event_index;
while (
next < int(events.size()) &&
events[next].first == angle
) {
coverage += events[next].second;
next++;
}
previous_angle = angle;
event_index = next;
}
add_arc(previous_angle, full_angle);
}
std::vector<long double> exact(count + 1, 0.0L);
for (int coverage = 1; coverage <= count; ++coverage) {
exact[coverage] = std::max(
0.0L,
at_least[coverage] - at_least[coverage + 1]
);
}
return exact;
}
} // namespace geometry
} // namespace m1une
#endif // M1UNE_GEOMETRY_CIRCLE_COVERAGE_AREAS_HPP#line 1 "geometry/circle_coverage_areas.hpp"
#line 1 "geometry/circle.hpp"
#include <algorithm>
#include <array>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <numbers>
#include <optional>
#include <type_traits>
#include <vector>
#line 1 "geometry/linear.hpp"
#line 7 "geometry/linear.hpp"
#line 1 "geometry/point.hpp"
#line 5 "geometry/point.hpp"
#include <concepts>
#line 8 "geometry/point.hpp"
#line 1 "geometry/detail/floating_predicate.hpp"
namespace m1une {
namespace geometry {
namespace predicate_detail {
template <typename T>
constexpr T absolute(T value) {
return value < T(0) ? -value : value;
}
template <typename T>
constexpr T max_value(T first, T second) {
return first < second ? second : first;
}
template <typename T>
constexpr T vector_scale(T x, T y) {
return max_value(absolute(x), absolute(y));
}
template <bool Exact, typename T>
constexpr int scaled_sign(T value, T scale, long double eps) {
if constexpr (Exact) {
return (value > T(0)) - (value < T(0));
} else {
const T tolerance = T(eps) * scale;
return (value > tolerance) - (value < -tolerance);
}
}
template <bool Exact, typename T>
constexpr T determinant_scale(T ax, T ay, T bx, T by) {
if constexpr (Exact) {
return T(0);
} else {
return vector_scale(ax, ay) * vector_scale(bx, by);
}
}
template <bool Exact, typename T>
constexpr int determinant_sign(
T ax,
T ay,
T bx,
T by,
long double eps
) {
const T determinant = ax * by - ay * bx;
return scaled_sign<Exact>(
determinant,
determinant_scale<Exact>(ax, ay, bx, by),
eps
);
}
template <bool Exact, typename T>
constexpr int orientation_sign(
T direction_x,
T direction_y,
T offset_x,
T offset_y,
long double eps
) {
const T determinant =
direction_x * offset_y - direction_y * offset_x;
T scale = T(0);
if constexpr (!Exact) {
const T direction_scale =
vector_scale(direction_x, direction_y);
scale = direction_scale * max_value(
direction_scale,
vector_scale(offset_x, offset_y)
);
}
return scaled_sign<Exact>(determinant, scale, eps);
}
template <bool Exact, typename T>
constexpr int dot_sign(
T ax,
T ay,
T bx,
T by,
long double eps
) {
const T value = ax * bx + ay * by;
T scale = T(0);
if constexpr (!Exact) {
scale = vector_scale(ax, ay) * vector_scale(bx, by);
}
return scaled_sign<Exact>(value, scale, eps);
}
} // namespace predicate_detail
} // namespace geometry
} // namespace m1une
#line 10 "geometry/point.hpp"
namespace m1une {
namespace geometry {
template <typename T>
concept Coordinate = !std::same_as<std::remove_cv_t<T>, bool> &&
(std::is_arithmetic_v<T> ||
(std::copyable<T> && std::totally_ordered<T> && requires(T a, T b) {
T(0);
T(1);
static_cast<long double>(a);
{ +a } -> std::same_as<T>;
{ -a } -> std::same_as<T>;
{ a + b } -> std::same_as<T>;
{ a - b } -> std::same_as<T>;
{ a * b } -> std::same_as<T>;
{ a / b } -> std::same_as<T>;
{ a += b } -> std::same_as<T&>;
{ a -= b } -> std::same_as<T&>;
}));
// Custom coordinate types keep their own exact arithmetic.
template <typename T>
concept ExactCoordinate = Coordinate<T> && !std::floating_point<T>;
template <Coordinate T>
using wide_type = std::conditional_t<std::integral<T>, __int128_t,
std::conditional_t<std::floating_point<T>, long double, T>>;
template <Coordinate T>
struct Point {
T x;
T y;
constexpr Point() : x(0), y(0) {}
constexpr Point(T x_value, T y_value) : x(x_value), y(y_value) {}
template <Coordinate U>
explicit constexpr Point(const Point<U>& other)
: x(static_cast<T>(other.x)), y(static_cast<T>(other.y)) {}
constexpr Point& operator+=(const Point& other) {
x += other.x;
y += other.y;
return *this;
}
constexpr Point& operator-=(const Point& other) {
x -= other.x;
y -= other.y;
return *this;
}
constexpr Point operator+() const {
return *this;
}
constexpr Point operator-() const {
return Point(-x, -y);
}
friend constexpr Point operator+(Point left, const Point& right) {
return left += right;
}
friend constexpr Point operator-(Point left, const Point& right) {
return left -= right;
}
friend constexpr bool operator==(const Point&, const Point&) = default;
friend constexpr bool operator<(const Point& left, const Point& right) {
if (left.x != right.x) return left.x < right.x;
return left.y < right.y;
}
};
template <Coordinate T>
constexpr Point<long double> centroid(const Point<T>& point) {
return Point<long double>(point);
}
template <Coordinate T, typename Scalar>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator*(const Point<T>& point, Scalar scalar) {
using Result = std::common_type_t<T, Scalar>;
return Point<Result>(
Result(point.x) * Result(scalar),
Result(point.y) * Result(scalar)
);
}
template <typename Scalar, Coordinate T>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator*(Scalar scalar, const Point<T>& point) {
return point * scalar;
}
template <Coordinate T, typename Scalar>
requires (std::is_arithmetic_v<Scalar> || Coordinate<Scalar>)
constexpr auto operator/(const Point<T>& point, Scalar scalar) {
using Result = std::common_type_t<T, Scalar>;
return Point<Result>(
Result(point.x) / Result(scalar),
Result(point.y) / Result(scalar)
);
}
template <Coordinate T>
constexpr wide_type<T> dot(const Point<T>& a, const Point<T>& b) {
using W = wide_type<T>;
return W(a.x) * W(b.x) + W(a.y) * W(b.y);
}
template <Coordinate T>
constexpr wide_type<T> cross(const Point<T>& a, const Point<T>& b) {
using W = wide_type<T>;
return W(a.x) * W(b.y) - W(a.y) * W(b.x);
}
template <Coordinate T>
constexpr wide_type<T> cross(
const Point<T>& origin,
const Point<T>& a,
const Point<T>& b
) {
using W = wide_type<T>;
W ax = W(a.x) - W(origin.x);
W ay = W(a.y) - W(origin.y);
W bx = W(b.x) - W(origin.x);
W by = W(b.y) - W(origin.y);
return ax * by - ay * bx;
}
template <Coordinate T>
constexpr wide_type<T> norm2(const Point<T>& point) {
return dot(point, point);
}
template <Coordinate T>
constexpr wide_type<T> distance2(const Point<T>& a, const Point<T>& b) {
using W = wide_type<T>;
W dx = W(a.x) - W(b.x);
W dy = W(a.y) - W(b.y);
return dx * dx + dy * dy;
}
template <Coordinate T>
long double norm(const Point<T>& point) {
return std::hypot(
static_cast<long double>(point.x),
static_cast<long double>(point.y)
);
}
template <Coordinate T>
long double distance(const Point<T>& a, const Point<T>& b) {
return std::hypot(
static_cast<long double>(a.x) - static_cast<long double>(b.x),
static_cast<long double>(a.y) - static_cast<long double>(b.y)
);
}
template <Coordinate T, typename M, typename N>
requires (std::is_arithmetic_v<M> || Coordinate<M>) &&
(std::is_arithmetic_v<N> || Coordinate<N>)
constexpr Point<long double> internal_division_point(
const Point<T>& a,
const Point<T>& b,
M m,
N n
) {
long double first_ratio = static_cast<long double>(m);
long double second_ratio = static_cast<long double>(n);
long double denominator = first_ratio + second_ratio;
assert(denominator != 0);
Point<long double> first(a);
Point<long double> direction = Point<long double>(b) - first;
return first + direction * (first_ratio / denominator);
}
template <Coordinate T, typename M, typename N>
requires (std::is_arithmetic_v<M> || Coordinate<M>) &&
(std::is_arithmetic_v<N> || Coordinate<N>)
constexpr Point<long double> external_division_point(
const Point<T>& a,
const Point<T>& b,
M m,
N n
) {
long double first_ratio = static_cast<long double>(m);
long double second_ratio = static_cast<long double>(n);
long double denominator = first_ratio - second_ratio;
assert(denominator != 0);
Point<long double> first(a);
Point<long double> direction = Point<long double>(b) - first;
return first + direction * (first_ratio / denominator);
}
template <Coordinate T>
constexpr int sign(wide_type<T> value, long double eps = 1e-12L) {
return predicate_detail::scaled_sign<ExactCoordinate<T>>(
value,
wide_type<T>(1),
eps
);
}
template <Coordinate T>
constexpr int orientation(
const Point<T>& a,
const Point<T>& b,
const Point<T>& c,
long double eps = 1e-12L
) {
using W = wide_type<T>;
const W first_x = W(b.x) - W(a.x);
const W first_y = W(b.y) - W(a.y);
const W second_x = W(c.x) - W(a.x);
const W second_y = W(c.y) - W(a.y);
return predicate_detail::orientation_sign<ExactCoordinate<T>>(
first_x,
first_y,
second_x,
second_y,
eps
);
}
template <Coordinate T>
constexpr bool collinear(
const Point<T>& a,
const Point<T>& b,
const Point<T>& c,
long double eps = 1e-12L
) {
return orientation(a, b, c, eps) == 0;
}
template <Coordinate T>
Point<long double> rotate(const Point<T>& point, long double angle) {
long double cosine = std::cos(angle);
long double sine = std::sin(angle);
return Point<long double>(
static_cast<long double>(point.x) * cosine -
static_cast<long double>(point.y) * sine,
static_cast<long double>(point.x) * sine +
static_cast<long double>(point.y) * cosine
);
}
template <Coordinate T>
Point<long double> normalized(const Point<T>& point) {
long double length = norm(point);
assert(length != 0);
return Point<long double>(
static_cast<long double>(point.x) / length,
static_cast<long double>(point.y) / length
);
}
} // namespace geometry
} // namespace m1une
#line 9 "geometry/linear.hpp"
namespace m1une {
namespace geometry {
template <Coordinate T>
struct Line {
Point<T> a;
Point<T> b;
};
template <Coordinate T>
struct Segment {
Point<T> a;
Point<T> b;
};
template <Coordinate T>
struct Ray {
Point<T> origin;
Point<T> through;
};
enum class LinearIntersectionKind {
Empty,
Point,
Segment,
Ray,
Line,
};
struct LinearIntersection {
LinearIntersectionKind kind;
Point<long double> first;
Point<long double> second;
};
struct ClosestPoints {
Point<long double> first;
Point<long double> second;
};
namespace linear_intersection_detail {
inline LinearIntersection make_empty() {
const Point<long double> zero;
return LinearIntersection{
LinearIntersectionKind::Empty,
zero,
zero,
};
}
template <Coordinate T>
LinearIntersection make_point(const Point<T>& point) {
const Point<long double> converted(point);
return LinearIntersection{
LinearIntersectionKind::Point,
converted,
converted,
};
}
template <Coordinate T>
LinearIntersection make_object(
LinearIntersectionKind kind,
const Point<T>& first,
const Point<T>& second
) {
return LinearIntersection{
kind,
Point<long double>(first),
Point<long double>(second),
};
}
} // namespace linear_intersection_detail
template <Coordinate T>
constexpr Point<long double> centroid(const Segment<T>& segment) {
return Point<long double>(
(
static_cast<long double>(segment.a.x) +
static_cast<long double>(segment.b.x)
) / 2,
(
static_cast<long double>(segment.a.y) +
