Range Add Range Min
(acted_monoid/range_add_range_min.hpp)
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- Last update: 2026-07-21 20:17:47+09:00
- Include:
#include "acted_monoid/range_add_range_min.hpp"
Overview
An Acted Monoid representing Range Addition operations and Range Minimum queries. It safely handles the identity element to prevent wrapping or incorrect modifications on uninitialized values.
Template Parameters
-
T: The underlying scalar data type (e.g.,long long,int). -
Id: The identity element for the value monoid. Defaults tostd::numeric_limits<T>::max().
Example
#include "ds/segtree/lazy_segtree.hpp"
#include "acted_monoid/range_add_range_min.hpp"
#include <iostream>
#include <vector>
using AM = m1une::acted_monoid::RangeAddRangeMin<long long>;
int main() {
std::vector<long long> A = {10, 20, 30, 40, 50};
m1une::ds::LazySegtree<AM> seg(A);
// Add -15 to all elements in range [1, 4) -> {10, 5, 15, 25, 50}
seg.apply(1, 4, -15);
// Get the minimum in range [0, 3) -> min(10, 5, 15) = 5
std::cout << seg.prod(0, 3) << "\n";
return 0;
}
Interface and Complexity
This is a stateless acted-monoid tag. Lazy data structures use its public
value_type, operator_type, id(), op(a, b), op_id(), op_comp(f, g),
and mapping(f, x) members. Helpers such as make(...), shifted mappings, or
reversal-aware mappings are described above when the header provides them.
The static operations are $O(1)$ for the scalar metadata stored by these range acted monoids, aside from the cost of the underlying arithmetic type.
Verified with
Code
#ifndef M1UNE_ACTED_MONOID_RANGE_ADD_RANGE_MIN_HPP
#define M1UNE_ACTED_MONOID_RANGE_ADD_RANGE_MIN_HPP 1
#include <algorithm>
#include <limits>
namespace m1une {
namespace acted_monoid {
template <typename T, T Id = std::numeric_limits<T>::max()>
struct RangeAddRangeMin {
using value_type = T;
using operator_type = T;
static constexpr bool commutative = true;
static constexpr bool operator_commutative = true;
// Value Monoid (Min)
static constexpr value_type id() {
return Id;
}
static constexpr value_type op(const value_type& a, const value_type& b) {
return std::min(a, b);
}
// Operator Monoid (Add)
static constexpr operator_type op_id() {
return 0;
}
static constexpr operator_type op_comp(const operator_type& f, const operator_type& g) {
return f + g;
}
// Mapping
static constexpr value_type mapping(const operator_type& f, const value_type& x) {
if (x == id()) return x; // Do not apply the operator to the identity element
return x + f;
}
};
} // namespace acted_monoid
} // namespace m1une
#endif // M1UNE_ACTED_MONOID_RANGE_ADD_RANGE_MIN_HPP#line 1 "acted_monoid/range_add_range_min.hpp"
#include <algorithm>
#include <limits>
namespace m1une {
namespace acted_monoid {
template <typename T, T Id = std::numeric_limits<T>::max()>
struct RangeAddRangeMin {
using value_type = T;
using operator_type = T;
static constexpr bool commutative = true;
static constexpr bool operator_commutative = true;
// Value Monoid (Min)
static constexpr value_type id() {
return Id;
}
static constexpr value_type op(const value_type& a, const value_type& b) {
return std::min(a, b);
}
// Operator Monoid (Add)
static constexpr operator_type op_id() {
return 0;
}
static constexpr operator_type op_comp(const operator_type& f, const operator_type& g) {
return f + g;
}
// Mapping
static constexpr value_type mapping(const operator_type& f, const value_type& x) {
if (x == id()) return x; // Do not apply the operator to the identity element
return x + f;
}
};
} // namespace acted_monoid
} // namespace m1une