Range Flip Range Sum
(acted_monoid/range_flip_range_sum.hpp)
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- Last update: 2026-07-21 20:17:47+09:00
- Include:
#include "acted_monoid/range_flip_range_sum.hpp"
Overview
An Acted Monoid designed specifically for binary arrays ($0$s and $1$s). It supports Range Bit Inversion (flipping $0 \leftrightarrow 1$) operations and Range Sum queries (which effectively counts the number of $1$s in the range).
Important Usage Note
This is a highly optimized structure. When a range is flipped, the new sum (number of $1$s) becomes exactly size - old_sum. Therefore, the value_type tracks both the sum and the size.
The operator_type is a boolean, where true indicates that the range should be flipped, and false is the identity operation (no-op).
Example
#include "ds/segtree/lazy_segtree.hpp"
#include "acted_monoid/range_flip_range_sum.hpp"
#include <iostream>
#include <vector>
using AM = m1une::acted_monoid::RangeFlipRangeSum<long long>;
int main() {
std::vector<long long> A = {1, 0, 1, 0, 0};
int N = A.size();
std::vector<AM::value_type> init_nodes(N);
for (int i = 0; i < N; ++i) {
init_nodes[i] = AM::make(A[i]);
}
m1une::ds::LazySegtree<AM> seg(init_nodes);
// Sum of [0, 5) is 2 (two 1s)
std::cout << "Initial 1s: " << seg.prod(0, 5).sum << "\n";
// Flip bits in range [1, 4) -> Indices 1, 2, 3
// Array becomes: {1, 1, 0, 1, 0}
seg.apply(1, 4, true);
// Sum of [0, 5) is now 3
std::cout << "Updated 1s: " << seg.prod(0, 5).sum << "\n";
return 0;
}
Interface and Complexity
This is a stateless acted-monoid tag. Lazy data structures use its public
value_type, operator_type, id(), op(a, b), op_id(), op_comp(f, g),
and mapping(f, x) members. Helpers such as make(...), shifted mappings, or
reversal-aware mappings are described above when the header provides them.
The static operations are $O(1)$ for the scalar metadata stored by these range acted monoids, aside from the cost of the underlying arithmetic type.
Verified with
Code
#ifndef M1UNE_ACTED_MONOID_RANGE_FLIP_RANGE_SUM_HPP
#define M1UNE_ACTED_MONOID_RANGE_FLIP_RANGE_SUM_HPP 1
namespace m1une {
namespace acted_monoid {
template <typename T>
struct RangeFlipRangeSumNode {
T sum;
long long size;
};
// Acted Monoid for binary arrays (0s and 1s).
// Supports range bit inversion (flip) and range sum queries.
template <typename T = long long>
struct RangeFlipRangeSum {
using value_type = RangeFlipRangeSumNode<T>;
using operator_type = bool; // 'true' means flip the bits in the range
static constexpr bool commutative = true;
static constexpr bool operator_commutative = true;
static constexpr value_type id() {
return {T(0), 0};
}
static constexpr value_type op(const value_type& a, const value_type& b) {
return {a.sum + b.sum, a.size + b.size};
}
static constexpr operator_type op_id() {
return false;
}
static constexpr operator_type op_comp(const operator_type& f, const operator_type& g) {
return f ^ g;
}
static constexpr value_type mapping(const operator_type& f, const value_type& x) {
if (!f || x.size == 0) return x;
// If flipped, the new number of 1s is exactly (Total Elements - Old number of 1s)
return {static_cast<T>(x.size) - x.sum, x.size};
}
// Initialize with a 0 or 1
static constexpr value_type make(const T& val) {
return {val, 1};
}
};
} // namespace acted_monoid
} // namespace m1une
#endif // M1UNE_ACTED_MONOID_RANGE_FLIP_RANGE_SUM_HPP#line 1 "acted_monoid/range_flip_range_sum.hpp"
namespace m1une {
namespace acted_monoid {
template <typename T>
struct RangeFlipRangeSumNode {
T sum;
long long size;
};
// Acted Monoid for binary arrays (0s and 1s).
// Supports range bit inversion (flip) and range sum queries.
template <typename T = long long>
struct RangeFlipRangeSum {
using value_type = RangeFlipRangeSumNode<T>;
using operator_type = bool; // 'true' means flip the bits in the range
static constexpr bool commutative = true;
static constexpr bool operator_commutative = true;
static constexpr value_type id() {
return {T(0), 0};
}
static constexpr value_type op(const value_type& a, const value_type& b) {
return {a.sum + b.sum, a.size + b.size};
}
static constexpr operator_type op_id() {
return false;
}
static constexpr operator_type op_comp(const operator_type& f, const operator_type& g) {
return f ^ g;
}
static constexpr value_type mapping(const operator_type& f, const value_type& x) {
if (!f || x.size == 0) return x;
// If flipped, the new number of 1s is exactly (Total Elements - Old number of 1s)
return {static_cast<T>(x.size) - x.sum, x.size};
}
// Initialize with a 0 or 1
static constexpr value_type make(const T& val) {
return {val, 1};
}
};
} // namespace acted_monoid
} // namespace m1une