static_cast<long double>(segment.b.y)
) / 2
);
}
template <Coordinate T>
bool on_line(
const Line<T>& line,
const Point<T>& point,
long double eps = 1e-12L
) {
assert(line.a != line.b);
return orientation(line.a, line.b, point, eps) == 0;
}
template <Coordinate T>
bool parallel(const Line<T>& first, const Line<T>& second, long double eps = 1e-12L) {
using W = wide_type<T>;
W first_x = W(first.b.x) - W(first.a.x);
W first_y = W(first.b.y) - W(first.a.y);
W second_x = W(second.b.x) - W(second.a.x);
W second_y = W(second.b.y) - W(second.a.y);
return predicate_detail::determinant_sign<ExactCoordinate<T>>(
first_x,
first_y,
second_x,
second_y,
eps
) == 0;
}
template <Coordinate T>
bool orthogonal(const Line<T>& first, const Line<T>& second, long double eps = 1e-12L) {
using W = wide_type<T>;
W first_x = W(first.b.x) - W(first.a.x);
W first_y = W(first.b.y) - W(first.a.y);
W second_x = W(second.b.x) - W(second.a.x);
W second_y = W(second.b.y) - W(second.a.y);
return predicate_detail::dot_sign<ExactCoordinate<T>>(
first_x,
first_y,
second_x,
second_y,
eps
) == 0;
}
template <Coordinate T>
Point<long double> projection(const Line<T>& line, const Point<T>& point) {
assert(line.a != line.b);
Point<long double> a(line.a);
Point<long double> direction(
static_cast<long double>(line.b.x) - static_cast<long double>(line.a.x),
static_cast<long double>(line.b.y) - static_cast<long double>(line.a.y)
);
Point<long double> offset(
static_cast<long double>(point.x) - a.x,
static_cast<long double>(point.y) - a.y
);
long double ratio = dot(offset, direction) / dot(direction, direction);
return a + direction * ratio;
}
template <Coordinate T>
Point<long double> reflection(const Line<T>& line, const Point<T>& point) {
Point<long double> projected = projection(line, point);
return projected * 2.0L - Point<long double>(point);
}
template <Coordinate T>
bool intersects(
const Line<T>& first,
const Line<T>& second,
long double eps = 1e-12L
) {
return !parallel(first, second, eps) || on_line(first, second.a, eps);
}
template <Coordinate T>
bool on_segment(
const Segment<T>& segment,
const Point<T>& point,
long double eps = 1e-12L
) {
if (orientation(segment.a, segment.b, point, eps) != 0) return false;
using W = wide_type<T>;
const W direction_x = W(segment.b.x) - W(segment.a.x);
const W direction_y = W(segment.b.y) - W(segment.a.y);
if (direction_x == W(0) && direction_y == W(0)) {
if constexpr (ExactCoordinate<T>) {
return point == segment.a;
} else {
return
predicate_detail::absolute(W(point.x) - W(segment.a.x)) <= eps &&
predicate_detail::absolute(W(point.y) - W(segment.a.y)) <= eps;
}
}
const W offset_x = W(point.x) - W(segment.a.x);
const W offset_y = W(point.y) - W(segment.a.y);
const W projection =
offset_x * direction_x + offset_y * direction_y;
const W length_squared =
direction_x * direction_x + direction_y * direction_y;
return
predicate_detail::scaled_sign<ExactCoordinate<T>>(
projection,
length_squared,
eps
) >= 0 &&
predicate_detail::scaled_sign<ExactCoordinate<T>>(
projection - length_squared,
length_squared,
eps
) <= 0;
}
template <Coordinate T>
Point<long double> projection(
const Segment<T>& segment,
const Point<T>& point
) {
const Point<long double> first(segment.a);
const Point<long double> direction =
Point<long double>(segment.b) - first;
const long double length_squared = dot(direction, direction);
if (length_squared == 0) return first;
const long double ratio = std::clamp(
dot(Point<long double>(point) - first, direction) / length_squared,
0.0L,
1.0L
);
return first + direction * ratio;
}
template <Coordinate T>
bool intersects(
const Segment<T>& first,
const Segment<T>& second,
long double eps = 1e-12L
) {
int abc = orientation(first.a, first.b, second.a, eps);
int abd = orientation(first.a, first.b, second.b, eps);
int cda = orientation(second.a, second.b, first.a, eps);
int cdb = orientation(second.a, second.b, first.b, eps);
if (abc == 0 && on_segment(first, second.a, eps)) return true;
if (abd == 0 && on_segment(first, second.b, eps)) return true;
if (cda == 0 && on_segment(second, first.a, eps)) return true;
if (cdb == 0 && on_segment(second, first.b, eps)) return true;
return abc * abd < 0 && cda * cdb < 0;
}
template <Coordinate T>
bool intersects(
const Line<T>& line,
const Segment<T>& segment,
long double eps = 1e-12L
) {
int first_side = orientation(line.a, line.b, segment.a, eps);
int second_side = orientation(line.a, line.b, segment.b, eps);
return first_side == 0 || second_side == 0 || first_side != second_side;
}
template <Coordinate T>
bool intersects(
const Segment<T>& segment,
const Line<T>& line,
long double eps = 1e-12L
) {
return intersects(line, segment, eps);
}
namespace linear_parameter_detail {
template <Coordinate T>
struct Parameters {
wide_type<T> denominator;
wide_type<T> denominator_scale;
wide_type<T> first_numerator;
wide_type<T> second_numerator;
};
template <Coordinate T>
Parameters<T> parameters(
const Point<T>& first_origin,
const Point<T>& first_through,
const Point<T>& second_origin,
const Point<T>& second_through
) {
using W = wide_type<T>;
W first_x = W(first_through.x) - W(first_origin.x);
W first_y = W(first_through.y) - W(first_origin.y);
W second_x = W(second_through.x) - W(second_origin.x);
W second_y = W(second_through.y) - W(second_origin.y);
W offset_x = W(second_origin.x) - W(first_origin.x);
W offset_y = W(second_origin.y) - W(first_origin.y);
return Parameters<T>{
first_x * second_y - first_y * second_x,
predicate_detail::determinant_scale<ExactCoordinate<T>>(
first_x,
first_y,
second_x,
second_y
),
offset_x * second_y - offset_y * second_x,
offset_x * first_y - offset_y * first_x
};
}
template <Coordinate T>
int denominator_sign(const Parameters<T>& values, long double eps) {
return predicate_detail::scaled_sign<ExactCoordinate<T>>(
values.denominator,
values.denominator_scale,
eps
);
}
template <Coordinate T>
bool ratio_nonnegative(
wide_type<T> numerator,
wide_type<T> denominator,
long double eps
) {
const int numerator_sign =
predicate_detail::scaled_sign<ExactCoordinate<T>>(
numerator,
predicate_detail::absolute(denominator),
eps
);
const int denominator_direction =
(denominator > 0) - (denominator < 0);
return
numerator_sign == 0 ||
numerator_sign == denominator_direction;
}
template <Coordinate T>
bool ratio_in_unit_interval(
wide_type<T> numerator,
wide_type<T> denominator,
long double eps
) {
const auto scale = predicate_detail::absolute(denominator);
const int start_sign =
predicate_detail::scaled_sign<ExactCoordinate<T>>(
numerator,
scale,
eps
);
const int finish_sign =
predicate_detail::scaled_sign<ExactCoordinate<T>>(
numerator - denominator,
scale,
eps
);
if (denominator > 0) {
return start_sign >= 0 && finish_sign <= 0;
}
return start_sign <= 0 && finish_sign >= 0;
}
} // namespace linear_parameter_detail
template <Coordinate T>
bool on_ray(
const Ray<T>& ray,
const Point<T>& point,
long double eps = 1e-12L
) {
assert(ray.origin != ray.through);
if (orientation(ray.origin, ray.through, point, eps) != 0) return false;
using W = wide_type<T>;
W direction_x = W(ray.through.x) - W(ray.origin.x);
W direction_y = W(ray.through.y) - W(ray.origin.y);
W offset_x = W(point.x) - W(ray.origin.x);
W offset_y = W(point.y) - W(ray.origin.y);
const W projection =
direction_x * offset_x + direction_y * offset_y;
const W length_squared =
direction_x * direction_x + direction_y * direction_y;
return predicate_detail::scaled_sign<ExactCoordinate<T>>(
projection,
length_squared,
eps
) >= 0;
}
template <Coordinate T>
Point<long double> projection(const Ray<T>& ray, const Point<T>& point) {
assert(ray.origin != ray.through);
Point<long double> origin(ray.origin);
Point<long double> direction =
Point<long double>(ray.through) - origin;
Point<long double> offset = Point<long double>(point) - origin;
long double ratio = dot(offset, direction) / dot(direction, direction);
if (ratio < 0) ratio = 0;
return origin + direction * ratio;
}
template <Coordinate T>
Ray<long double> reflection(const Line<T>& line, const Ray<T>& ray) {
assert(ray.origin != ray.through);
return Ray<long double>{
reflection(line, ray.origin),
reflection(line, ray.through)
};
}
template <Coordinate T>
Ray<long double> reflected_ray(
const Ray<T>& incoming,
const Point<T>& hit,
const Line<T>& mirror,
long double eps = 1e-12L
) {
assert(incoming.origin != incoming.through);
assert(on_line(mirror, hit, eps));
Point<T> translated = hit + (incoming.through - incoming.origin);
return Ray<long double>{
Point<long double>(hit),
reflection(mirror, translated)
};
}
template <Coordinate T>
bool intersects(
const Ray<T>& ray,
const Line<T>& line,
long double eps = 1e-12L
) {
assert(ray.origin != ray.through);
assert(line.a != line.b);
linear_parameter_detail::Parameters<T> values =
linear_parameter_detail::parameters(
ray.origin,
ray.through,
line.a,
line.b
);
if (linear_parameter_detail::denominator_sign(values, eps) == 0) {
return on_line(line, ray.origin, eps);
}
return linear_parameter_detail::ratio_nonnegative<T>(
values.first_numerator,
values.denominator,
eps
);
}
template <Coordinate T>
bool intersects(
const Line<T>& line,
const Ray<T>& ray,
long double eps = 1e-12L
) {
return intersects(ray, line, eps);
}
template <Coordinate T>
bool intersects(
const Ray<T>& ray,
const Segment<T>& segment,
long double eps = 1e-12L
) {
assert(ray.origin != ray.through);
if (segment.a == segment.b) return on_ray(ray, segment.a, eps);
linear_parameter_detail::Parameters<T> values =
linear_parameter_detail::parameters(
ray.origin,
ray.through,
segment.a,
segment.b
);
if (linear_parameter_detail::denominator_sign(values, eps) == 0) {
if (orientation(ray.origin, ray.through, segment.a, eps) != 0) {
return false;
}
return on_ray(ray, segment.a, eps) ||
on_ray(ray, segment.b, eps) ||
on_segment(segment, ray.origin, eps);
}
return linear_parameter_detail::ratio_nonnegative<T>(
values.first_numerator,
values.denominator,
eps
) &&
linear_parameter_detail::ratio_in_unit_interval<T>(
values.second_numerator,
values.denominator,
eps
);
}
template <Coordinate T>
bool intersects(
const Segment<T>& segment,
const Ray<T>& ray,
long double eps = 1e-12L
) {
return intersects(ray, segment, eps);
}
template <Coordinate T>
bool intersects(
const Ray<T>& first,
const Ray<T>& second,
long double eps = 1e-12L
) {
assert(first.origin != first.through);
assert(second.origin != second.through);
linear_parameter_detail::Parameters<T> values =
linear_parameter_detail::parameters(
first.origin,
first.through,
second.origin,
second.through
);
if (linear_parameter_detail::denominator_sign(values, eps) == 0) {
if (orientation(first.origin, first.through, second.origin, eps) != 0) {
return false;
}
return on_ray(first, second.origin, eps) ||
on_ray(second, first.origin, eps);
}
return linear_parameter_detail::ratio_nonnegative<T>(
values.first_numerator,
values.denominator,
eps
) &&
linear_parameter_detail::ratio_nonnegative<T>(
values.second_numerator,
values.denominator,
eps
);
}
namespace linear_intersection_detail {
enum class Domain {
Line,
Segment,
Ray,
};
template <Coordinate T>
struct ParametricObject {
Point<T> origin;
Point<T> through;
Domain domain;
};
template <Coordinate T>
ParametricObject<T> parametric_object(const Line<T>& line) {
assert(line.a != line.b);
return ParametricObject<T>{line.a, line.b, Domain::Line};
}
template <Coordinate T>
ParametricObject<T> parametric_object(const Segment<T>& segment) {
return ParametricObject<T>{segment.a, segment.b, Domain::Segment};
}
template <Coordinate T>
ParametricObject<T> parametric_object(const Ray<T>& ray) {
assert(ray.origin != ray.through);
return ParametricObject<T>{ray.origin, ray.through, Domain::Ray};
}
template <Coordinate T>
bool contains(
const ParametricObject<T>& object,
const Point<T>& point,
long double eps
) {
if (object.domain == Domain::Line) {
return on_line(Line<T>{object.origin, object.through}, point, eps);
}
if (object.domain == Domain::Segment) {
return on_segment(
Segment<T>{object.origin, object.through},
point,
eps
);
}
return on_ray(Ray<T>{object.origin, object.through}, point, eps);
}
template <Coordinate T>
bool accepts_parameter(
Domain domain,
wide_type<T> numerator,
wide_type<T> denominator,
long double eps
) {
if (domain == Domain::Line) return true;
if (domain == Domain::Ray) {
return linear_parameter_detail::ratio_nonnegative<T>(
numerator,
denominator,
eps
);
}
return linear_parameter_detail::ratio_in_unit_interval<T>(
numerator,
denominator,
eps
);
}
template <Coordinate T>
Point<long double> point_at_ratio(
const ParametricObject<T>& object,
wide_type<T> numerator,
wide_type<T> denominator
) {
const long double ratio =
static_cast<long double>(numerator) /
static_cast<long double>(denominator);
const Point<long double> origin(object.origin);
const Point<long double> direction =
Point<long double>(object.through) - origin;
return origin + direction * ratio;
}
template <Coordinate T>
struct AxisProjection {
bool use_x;
bool negate;
wide_type<T> operator()(const Point<T>& point) const {
const wide_type<T> value = use_x
? wide_type<T>(point.x)
: wide_type<T>(point.y);
return negate ? -value : value;
}
};
template <Coordinate T>
AxisProjection<T> axis_projection(const ParametricObject<T>& object) {
using W = wide_type<T>;
const W direction_x = W(object.through.x) - W(object.origin.x);
const W direction_y = W(object.through.y) - W(object.origin.y);
const bool use_x =
predicate_detail::absolute(direction_x) >=
predicate_detail::absolute(direction_y);
const W component = use_x ? direction_x : direction_y;
assert(component != W(0));
return AxisProjection<T>{use_x, component < W(0)};
}
template <Coordinate T>
struct ParameterInterval {
bool has_lower;
bool has_upper;
wide_type<T> lower;
wide_type<T> upper;
};
template <Coordinate T>
ParameterInterval<T> parameter_interval(
const ParametricObject<T>& object,
const AxisProjection<T>& projection
) {
using W = wide_type<T>;
const W origin = projection(object.origin);
const W through = projection(object.through);
if (object.domain == Domain::Line) {
return ParameterInterval<T>{false, false, W(0), W(0)};
}
if (object.domain == Domain::Segment) {
return ParameterInterval<T>{
true,
true,
std::min(origin, through),
std::max(origin, through),
};
}
if (origin < through) {
return ParameterInterval<T>{true, false, origin, W(0)};
}
return ParameterInterval<T>{false, true, W(0), origin};
}
template <Coordinate T>
ParameterInterval<T> intersect_intervals(
ParameterInterval<T> first,
const ParameterInterval<T>& second
) {
if (
second.has_lower &&
(!first.has_lower || first.lower < second.lower)
) {
first.has_lower = true;
first.lower = second.lower;
}
if (
second.has_upper &&
(!first.has_upper || second.upper < first.upper)
) {
first.has_upper = true;
first.upper = second.upper;
}
return first;
}
template <Coordinate T>
Point<long double> point_at_projection(
const ParametricObject<T>& object,
const AxisProjection<T>& projection,
long double target
) {
const long double origin =
static_cast<long double>(projection(object.origin));
const long double through =
static_cast<long double>(projection(object.through));
const long double ratio = (target - origin) / (through - origin);
const Point<long double> point(object.origin);
const Point<long double> direction =
Point<long double>(object.through) - point;
return point + direction * ratio;
}
template <Coordinate T>
LinearIntersection collinear_intersection(
const ParametricObject<T>& first,
const ParametricObject<T>& second,
long double eps
) {
using W = wide_type<T>;
const AxisProjection<T> projection = axis_projection(first);
const ParameterInterval<T> first_interval =
parameter_interval(first, projection);
const ParameterInterval<T> second_interval =
parameter_interval(second, projection);
const ParameterInterval<T> common =
intersect_intervals(first_interval, second_interval);
W scale = predicate_detail::absolute(
projection(first.through) - projection(first.origin)
);
scale = std::max(
scale,
predicate_detail::absolute(
projection(second.through) - projection(second.origin)
)
);
if (common.has_lower && common.has_upper) {
const int order = predicate_detail::scaled_sign<ExactCoordinate<T>>(
common.lower - common.upper,
scale,
eps
);
if (order > 0) return make_empty();
if (order == 0) {
const long double coordinate =
(
static_cast<long double>(common.lower) +
static_cast<long double>(common.upper)
) / 2.0L;
return make_point(
point_at_projection(first, projection, coordinate)
);
}
return make_object(
LinearIntersectionKind::Segment,
point_at_projection(
first,
projection,
static_cast<long double>(common.lower)
),
point_at_projection(
first,
projection,
static_cast<long double>(common.upper)
)
);
}
const Point<long double> direction =
Point<long double>(first.through) -
Point<long double>(first.origin);
if (common.has_lower) {
const Point<long double> origin = point_at_projection(
first,
projection,
static_cast<long double>(common.lower)
);
return make_object(
LinearIntersectionKind::Ray,
origin,
origin + direction
);
}
if (common.has_upper) {
const Point<long double> origin = point_at_projection(
first,
projection,
static_cast<long double>(common.upper)
);
return make_object(
LinearIntersectionKind::Ray,
origin,
origin - direction
);
}
return make_object(
LinearIntersectionKind::Line,
first.origin,
first.through
);
}
template <Coordinate T>
LinearIntersection intersect(
const ParametricObject<T>& first,
const ParametricObject<T>& second,
long double eps
) {
const bool first_degenerate = first.origin == first.through;
const bool second_degenerate = second.origin == second.through;
if (first_degenerate) {
assert(first.domain == Domain::Segment);
if (contains(second, first.origin, eps)) {
return make_point(first.origin);
}
return make_empty();
}
if (second_degenerate) {
assert(second.domain == Domain::Segment);
if (contains(first, second.origin, eps)) {
return make_point(second.origin);
}
return make_empty();
}
const linear_parameter_detail::Parameters<T> values =
linear_parameter_detail::parameters(
first.origin,
first.through,
second.origin,
second.through
);
if (linear_parameter_detail::denominator_sign(values, eps) != 0) {
if (
!accepts_parameter<T>(
first.domain,
values.first_numerator,
values.denominator,
eps
) ||
!accepts_parameter<T>(
second.domain,
values.second_numerator,
values.denominator,
eps
)
) {
return make_empty();
}
return make_point(
point_at_ratio(
first,
values.first_numerator,
values.denominator
)
);
}
if (
orientation(
first.origin,
first.through,
second.origin,
eps
) != 0
) {
return make_empty();
}
return collinear_intersection(first, second, eps);
}
} // namespace linear_intersection_detail
template <Coordinate T>
LinearIntersection linear_intersection(
const Line<T>& first,
const Line<T>& second,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(first),
linear_intersection_detail::parametric_object(second),
eps
);
}
template <Coordinate T>
LinearIntersection linear_intersection(
const Line<T>& line,
const Segment<T>& segment,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(line),
linear_intersection_detail::parametric_object(segment),
eps
);
}
template <Coordinate T>
LinearIntersection linear_intersection(
const Segment<T>& segment,
const Line<T>& line,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(segment),
linear_intersection_detail::parametric_object(line),
eps
);
}
template <Coordinate T>
LinearIntersection linear_intersection(
const Segment<T>& first,
const Segment<T>& second,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(first),
linear_intersection_detail::parametric_object(second),
eps
);
}
template <Coordinate T>
LinearIntersection linear_intersection(
const Ray<T>& ray,
const Line<T>& line,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(ray),
linear_intersection_detail::parametric_object(line),
eps
);
}
template <Coordinate T>
LinearIntersection linear_intersection(
const Line<T>& line,
const Ray<T>& ray,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(line),
linear_intersection_detail::parametric_object(ray),
eps
);
}
template <Coordinate T>
LinearIntersection linear_intersection(
const Ray<T>& ray,
const Segment<T>& segment,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(ray),
linear_intersection_detail::parametric_object(segment),
eps
);
}
template <Coordinate T>
LinearIntersection linear_intersection(
const Segment<T>& segment,
const Ray<T>& ray,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(segment),
linear_intersection_detail::parametric_object(ray),
eps
);
}
template <Coordinate T>
LinearIntersection linear_intersection(
const Ray<T>& first,
const Ray<T>& second,
long double eps = 1e-12L
) {
return linear_intersection_detail::intersect(
linear_intersection_detail::parametric_object(first),
linear_intersection_detail::parametric_object(second),
eps
);
}
namespace closest_points_detail {
inline ClosestPoints reversed(const ClosestPoints& result) {
return ClosestPoints{result.second, result.first};
}
inline bool point_less(
const Point<long double>& first,
const Point<long double>& second
) {
if (first.x != second.x) return first.x < second.x;
return first.y < second.y;
}
inline ClosestPoints common_point(const LinearIntersection& intersection) {
assert(intersection.kind != LinearIntersectionKind::Empty);
Point<long double> point = intersection.first;
if (intersection.kind == LinearIntersectionKind::Segment) {
if (point_less(intersection.second, point)) {
point = intersection.second;
}
} else if (intersection.kind == LinearIntersectionKind::Line) {
const Line<long double> line{
intersection.first,
intersection.second
};
point = projection(line, Point<long double>(0, 0));
}
return ClosestPoints{point, point};
}
inline long double separation2(const ClosestPoints& result) {
return distance2(result.first, result.second);
}
inline bool canonical_less(
const ClosestPoints& first,
const ClosestPoints& second
) {
Point<long double> first_start = first.first;
Point<long double> first_finish = first.second;
if (point_less(first_finish, first_start)) {
std::swap(first_start, first_finish);
}
Point<long double> second_start = second.first;
Point<long double> second_finish = second.second;
if (point_less(second_finish, second_start)) {
std::swap(second_start, second_finish);
}
if (point_less(first_start, second_start)) return true;
if (point_less(second_start, first_start)) return false;
return point_less(first_finish, second_finish);
}
inline void consider(ClosestPoints& best, const ClosestPoints& candidate) {
const long double best_distance = separation2(best);
const long double candidate_distance = separation2(candidate);
if (
candidate_distance < best_distance ||
(
candidate_distance == best_distance &&
canonical_less(candidate, best)
)
) {
best = candidate;
}
}
} // namespace closest_points_detail
template <Coordinate T>
ClosestPoints closest_points(
const Point<T>& first,
const Point<T>& second
) {
return ClosestPoints{
Point<long double>(first),
Point<long double>(second),
};
}
template <Coordinate T>
ClosestPoints closest_points(
const Line<T>& line,
const Point<T>& point
) {
return ClosestPoints{
projection(line, point),
Point<long double>(point),
};
}
template <Coordinate T>
ClosestPoints closest_points(
const Point<T>& point,
const Line<T>& line
) {
return closest_points_detail::reversed(closest_points(line, point));
}
template <Coordinate T>
ClosestPoints closest_points(
const Segment<T>& segment,
const Point<T>& point
) {
return ClosestPoints{
projection(segment, point),
Point<long double>(point),
};
}
template <Coordinate T>
ClosestPoints closest_points(
const Point<T>& point,
const Segment<T>& segment
) {
return closest_points_detail::reversed(closest_points(segment, point));
}
template <Coordinate T>
ClosestPoints closest_points(
const Ray<T>& ray,
const Point<T>& point
) {
return ClosestPoints{
projection(ray, point),
Point<long double>(point),
};
}
template <Coordinate T>
ClosestPoints closest_points(
const Point<T>& point,
const Ray<T>& ray
) {
return closest_points_detail::reversed(closest_points(ray, point));
}
template <Coordinate T>
ClosestPoints closest_points(
const Line<T>& first,
const Line<T>& second,
long double eps = 1e-12L
) {
const LinearIntersection intersection =
linear_intersection(first, second, eps);
if (intersection.kind != LinearIntersectionKind::Empty) {
return closest_points_detail::common_point(intersection);
}
ClosestPoints result = closest_points(first, second.a);
closest_points_detail::consider(
result,
closest_points(first.a, second)
);
return result;
}
template <Coordinate T>
ClosestPoints closest_points(
const Line<T>& line,
const Segment<T>& segment,
long double eps = 1e-12L
) {
const LinearIntersection intersection =
linear_intersection(line, segment, eps);
if (intersection.kind != LinearIntersectionKind::Empty) {
return closest_points_detail::common_point(intersection);
}
ClosestPoints result = closest_points(line, segment.a);
closest_points_detail::consider(
result,
closest_points(line, segment.b)
);
return result;
}
template <Coordinate T>
ClosestPoints closest_points(
const Segment<T>& segment,
const Line<T>& line,
long double eps = 1e-12L
) {
return closest_points_detail::reversed(
closest_points(line, segment, eps)
);
}
template <Coordinate T>
ClosestPoints closest_points(
const Segment<T>& first,
const Segment<T>& second,
long double eps = 1e-12L
) {
const LinearIntersection intersection =
linear_intersection(first, second, eps);
if (intersection.kind != LinearIntersectionKind::Empty) {
return closest_points_detail::common_point(intersection);
}
ClosestPoints result = closest_points(first, second.a);
closest_points_detail::consider(
result,
closest_points(first, second.b)
);
closest_points_detail::consider(
result,
closest_points(first.a, second)
);
closest_points_detail::consider(
result,
closest_points(first.b, second)
);
return result;
}
template <Coordinate T>
ClosestPoints closest_points(
const Line<T>& line,
const Ray<T>& ray,
long double eps = 1e-12L
) {
const LinearIntersection intersection =
linear_intersection(line, ray, eps);
if (intersection.kind != LinearIntersectionKind::Empty) {
return closest_points_detail::common_point(intersection);
}
return closest_points(line, ray.origin);
}
template <Coordinate T>
ClosestPoints closest_points(
const Ray<T>& ray,
const Line<T>& line,
long double eps = 1e-12L
) {
return closest_points_detail::reversed(closest_points(line, ray, eps));
}
template <Coordinate T>
ClosestPoints closest_points(
const Ray<T>& ray,
const Segment<T>& segment,
long double eps = 1e-12L
) {
const LinearIntersection intersection =
linear_intersection(ray, segment, eps);
if (intersection.kind != LinearIntersectionKind::Empty) {
return closest_points_detail::common_point(intersection);
}
ClosestPoints result = closest_points(ray, segment.a);
closest_points_detail::consider(
result,
closest_points(ray, segment.b)
);
closest_points_detail::consider(
result,
closest_points(ray.origin, segment)
);
return result;
}
template <Coordinate T>
ClosestPoints closest_points(
const Segment<T>& segment,
const Ray<T>& ray,
long double eps = 1e-12L
) {
return closest_points_detail::reversed(
closest_points(ray, segment, eps)
);
}
template <Coordinate T>
ClosestPoints closest_points(
const Ray<T>& first,
const Ray<T>& second,
long double eps = 1e-12L
) {
const LinearIntersection intersection =
linear_intersection(first, second, eps);
if (intersection.kind != LinearIntersectionKind::Empty) {
return closest_points_detail::common_point(intersection);
}
ClosestPoints result = closest_points(first, second.origin);
closest_points_detail::consider(
result,
closest_points(first.origin, second)
);
return result;
}
template <Coordinate T>
long double distance(const Line<T>& line, const Point<T>& point) {
const ClosestPoints result = closest_points(line, point);
return geometry::distance(result.first, result.second);
}
template <Coordinate T>
long double distance(const Point<T>& point, const Line<T>& line) {
return distance(line, point);
}
template <Coordinate T>
long double distance(const Segment<T>& segment, const Point<T>& point) {
const ClosestPoints result = closest_points(segment, point);
return geometry::distance(result.first, result.second);
}
template <Coordinate T>
long double distance(const Point<T>& point, const Segment<T>& segment) {
return distance(segment, point);
}
template <Coordinate T>
long double distance(const Ray<T>& ray, const Point<T>& point) {
const ClosestPoints result = closest_points(ray, point);
return geometry::distance(result.first, result.second);
}
template <Coordinate T>
long double distance(const Point<T>& point, const Ray<T>& ray) {
return distance(ray, point);
}
template <Coordinate T>
long double distance(const Line<T>& first, const Line<T>& second) {
const ClosestPoints result = closest_points(first, second);
return geometry::distance(result.first, result.second);
}
template <Coordinate T>
long double distance(const Line<T>& line, const Segment<T>& segment) {
const ClosestPoints result = closest_points(line, segment);
return geometry::distance(result.first, result.second);
}
template <Coordinate T>
long double distance(const Segment<T>& segment, const Line<T>& line) {
return distance(line, segment);
}
template <Coordinate T>
long double distance(const Segment<T>& first, const Segment<T>& second) {
const ClosestPoints result = closest_points(first, second);
return geometry::distance(result.first, result.second);
}
template <Coordinate T>
long double distance(const Line<T>& line, const Ray<T>& ray) {
const ClosestPoints result = closest_points(line, ray);
return geometry::distance(result.first, result.second);
}
template <Coordinate T>
long double distance(const Ray<T>& ray, const Line<T>& line) {
return distance(line, ray);
}
template <Coordinate T>
long double distance(const Ray<T>& ray, const Segment<T>& segment) {
const ClosestPoints result = closest_points(ray, segment);
return geometry::distance(result.first, result.second);
}
template <Coordinate T>
long double distance(const Segment<T>& segment, const Ray<T>& ray) {
return distance(ray, segment);
}
template <Coordinate T>
long double distance(const Ray<T>& first, const Ray<T>& second) {
const ClosestPoints result = closest_points(first, second);
return geometry::distance(result.first, result.second);
}
} // namespace geometry
} // namespace m1une
#line 15 "geometry/circle.hpp"
namespace m1une {
namespace geometry {
template <Coordinate T>
struct Circle {
Point<T> center;
T radius;
bool filled = true;
};
enum class PointInCircle {
Outside = 0,
Boundary = 1,
Inside = 2,
};
enum class CircleRelation {
Separate,
ExternallyTangent,
Intersecting,
InternallyTangent,
Contained,
Coincident,
};
enum class AngularCoverageKind {
Empty,
Point,
Arc,
Full,
};
struct AngularCoverage {
AngularCoverageKind kind = AngularCoverageKind::Empty;
long double begin = 0.0L;
long double end = 0.0L;
};
struct CircleContact {
Point<long double> point;
long double first_argument = 0.0L;
long double second_argument = 0.0L;
};
enum class CircleContactKind {
Empty,
Point,
TwoPoints,
Coincident,
};
struct CircleCircleIntersection {
CircleRelation relation = CircleRelation::Separate;
CircleContactKind contact_kind = CircleContactKind::Empty;
std::array<CircleContact, 2> contacts;
AngularCoverage first_inside_second;
AngularCoverage second_inside_first;
constexpr int contact_count() const noexcept {
if (contact_kind == CircleContactKind::Point) return 1;
if (contact_kind == CircleContactKind::TwoPoints) return 2;
return 0;
}
};
struct CircleLinearContact {
Point<long double> point;
long double circle_argument = 0.0L;
long double linear_parameter = 0.0L;
};
struct CircleLinearIntersection {
int contact_count = 0;
std::array<CircleLinearContact, 2> contacts;
};
namespace circle_detail {
inline int compare(long double first, long double second, long double eps) {
if (first < second - eps) return -1;
if (first > second + eps) return 1;
return 0;
}
inline bool close(
const Point<long double>& first,
const Point<long double>& second,
long double eps
) {
return geometry::distance(first, second) <= eps;
}
inline void push_unique(
std::vector<Point<long double>>& points,
const Point<long double>& point,
long double eps
) {
for (const Point<long double>& existing : points) {
if (close(existing, point, eps)) return;
}
points.push_back(point);
}
inline bool same_line(
const Line<long double>& first,
const Line<long double>& second,
long double eps
) {
Point<long double> first_direction = first.b - first.a;
Point<long double> second_direction = second.b - second.a;
if (std::fabs(cross(first_direction, second_direction)) > eps) {
return false;
}
return std::fabs(cross(first_direction, second.a - first.a)) <= eps;
}
inline Line<long double> tangent_line(
const Point<long double>& contact,
Point<long double> normal,
long double eps
) {
Point<long double> direction(-normal.y, normal.x);
if (
direction.x < -eps ||
(std::fabs(direction.x) <= eps && direction.y < 0)
) {
direction = -direction;
}
return Line<long double>{contact, contact + direction};
}
inline long double circular_segment_angle_term(
long double angle,
long double sine,
long double cosine
) {
if (angle >= 0.01L) return angle - sine * cosine;
const long double squared = angle * angle;
return angle * squared * (
2.0L / 3.0L +
squared * (
-2.0L / 15.0L +
squared * (4.0L / 315.0L - squared * 2.0L / 2835.0L)
)
);
}
inline long double segment_disk_signed_area(
const Point<long double>& first,
const Point<long double>& second,
long double radius,
long double eps
) {
const Point<long double> direction = second - first;
const long double quadratic = dot(direction, direction);
if (quadratic == 0.0L || radius == 0.0L) return 0.0L;
std::vector<long double> cuts = {0.0L, 1.0L};
const long double linear = 2.0L * dot(first, direction);
const long double constant = dot(first, first) - radius * radius;
const long double discriminant =
linear * linear - 4.0L * quadratic * constant;
const long double tolerance = eps * std::max({
1.0L,
std::fabs(linear * linear),
std::fabs(4.0L * quadratic * constant)
});
if (discriminant >= -tolerance) {
const long double root = std::sqrt(std::max(0.0L, discriminant));
const long double first_ratio =
(-linear - root) / (2.0L * quadratic);
const long double second_ratio =
(-linear + root) / (2.0L * quadratic);
if (eps < first_ratio && first_ratio < 1.0L - eps) {
cuts.push_back(first_ratio);
}
if (eps < second_ratio && second_ratio < 1.0L - eps) {
cuts.push_back(second_ratio);
}
}
std::sort(cuts.begin(), cuts.end());
cuts.erase(
std::unique(
cuts.begin(),
cuts.end(),
[eps](long double left, long double right) {
return std::fabs(left - right) <= eps;
}
),
cuts.end()
);
long double result = 0.0L;
for (std::size_t index = 1; index < cuts.size(); ++index) {
const long double left = cuts[index - 1];
const long double right = cuts[index];
const Point<long double> a = first + direction * left;
const Point<long double> b = first + direction * right;
const Point<long double> middle =
first + direction * ((left + right) / 2.0L);
if (norm(middle) <= radius + eps) {
result += cross(a, b) / 2.0L;
} else {
result +=
radius * radius * std::atan2(cross(a, b), dot(a, b)) /
2.0L;
}
}
return result;
}
} // namespace circle_detail
template <Coordinate T>
constexpr Point<long double> centroid(const Circle<T>& circle) {
assert(circle.radius >= 0);
return Point<long double>(circle.center);
}
template <Coordinate T>
constexpr long double circle_circumference(const Circle<T>& circle) {
assert(circle.radius >= 0);
return
2.0L * std::numbers::pi_v<long double> *
static_cast<long double>(circle.radius);
}
template <Coordinate T>
constexpr long double circle_area(const Circle<T>& circle) {
assert(circle.radius >= 0);
const long double radius = static_cast<long double>(circle.radius);
return std::numbers::pi_v<long double> * radius * radius;
}
inline long double normalize_circle_argument(long double argument) {
const long double full = 2.0L * std::numbers::pi_v<long double>;
argument = std::fmod(argument, full);
if (argument < 0.0L) argument += full;
if (argument == full) argument = 0.0L;
return argument;
}
template <Coordinate T>
Point<long double> circle_point_at(
const Circle<T>& circle,
long double argument
) {
assert(circle.radius >= 0);
const long double radius = static_cast<long double>(circle.radius);
return Point<long double>(circle.center) + Point<long double>(
radius * std::cos(argument),
radius * std::sin(argument)
);
}
inline long double angular_measure(const AngularCoverage& coverage) {
if (
coverage.kind == AngularCoverageKind::Empty ||
coverage.kind == AngularCoverageKind::Point
) {
return 0.0L;
}
if (coverage.kind == AngularCoverageKind::Full) {
return 2.0L * std::numbers::pi_v<long double>;
}
assert(coverage.kind == AngularCoverageKind::Arc);
assert(coverage.begin <= coverage.end);
return coverage.end - coverage.begin;
}
template <Coordinate T>
long double circle_arc_length(
const Circle<T>& circle,
const AngularCoverage& coverage
) {
assert(circle.radius >= 0);
return static_cast<long double>(circle.radius) * angular_measure(coverage);
}
template <Coordinate C, Coordinate P>
PointInCircle point_in_circle(
const Circle<C>& circle,
const Point<P>& point,
long double eps = 1e-12L
) {
assert(circle.radius >= 0);
assert(eps >= 0.0L);
if constexpr (ExactCoordinate<C> && ExactCoordinate<P>) {
using W = std::common_type_t<wide_type<C>, wide_type<P>>;
const W dx = W(point.x) - W(circle.center.x);
const W dy = W(point.y) - W(circle.center.y);
const W radius = W(circle.radius);
const W squared_distance = dx * dx + dy * dy;
const W squared_radius = radius * radius;
if (squared_distance < squared_radius) return PointInCircle::Inside;
if (squared_distance > squared_radius) return PointInCircle::Outside;
return PointInCircle::Boundary;
} else {
const int relation = circle_detail::compare(
geometry::distance(
Point<long double>(circle.center),
Point<long double>(point)
),
static_cast<long double>(circle.radius),
eps
);
if (relation < 0) return PointInCircle::Inside;
if (relation > 0) return PointInCircle::Outside;
return PointInCircle::Boundary;
}
}
template <Coordinate C, Coordinate P>
bool contains(
const Circle<C>& circle,
const Point<P>& point,
long double eps = 1e-12L
) {
const PointInCircle relation = point_in_circle(circle, point, eps);
return circle.filled
? relation != PointInCircle::Outside
: relation == PointInCircle::Boundary;
}
template <Coordinate C, Coordinate P>
bool on_circle(
const Circle<C>& circle,
const Point<P>& point,
long double eps = 1e-12L
) {
assert(circle.radius >= 0);
assert(eps >= 0.0L);
if constexpr (ExactCoordinate<C> && ExactCoordinate<P>) {
using W = std::common_type_t<wide_type<C>, wide_type<P>>;
const W dx = W(point.x) - W(circle.center.x);
const W dy = W(point.y) - W(circle.center.y);
const W radius = W(circle.radius);
return dx * dx + dy * dy == radius * radius;
} else {
return circle_detail::compare(
geometry::distance(
Point<long double>(circle.center),
Point<long double>(point)
),
static_cast<long double>(circle.radius),
eps
) == 0;
}
}
template <Coordinate C, Coordinate P>
long double circle_argument(
const Circle<C>& circle,
const Point<P>& point
) {
assert(circle.radius >= 0);
return normalize_circle_argument(std::atan2(
static_cast<long double>(point.y) -
static_cast<long double>(circle.center.y),
static_cast<long double>(point.x) -
static_cast<long double>(circle.center.x)
));
}
template <Coordinate C, Coordinate P>
bool intersects(
const Circle<C>& circle,
const Point<P>& point,
long double eps = 1e-12L
) {
return contains(circle, point, eps);
}
template <Coordinate P, Coordinate C>
bool intersects(
const Point<P>& point,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return intersects(circle, point, eps);
}
template <Coordinate A, Coordinate B>
Circle<long double> circle_from_diameter(
const Point<A>& first,
const Point<B>& second
) {
Point<long double> a(first);
Point<long double> b(second);
Point<long double> center = (a + b) / 2.0L;
return Circle<long double>{center, geometry::distance(a, b) / 2.0L};
}
template <Coordinate T>
std::optional<Circle<long double>> incircle(
const Point<T>& first,
const Point<T>& second,
const Point<T>& third,
long double eps = 1e-12L
) {
assert(eps >= 0.0L);
if (orientation(first, second, third, eps) == 0) return std::nullopt;
long double opposite_first = geometry::distance(second, third);
long double opposite_second = geometry::distance(third, first);
long double opposite_third = geometry::distance(first, second);
long double perimeter =
opposite_first + opposite_second + opposite_third;
Point<long double> center =
(Point<long double>(first) * opposite_first +
Point<long double>(second) * opposite_second +
Point<long double>(third) * opposite_third) /
perimeter;
long double doubled_area = std::fabs(
static_cast<long double>(cross(first, second, third))
);
return Circle<long double>{center, doubled_area / perimeter};
}
template <Coordinate T>
std::optional<Circle<long double>> circumcircle(
const Point<T>& first,
const Point<T>& second,
const Point<T>& third,
long double eps = 1e-12L
) {
assert(eps >= 0.0L);
if (orientation(first, second, third, eps) == 0) return std::nullopt;
Point<long double> origin(first);
Point<long double> u = Point<long double>(second) - origin;
Point<long double> v = Point<long double>(third) - origin;
long double denominator = 2.0L * cross(u, v);
long double u_norm = norm2(u);
long double v_norm = norm2(v);
Point<long double> offset(
(u_norm * v.y - v_norm * u.y) / denominator,
(u.x * v_norm - v.x * u_norm) / denominator
);
Point<long double> center = origin + offset;
return Circle<long double>{center, norm(offset)};
}
template <Coordinate A, Coordinate B>
CircleRelation circle_relation(
const Circle<A>& first,
const Circle<B>& second,
long double eps = 1e-12L
) {
assert(first.radius >= 0);
assert(second.radius >= 0);
assert(eps >= 0.0L);
if constexpr (ExactCoordinate<A> && ExactCoordinate<B>) {
using W = std::common_type_t<wide_type<A>, wide_type<B>>;
W dx = W(second.center.x) - W(first.center.x);
W dy = W(second.center.y) - W(first.center.y);
W squared_distance = dx * dx + dy * dy;
W first_radius = W(first.radius);
W second_radius = W(second.radius);
W sum = first_radius + second_radius;
W difference = first_radius - second_radius;
if (difference < 0) difference = -difference;
if (squared_distance == 0 && difference == 0) {
return CircleRelation::Coincident;
}
if (squared_distance > sum * sum) return CircleRelation::Separate;
if (squared_distance == sum * sum) {
return CircleRelation::ExternallyTangent;
}
if (squared_distance < difference * difference) {
return CircleRelation::Contained;
}
if (squared_distance == difference * difference) {
return CircleRelation::InternallyTangent;
}
return CircleRelation::Intersecting;
} else {
long double center_distance = geometry::distance(
Point<long double>(first.center),
Point<long double>(second.center)
);
long double first_radius = static_cast<long double>(first.radius);
long double second_radius = static_cast<long double>(second.radius);
long double sum = first_radius + second_radius;
long double difference = std::fabs(first_radius - second_radius);
if (
center_distance <= eps &&
difference <= eps
) {
return CircleRelation::Coincident;
}
int outer = circle_detail::compare(center_distance, sum, eps);
if (outer > 0) return CircleRelation::Separate;
if (outer == 0) return CircleRelation::ExternallyTangent;
int inner = circle_detail::compare(center_distance, difference, eps);
if (inner < 0) return CircleRelation::Contained;
if (inner == 0) return CircleRelation::InternallyTangent;
return CircleRelation::Intersecting;
}
}
template <Coordinate C, Coordinate L>
CircleLinearIntersection circle_boundary_intersection(
const Circle<C>& circle,
const Line<L>& line,
long double eps = 1e-12L
) {
assert(circle.radius >= 0);
assert(line.a != line.b);
assert(eps >= 0.0L);
const Point<long double> center(circle.center);
const Point<long double> origin(line.a);
const Point<long double> direction =
Point<long double>(line.b) - origin;
const long double squared_length = dot(direction, direction);
const long double length = std::sqrt(squared_length);
const long double foot_parameter =
dot(center - origin, direction) / squared_length;
const Point<long double> foot =
origin + direction * foot_parameter;
const long double distance_to_line = geometry::distance(center, foot);
const long double radius = static_cast<long double>(circle.radius);
const int relation =
circle_detail::compare(distance_to_line, radius, eps);
CircleLinearIntersection result;
if (relation > 0) return result;
if (relation == 0) {
result.contact_count = 1;
result.contacts[0] = CircleLinearContact{
foot,
circle_argument(circle, foot),
foot_parameter
};
return result;
}
const long double offset = std::sqrt(std::max(
0.0L,
radius * radius - distance_to_line * distance_to_line
));
const long double parameter_offset = offset / length;
result.contact_count = 2;
for (int index = 0; index < 2; ++index) {
const long double parameter = foot_parameter +
(index == 0 ? -parameter_offset : parameter_offset);
const Point<long double> point = origin + direction * parameter;
result.contacts[index] = CircleLinearContact{
point,
circle_argument(circle, point),
parameter
};
}
return result;
}
template <Coordinate L, Coordinate C>
CircleLinearIntersection circle_boundary_intersection(
const Line<L>& line,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return circle_boundary_intersection(circle, line, eps);
}
template <Coordinate C, Coordinate R>
CircleLinearIntersection circle_boundary_intersection(
const Circle<C>& circle,
const Ray<R>& ray,
long double eps = 1e-12L
) {
assert(ray.origin != ray.through);
const Line<R> line{ray.origin, ray.through};
const CircleLinearIntersection line_result =
circle_boundary_intersection(circle, line, eps);
CircleLinearIntersection result;
for (int index = 0; index < line_result.contact_count; ++index) {
CircleLinearContact contact = line_result.contacts[index];
if (contact.linear_parameter < -eps) continue;
if (std::fabs(contact.linear_parameter) <= eps) {
contact.linear_parameter = 0.0L;
contact.point = Point<long double>(ray.origin);
contact.circle_argument = circle_argument(circle, contact.point);
}
result.contacts[result.contact_count++] = contact;
}
return result;
}
template <Coordinate R, Coordinate C>
CircleLinearIntersection circle_boundary_intersection(
const Ray<R>& ray,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return circle_boundary_intersection(circle, ray, eps);
}
template <Coordinate C, Coordinate S>
CircleLinearIntersection circle_boundary_intersection(
const Circle<C>& circle,
const Segment<S>& segment,
long double eps = 1e-12L
) {
assert(circle.radius >= 0);
assert(eps >= 0.0L);
CircleLinearIntersection result;
if (segment.a == segment.b) {
if (on_circle(circle, segment.a, eps)) {
const Point<long double> point(segment.a);
result.contact_count = 1;
result.contacts[0] = CircleLinearContact{
point,
circle_argument(circle, point),
0.0L
};
}
return result;
}
const Line<S> line{segment.a, segment.b};
const CircleLinearIntersection line_result =
circle_boundary_intersection(circle, line, eps);
for (int index = 0; index < line_result.contact_count; ++index) {
CircleLinearContact contact = line_result.contacts[index];
if (
contact.linear_parameter < -eps ||
contact.linear_parameter > 1.0L + eps
) {
continue;
}
if (std::fabs(contact.linear_parameter) <= eps) {
contact.linear_parameter = 0.0L;
contact.point = Point<long double>(segment.a);
} else if (std::fabs(contact.linear_parameter - 1.0L) <= eps) {
contact.linear_parameter = 1.0L;
contact.point = Point<long double>(segment.b);
}
contact.circle_argument = circle_argument(circle, contact.point);
result.contacts[result.contact_count++] = contact;
}
return result;
}
template <Coordinate S, Coordinate C>
CircleLinearIntersection circle_boundary_intersection(
const Segment<S>& segment,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return circle_boundary_intersection(circle, segment, eps);
}
template <Coordinate A, Coordinate B>
CircleCircleIntersection circle_boundary_intersection(
const Circle<A>& first,
const Circle<B>& second,
long double eps = 1e-12L
) {
assert(first.radius >= 0);
assert(second.radius >= 0);
assert(eps >= 0.0L);
const long double full = 2.0L * std::numbers::pi_v<long double>;
const long double first_radius = static_cast<long double>(first.radius);
const long double second_radius = static_cast<long double>(second.radius);
CircleCircleIntersection result;
result.relation = circle_relation(first, second, eps);
auto point_coverage = [](long double argument) {
return AngularCoverage{
AngularCoverageKind::Point,
argument,
argument
};
};
auto full_coverage = [full]() {
return AngularCoverage{AngularCoverageKind::Full, 0.0L, full};
};
if (result.relation == CircleRelation::Coincident) {
if (first_radius == 0.0L) {
const Point<long double> point(first.center);
result.contact_kind = CircleContactKind::Point;
result.contacts[0] = CircleContact{point, 0.0L, 0.0L};
result.first_inside_second = point_coverage(0.0L);
result.second_inside_first = point_coverage(0.0L);
} else {
result.contact_kind = CircleContactKind::Coincident;
result.first_inside_second = full_coverage();
result.second_inside_first = full_coverage();
}
return result;
}
if (result.relation == CircleRelation::Separate) return result;
if (result.relation == CircleRelation::Contained) {
if (first_radius < second_radius) {
result.first_inside_second = first_radius == 0.0L
? point_coverage(0.0L)
: full_coverage();
} else {
result.second_inside_first = second_radius == 0.0L
? point_coverage(0.0L)
: full_coverage();
}
return result;
}
const Point<long double> first_center(first.center);
const Point<long double> second_center(second.center);
const Point<long double> center_direction = second_center - first_center;
const long double center_distance = norm(center_direction);
const Point<long double> unit = center_direction / center_distance;
const long double along =
(first_radius * first_radius - second_radius * second_radius +
center_distance * center_distance) /
(2.0L * center_distance);
const Point<long double> base = first_center + unit * along;
if (
result.relation == CircleRelation::ExternallyTangent ||
result.relation == CircleRelation::InternallyTangent
) {
const long double first_argument =
circle_argument(first, base);
const long double second_argument =
circle_argument(second, base);
result.contact_kind = CircleContactKind::Point;
result.contacts[0] = CircleContact{
base,
first_argument,
second_argument
};
result.first_inside_second = point_coverage(first_argument);
result.second_inside_first = point_coverage(second_argument);
if (result.relation == CircleRelation::InternallyTangent) {
if (first_radius < second_radius && first_radius > 0.0L) {
result.first_inside_second = full_coverage();
} else if (
second_radius < first_radius && second_radius > 0.0L
) {
result.second_inside_first = full_coverage();
}
}
return result;
}
assert(result.relation == CircleRelation::Intersecting);
const long double height = std::sqrt(std::max(
0.0L,
first_radius * first_radius - along * along
));
const Point<long double> perpendicular(-unit.y, unit.x);
const Point<long double> first_point = base - perpendicular * height;
const Point<long double> second_point = base + perpendicular * height;
result.contact_kind = CircleContactKind::TwoPoints;
result.contacts[0] = CircleContact{
first_point,
circle_argument(first, first_point),
circle_argument(second, first_point)
};
result.contacts[1] = CircleContact{
second_point,
circle_argument(first, second_point),
circle_argument(second, second_point)
};
const long double first_begin = result.contacts[0].first_argument;
long double first_end = result.contacts[1].first_argument;
if (first_end <= first_begin) first_end += full;
result.first_inside_second = AngularCoverage{
AngularCoverageKind::Arc,
first_begin,
first_end
};
const long double second_begin = result.contacts[1].second_argument;
long double second_end = result.contacts[0].second_argument;
if (second_end <= second_begin) second_end += full;
result.second_inside_first = AngularCoverage{
AngularCoverageKind::Arc,
second_begin,
second_end
};
return result;
}
template <Coordinate C, Coordinate L>
bool intersects(
const Circle<C>& circle,
const Line<L>& line,
long double eps = 1e-12L
) {
if (circle.filled) {
const Line<long double> converted{
Point<long double>(line.a),
Point<long double>(line.b)
};
return contains(
circle,
projection(converted, Point<long double>(circle.center)),
eps
);
}
return circle_boundary_intersection(circle, line, eps).contact_count > 0;
}
template <Coordinate C, Coordinate L>
bool intersects(
const Line<L>& line,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return intersects(circle, line, eps);
}
template <Coordinate C, Coordinate R>
bool intersects(
const Circle<C>& circle,
const Ray<R>& ray,
long double eps = 1e-12L
) {
if (circle.filled) {
const Ray<long double> converted{
Point<long double>(ray.origin),
Point<long double>(ray.through)
};
return contains(
circle,
projection(converted, Point<long double>(circle.center)),
eps
);
}
return circle_boundary_intersection(circle, ray, eps).contact_count > 0;
}
template <Coordinate C, Coordinate R>
bool intersects(
const Ray<R>& ray,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return intersects(circle, ray, eps);
}
template <Coordinate C, Coordinate S>
bool intersects(
const Circle<C>& circle,
const Segment<S>& segment,
long double eps = 1e-12L
) {
if (circle.filled) {
const Segment<long double> converted{
Point<long double>(segment.a),
Point<long double>(segment.b)
};
return contains(
circle,
projection(converted, Point<long double>(circle.center)),
eps
);
}
return
circle_boundary_intersection(circle, segment, eps).contact_count > 0;
}
template <Coordinate C, Coordinate S>
bool intersects(
const Segment<S>& segment,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return intersects(circle, segment, eps);
}
template <Coordinate A, Coordinate B>
bool intersects(
const Circle<A>& first,
const Circle<B>& second,
long double eps = 1e-12L
) {
assert(first.radius >= 0);
assert(second.radius >= 0);
assert(eps >= 0.0L);
if (first.filled && second.filled) {
if constexpr (ExactCoordinate<A> && ExactCoordinate<B>) {
using W = std::common_type_t<wide_type<A>, wide_type<B>>;
const W dx = W(second.center.x) - W(first.center.x);
const W dy = W(second.center.y) - W(first.center.y);
const W radius = W(first.radius) + W(second.radius);
return dx * dx + dy * dy <= radius * radius;
} else {
const long double center_distance = geometry::distance(
Point<long double>(first.center),
Point<long double>(second.center)
);
const long double radius_sum =
static_cast<long double>(first.radius) +
static_cast<long double>(second.radius);
return circle_detail::compare(
center_distance,
radius_sum,
eps
) <= 0;
}
}
if (first.filled != second.filled) {
const long double center_distance = geometry::distance(
Point<long double>(first.center),
Point<long double>(second.center)
);
const long double boundary_radius = first.filled
? static_cast<long double>(second.radius)
: static_cast<long double>(first.radius);
const long double filled_radius = first.filled
? static_cast<long double>(first.radius)
: static_cast<long double>(second.radius);
return circle_detail::compare(
std::fabs(center_distance - boundary_radius),
filled_radius,
eps
) <= 0;
}
CircleRelation relation = circle_relation(first, second, eps);
return
relation == CircleRelation::ExternallyTangent ||
relation == CircleRelation::Intersecting ||
relation == CircleRelation::InternallyTangent ||
relation == CircleRelation::Coincident;
}
template <Coordinate R, Coordinate H, Coordinate C>
Ray<long double> reflected_ray(
const Ray<R>& incoming,
const Point<H>& hit,
const Circle<C>& circle,
long double eps = 1e-12L
) {
assert(incoming.origin != incoming.through);
assert(eps >= 0.0L);
assert(static_cast<long double>(circle.radius) > eps);
assert(
std::fabs(
geometry::distance(
Point<long double>(hit),
Point<long double>(circle.center)
) -
static_cast<long double>(circle.radius)
) <= eps
);
Point<long double> hit_point(hit);
Point<long double> normal = normalized(
hit_point - Point<long double>(circle.center)
);
Point<long double> incoming_direction =
Point<long double>(incoming.through) -
Point<long double>(incoming.origin);
Point<long double> outgoing_direction =
incoming_direction - normal * (2.0L * dot(incoming_direction, normal));
return Ray<long double>{hit_point, hit_point + outgoing_direction};
}
template <Coordinate C, Coordinate P>
std::vector<Point<long double>> tangent_points(
const Circle<C>& circle,
const Point<P>& point,
long double eps = 1e-12L
) {
assert(circle.radius >= 0);
assert(eps >= 0.0L);
Point<long double> center(circle.center);
Point<long double> external(point);
Point<long double> direction = external - center;
long double squared_distance = dot(direction, direction);
long double radius = static_cast<long double>(circle.radius);
if (radius == 0.0L) return {center};
long double center_distance = std::sqrt(squared_distance);
int relation = circle_detail::compare(center_distance, radius, eps);
if (relation < 0) return {};
if (relation == 0) {
return {center + direction * (radius / center_distance)};
}
Point<long double> base =
center + direction * (radius * radius / squared_distance);
long double scale =
radius * std::sqrt(std::max(
0.0L,
squared_distance - radius * radius
)) /
squared_distance;
Point<long double> perpendicular(-direction.y, direction.x);
Point<long double> first = base - perpendicular * scale;
Point<long double> second = base + perpendicular * scale;
if (second < first) std::swap(first, second);
return {first, second};
}
template <Coordinate A, Coordinate B>
std::vector<Line<long double>> common_tangents(
const Circle<A>& first,
const Circle<B>& second,
long double eps = 1e-12L
) {
assert(first.radius >= 0);
assert(second.radius >= 0);
assert(eps >= 0.0L);
Point<long double> first_center(first.center);
Point<long double> second_center(second.center);
Point<long double> direction = second_center - first_center;
long double squared_distance = dot(direction, direction);
long double center_distance = std::sqrt(squared_distance);
if (center_distance <= eps) return {};
long double first_radius = static_cast<long double>(first.radius);
long double second_radius = static_cast<long double>(second.radius);
std::vector<Line<long double>> result;
for (int second_side : {1, -1}) {
long double difference =
first_radius - second_side * second_radius;
int relation = circle_detail::compare(
std::fabs(difference),
center_distance,
eps
);
if (relation > 0) continue;
long double perpendicular_length = relation == 0 ? 0.0L : std::sqrt(
std::max(0.0L, squared_distance - difference * difference)
);
int choices = perpendicular_length <= eps ? 1 : 2;
for (int choice = 0; choice < choices; ++choice) {
long double side = choice == 0 ? -1.0L : 1.0L;
Point<long double> normal =
direction * (difference / squared_distance) +
Point<long double>(-direction.y, direction.x) *
(side * perpendicular_length / squared_distance);
normal = normalized(normal);
Point<long double> contact =
first_center + normal * first_radius;
Line<long double> tangent =
circle_detail::tangent_line(contact, normal, eps);
bool duplicate = false;
for (const Line<long double>& existing : result) {
if (circle_detail::same_line(existing, tangent, eps)) {
duplicate = true;
break;
}
}
if (!duplicate) result.push_back(tangent);
}
}
std::sort(
result.begin(),
result.end(),
[](const Line<long double>& left, const Line<long double>& right) {
if (left.a != right.a) return left.a < right.a;
return left.b < right.b;
}
);
return result;
}
template <Coordinate A, Coordinate B>
std::vector<Point<long double>> common_tangent_points(
const Circle<A>& first,
const Circle<B>& second,
long double eps = 1e-12L
) {
std::vector<Point<long double>> result;
for (const Line<long double>& line : common_tangents(first, second, eps)) {
circle_detail::push_unique(result, line.a, eps);
}
std::sort(result.begin(), result.end());
return result;
}
// These area functions use the enclosed disks, independent of `filled`.
template <Coordinate A, Coordinate B>
long double circle_circle_intersection_area(
const Circle<A>& first,
const Circle<B>& second,
long double eps = 1e-12L
) {
assert(first.radius >= 0);
assert(second.radius >= 0);
assert(eps >= 0.0L);
const long double first_radius = static_cast<long double>(first.radius);
const long double second_radius = static_cast<long double>(second.radius);
const CircleRelation relation = circle_relation(first, second, eps);
if (
relation == CircleRelation::Separate ||
relation == CircleRelation::ExternallyTangent
) {
return 0.0L;
}
if (
relation == CircleRelation::Contained ||
relation == CircleRelation::InternallyTangent ||
relation == CircleRelation::Coincident
) {
const long double radius = std::min(first_radius, second_radius);
return std::numbers::pi_v<long double> * radius * radius;
}
const long double center_distance = geometry::distance(
Point<long double>(first.center),
Point<long double>(second.center)
);
const long double first_cosine = std::clamp(
(
(center_distance - second_radius) *
(center_distance + second_radius) +
first_radius * first_radius
) / (2.0L * center_distance * first_radius),
-1.0L,
1.0L
);
const long double second_cosine = std::clamp(
(
(center_distance - first_radius) *
(center_distance + first_radius) +
second_radius * second_radius
) / (2.0L * center_distance * second_radius),
-1.0L,
1.0L
);
const long double radicand =
(-center_distance + first_radius + second_radius) *
(center_distance + first_radius - second_radius) *
(center_distance - first_radius + second_radius) *
(center_distance + first_radius + second_radius);
const long double height =
std::sqrt(std::max(0.0L, radicand)) / (2.0L * center_distance);
const long double first_sine =
std::clamp(height / first_radius, 0.0L, 1.0L);
const long double second_sine =
std::clamp(height / second_radius, 0.0L, 1.0L);
const long double first_angle = std::atan2(first_sine, first_cosine);
const long double second_angle = std::atan2(second_sine, second_cosine);
return
first_radius * first_radius *
circle_detail::circular_segment_angle_term(
first_angle,
first_sine,
first_cosine
) +
second_radius * second_radius *
circle_detail::circular_segment_angle_term(
second_angle,
second_sine,
second_cosine
);
}
template <Coordinate C, Coordinate P>
long double circle_polygon_intersection_area(
const Circle<C>& circle,
const std::vector<Point<P>>& polygon,
long double eps = 1e-12L
) {
assert(circle.radius >= 0);
assert(eps >= 0.0L);
if (polygon.empty() || circle.radius == 0) return 0.0L;
const Point<long double> center(circle.center);
const long double radius = static_cast<long double>(circle.radius);
long double result = 0.0L;
for (std::size_t index = 0; index < polygon.size(); ++index) {
const Point<long double> first =
Point<long double>(polygon[index]) - center;
const Point<long double> second =
Point<long double>(polygon[(index + 1) % polygon.size()]) - center;
result += circle_detail::segment_disk_signed_area(
first,
second,
radius,
eps
);
}
return std::fabs(result);
}
namespace circle_detail {
template <Coordinate T>
Point<long double> point_toward(
const Circle<T>& circle,
const Point<long double>& target
) {
assert(circle.radius >= 0);
const Point<long double> center(circle.center);
const long double radius = static_cast<long double>(circle.radius);
const Point<long double> direction = target - center;
const long double length = norm(direction);
if (length == 0.0L) {
return center + Point<long double>(-radius, 0.0L);
}
return center + direction * (radius / length);
}
inline void consider(
ClosestPoints& best,
const ClosestPoints& candidate
) {
closest_points_detail::consider(best, candidate);
}
} // namespace circle_detail
template <Coordinate C, Coordinate P>
ClosestPoints closest_points(
const Circle<C>& circle,
const Point<P>& point,
long double eps = 1e-12L
) {
const Point<long double> converted(point);
if (circle.filled && contains(circle, converted, eps)) {
return ClosestPoints{converted, converted};
}
return ClosestPoints{
circle_detail::point_toward(circle, converted),
converted
};
}
template <Coordinate P, Coordinate C>
ClosestPoints closest_points(
const Point<P>& point,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return closest_points_detail::reversed(
closest_points(circle, point, eps)
);
}
template <Coordinate C, Coordinate L>
ClosestPoints closest_points(
const Circle<C>& circle,
const Line<L>& line,
long double eps = 1e-12L
) {
const Line<long double> converted{
Point<long double>(line.a),
Point<long double>(line.b)
};
const Point<long double> point = projection(
converted,
Point<long double>(circle.center)
);
if (circle.filled) return closest_points(circle, point, eps);
const CircleLinearIntersection common =
circle_boundary_intersection(circle, line, eps);
if (common.contact_count > 0) {
return ClosestPoints{
common.contacts[0].point,
common.contacts[0].point
};
}
return ClosestPoints{
circle_detail::point_toward(circle, point),
point
};
}
template <Coordinate L, Coordinate C>
ClosestPoints closest_points(
const Line<L>& line,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return closest_points_detail::reversed(closest_points(circle, line, eps));
}
template <Coordinate C, Coordinate R>
ClosestPoints closest_points(
const Circle<C>& circle,
const Ray<R>& ray,
long double eps = 1e-12L
) {
const Ray<long double> converted{
Point<long double>(ray.origin),
Point<long double>(ray.through)
};
const Point<long double> point = projection(
converted,
Point<long double>(circle.center)
);
if (circle.filled) return closest_points(circle, point, eps);
const CircleLinearIntersection common =
circle_boundary_intersection(circle, ray, eps);
if (common.contact_count > 0) {
return ClosestPoints{
common.contacts[0].point,
common.contacts[0].point
};
}
return ClosestPoints{
circle_detail::point_toward(circle, point),
point
};
}
template <Coordinate R, Coordinate C>
ClosestPoints closest_points(
const Ray<R>& ray,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return closest_points_detail::reversed(closest_points(circle, ray, eps));
}
template <Coordinate C, Coordinate S>
ClosestPoints closest_points(
const Circle<C>& circle,
const Segment<S>& segment,
long double eps = 1e-12L
) {
const Segment<long double> converted{
Point<long double>(segment.a),
Point<long double>(segment.b)
};
const Point<long double> center(circle.center);
const Point<long double> projected = projection(converted, center);
if (circle.filled) return closest_points(circle, projected, eps);
const CircleLinearIntersection common =
circle_boundary_intersection(circle, segment, eps);
if (common.contact_count > 0) {
return ClosestPoints{
common.contacts[0].point,
common.contacts[0].point
};
}
ClosestPoints result{
circle_detail::point_toward(circle, projected),
projected
};
for (const Point<long double>& point : {converted.a, converted.b}) {
circle_detail::consider(
result,
ClosestPoints{circle_detail::point_toward(circle, point), point}
);
}
return result;
}
template <Coordinate S, Coordinate C>
ClosestPoints closest_points(
const Segment<S>& segment,
const Circle<C>& circle,
long double eps = 1e-12L
) {
return closest_points_detail::reversed(
closest_points(circle, segment, eps)
);
}
template <Coordinate A, Coordinate B>
ClosestPoints closest_points(
const Circle<A>& first,
const Circle<B>& second,
long double eps = 1e-12L
) {
if (first.filled && !second.filled) {
return closest_points_detail::reversed(
closest_points(second, first, eps)
);
}
if (!first.filled && second.filled) {
const ClosestPoints center_result =
closest_points(first, second.center, eps);
if (contains(second, center_result.first, eps)) {
return ClosestPoints{center_result.first, center_result.first};
}
const ClosestPoints filled_result =
closest_points(second, center_result.first, eps);
return ClosestPoints{center_result.first, filled_result.first};
}
if (first.filled && second.filled) {
assert(first.radius >= 0);
assert(second.radius >= 0);
const Point<long double> first_center(first.center);
const Point<long double> second_center(second.center);
Point<long double> direction = second_center - first_center;
const long double center_distance = norm(direction);
if (center_distance == 0.0L) {
return ClosestPoints{first_center, first_center};
}
direction = direction / center_distance;
const long double first_radius =
static_cast<long double>(first.radius);
const long double second_radius =
static_cast<long double>(second.radius);
if (intersects(first, second, eps)) {
const long double left = std::max(
-first_radius,
center_distance - second_radius
);
const long double right = std::min(
first_radius,
center_distance + second_radius
);
const Point<long double> common =
first_center + direction * ((left + right) / 2.0L);
return ClosestPoints{common, common};
}
return ClosestPoints{
first_center + direction * first_radius,
second_center - direction * second_radius
};
}
const CircleCircleIntersection common =
circle_boundary_intersection(first, second, eps);
if (common.contact_count() > 0) {
return ClosestPoints{
common.contacts[0].point,
common.contacts[0].point
};
}
const Point<long double> first_center(first.center);
const Point<long double> second_center(second.center);
if (circle_relation(first, second, eps) == CircleRelation::Coincident) {
const Point<long double> point =
circle_detail::point_toward(first, first_center);
return ClosestPoints{point, point};
}
Point<long double> direction = second_center - first_center;
const long double center_distance = norm(direction);
if (center_distance == 0.0L) {
const Point<long double> first_point =
circle_detail::point_toward(first, first_center);
const Point<long double> second_point =
circle_detail::point_toward(second, second_center);
return ClosestPoints{first_point, second_point};
}
direction = direction / center_distance;
const long double first_radius = static_cast<long double>(first.radius);
const long double second_radius = static_cast<long double>(second.radius);
ClosestPoints result{
first_center + direction * first_radius,
second_center + direction * second_radius
};
for (const long double first_sign : {-1.0L, 1.0L}) {
for (const long double second_sign : {-1.0L, 1.0L}) {
circle_detail::consider(
result,
ClosestPoints{
first_center + direction * (first_sign * first_radius),
second_center + direction * (second_sign * second_radius)
}
);
}
}
return result;
}
template <Coordinate C, Coordinate P>
long double distance(const Circle<C>& circle, const Point<P>& point) {
const ClosestPoints result = closest_points(circle, point);
return geometry::distance(result.first, result.second);
}
template <Coordinate P, Coordinate C>
long double distance(const Point<P>& point, const Circle<C>& circle) {
return distance(circle, point);
}
template <Coordinate C, Coordinate L>
long double distance(const Circle<C>& circle, const Line<L>& line) {
const ClosestPoints result = closest_points(circle, line);
return geometry::distance(result.first, result.second);
}
template <Coordinate L, Coordinate C>
long double distance(const Line<L>& line, const Circle<C>& circle) {
return distance(circle, line);
}
template <Coordinate C, Coordinate R>
long double distance(const Circle<C>& circle, const Ray<R>& ray) {
const ClosestPoints result = closest_points(circle, ray);
return geometry::distance(result.first, result.second);
}
template <Coordinate R, Coordinate C>
long double distance(const Ray<R>& ray, const Circle<C>& circle) {
return distance(circle, ray);
}
template <Coordinate C, Coordinate S>
long double distance(const Circle<C>& circle, const Segment<S>& segment) {
const ClosestPoints result = closest_points(circle, segment);
return geometry::distance(result.first, result.second);
}
template <Coordinate S, Coordinate C>
long double distance(const Segment<S>& segment, const Circle<C>& circle) {
return distance(circle, segment);
}
template <Coordinate A, Coordinate B>
long double distance(const Circle<A>& first, const Circle<B>& second) {
const ClosestPoints result = closest_points(first, second);
return geometry::distance(result.first, result.second);
}
} // namespace geometry
} // namespace m1une
#line 5 "geometry/circle_coverage_areas.hpp"
#line 10 "geometry/circle_coverage_areas.hpp"
#include <utility>
#line 12 "geometry/circle_coverage_areas.hpp"
namespace m1une {
namespace geometry {
namespace circle_coverage_areas_detail {
inline long double arc_integral(
long double center_x,
long double center_y,
long double radius,
long double first_angle,
long double second_angle
) {
return (
radius * center_x *
(std::sin(second_angle) - std::sin(first_angle)) -
radius * center_y *
(std::cos(second_angle) - std::cos(first_angle)) +
radius * radius * (second_angle - first_angle)
) / 2.0L;
}
} // namespace circle_coverage_areas_detail
template <Coordinate T>
std::vector<long double> circle_coverage_areas(
const std::vector<Circle<T>>& circles,
long double eps = 1e-12L
) {
assert(eps >= 0.0L);
const int count = int(circles.size());
const long double full_angle =
2.0L * std::numbers::pi_v<long double>;
std::vector<long double> at_least(count + 2, 0.0L);
for (int index = 0; index < count; ++index) {
const Circle<T>& circle = circles[index];
assert(circle.radius >= 0);
long double radius = static_cast<long double>(circle.radius);
if (radius == 0.0L) continue;
long double center_x = static_cast<long double>(circle.center.x);
long double center_y = static_cast<long double>(circle.center.y);
int coverage = 0;
int multiplicity = 1;
bool duplicate = false;
std::vector<std::pair<long double, int>> events;
events.reserve(2 * circles.size());
for (int other_index = 0; other_index < count; ++other_index) {
if (other_index == index) continue;
const Circle<T>& other = circles[other_index];
assert(other.radius >= 0);
long double other_radius =
static_cast<long double>(other.radius);
if (other_radius == 0.0L) continue;
long double difference_x =
static_cast<long double>(other.center.x) - center_x;
long double difference_y =
static_cast<long double>(other.center.y) - center_y;
long double center_distance =
std::hypot(difference_x, difference_y);
long double tolerance = eps * std::max({
1.0L,
center_distance,
radius,
other_radius
});
if (
center_distance <= tolerance &&
std::fabs(radius - other_radius) <= tolerance
) {
if (other_index < index) duplicate = true;
multiplicity++;
continue;
}
if (
radius <= other_radius &&
center_distance + radius <= other_radius + tolerance
) {
coverage++;
continue;
}
if (
center_distance >= radius + other_radius - tolerance ||
center_distance <=
std::fabs(radius - other_radius) + tolerance
) {
continue;
}
long double direction =
std::atan2(difference_y, difference_x);
long double cosine = std::clamp(
(
center_distance * center_distance + radius * radius -
other_radius * other_radius
) / (2.0L * center_distance * radius),
-1.0L,
1.0L
);
long double half_width = std::acos(cosine);
long double left = std::fmod(
direction - half_width,
full_angle
);
if (left < 0.0L) left += full_angle;
long double right = std::fmod(
direction + half_width,
full_angle
);
if (right < 0.0L) right += full_angle;
if (left <= right) {
events.emplace_back(left, 1);
events.emplace_back(right, -1);
} else {
coverage++;
events.emplace_back(right, -1);
events.emplace_back(left, 1);
}
}
if (duplicate) continue;
std::sort(events.begin(), events.end());
long double previous_angle = 0.0L;
auto add_arc = [&](long double first_angle, long double second_angle) {
long double integral =
circle_coverage_areas_detail::arc_integral(
center_x,
center_y,
radius,
first_angle,
second_angle
);
for (int offset = 1; offset <= multiplicity; ++offset) {
at_least[coverage + offset] += integral;
}
};
int event_index = 0;
while (event_index < int(events.size())) {
long double angle = events[event_index].first;
add_arc(previous_angle, angle);
int next = event_index;
while (
next < int(events.size()) &&
events[next].first == angle
) {
coverage += events[next].second;
next++;
}
previous_angle = angle;
event_index = next;
}
add_arc(previous_angle, full_angle);
}
std::vector<long double> exact(count + 1, 0.0L);
for (int coverage = 1; coverage <= count; ++coverage) {
exact[coverage] = std::max(
0.0L,
at_least[coverage] - at_least[coverage + 1]
);
}
return exact;
}
} // namespace geometry
} // namespace m1une